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update please 1.3 ?... brain dmg
at Verse.Stance_Warmup.Expire () [0x0000a] in <7b345446a85d4ed599f9c604ae61854b>:0
at Verse.Stance_Busy.StanceTick () [0x00017] in <7b345446a85d4ed599f9c604ae61854b>:0
at (wrapper dynamic-method) Verse.Stance_Warmup.Verse.Stance_Warmup.StanceTick_Patch1(Verse.Stance_Warmup)
at Verse.Pawn_StanceTracker.StanceTrackerTick () [0x00018] in <7b345446a85d4ed599f9c604ae61854b>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <7b345446a85d4ed599f9c604ae61854b>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
at CombatExtended.Verb_LaunchProjectileCE.TryCastShot () [0x0006a] in <9c4fae758e6449ee94ef79effb56a322>:0
at CombatExtended.Verb_ShootCE.TryCastShot () [0x00017] in <9c4fae758e6449ee94ef79effb56a322>:0
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch0(Verse.Verb)
at Verse.Verb.WarmupComplete () [0x00013] in <7b345446a85d4ed599f9c604ae61854b>:0
at CombatExtended.Verb_LaunchProjectileCE.WarmupComplete () [0x0006e] in <9c4fae758e6449ee94ef79effb56a322>:0
The AT rifle was for more heavily armored targets , It was never intended for humanoid so that is why I put it in here but I can enlarge the thing for you.
As for the grenade launcher , while it once had 2 fire modes , I ditched it so that the other grenade launcher becoming totally useless.
@CancerTherapy - Thank you.
By the way, one more request. You can make 2 shooting modes for the RG-6. Single and queue. In real life, when setting a smoke screen, they often fired in bursts.
I feel that 1 should be enough for this mod , there will be a new pack with the suggested guns I have been receiving .