Left 4 Dead 2

Left 4 Dead 2

Survivor [cs 1.6/ css port]
59 条留言
Pink Flamingo 6 月 17 日 上午 10:26 
can be completed without the horde event, which is not fair, but whi horde event can't be completed cause of fucking constant tank spawn
刚买游戏的萌新 3 月 17 日 上午 7:19 
一关图,完成需要5油桶
LambVORTEX 2024 年 10 月 21 日 上午 7:17 
Wish that this map had a Survival variant.
Cuz what's a survivor that isn't in survival?
AGENTE@OPZ 2024 年 10 月 20 日 下午 5:32 
good ice map, could you help me with the fy_iceword2 map, the map is also from counter strike. I await your response.:steamhappy::steamthumbsup:
NintendoSnap 2024 年 10 月 15 日 下午 2:28 
that was ok for being a counter strike map, not great but definitely not the worst i've played
Duke Nukem 2024 年 9 月 21 日 下午 4:29 
Mate, will you consider porting more CS 1.6 maps? I really love the atmosphere. I sometimes just turn off the zombies and walking around in the map---it is relaxing.
much obliged  [作者] 2024 年 5 月 17 日 下午 12:27 
Guys, chill a little, the end was working on the release and is working now. To start finale you need to press on the radio inside the truck
HumanHydra 2024 年 5 月 14 日 下午 4:02 
there are 2 comments about the end of this not working one from 2020 and the other from aprill 3 of the year 2024
Hey, Mister!!! 2024 年 4 月 3 日 上午 8:39 
idk why the escape vehicle doesnt work
DEUTSCHLAND 2024 年 2 月 11 日 下午 10:09 
Survvivor No :steamthumbsdown:
Pro Wrestler 2024 年 1 月 8 日 下午 11:21 
Collect 5 gas can along the way
不能修復的痛 2023 年 2 月 14 日 下午 11:28 
地图的改版很出色,CS1.6里面情怀比较深的地图了,要是更新生还者模式就更好了,我喜欢在飞机里面守尸潮
much obliged  [作者] 2022 年 12 月 30 日 下午 4:26 
Anyway thanks for feedback, it`ll be useful for others, who`ll play this first time. As for me, i`m not planning to return to mapping soon. So, sry, but this map will stay as it is
Lolgaming 2022 年 12 月 30 日 上午 11:16 
Bro, you are so cool to reply me but ok I understand, I'm just cheemsing around
much obliged  [作者] 2022 年 12 月 30 日 上午 11:01 
Dude, it's been two years...:OfficerDoughneaux:
Lolgaming 2022 年 12 月 30 日 上午 10:05 
Sorry mate but 3/10 mostly for the map design because it can be win the game without start the horde,but if you fixed that, it can be 7/10 because its just 1 map with 1 task (I understand the purpose but I really expect more)
7ᴇᴍᴘᴇsᴛᴲ 2022 年 10 月 19 日 上午 9:38 
Globally Elite I did played it a lot 👀👍 bots always fall down at the rock bridge tho
Ducksauce009 2022 年 6 月 20 日 上午 10:40 
Finale can be completed before activating radio and rescue vehicle is bugged, the truck does not leave even with all players inside
fufu demon 2022 年 5 月 24 日 上午 10:30 
this is a map that nobody ACTUALLY played but still remember it and feel nostalgic about it
iss 2022 年 3 月 27 日 上午 4:08 
btw, i found a bug, at the end at The Bus, you can Complete the game Without Calling The Radio, get all gas cans, and fuel the truck (even tho it doesn't show a red light) and than BOOM, you completed the game without any tanks or an horde
iss 2022 年 3 月 27 日 上午 4:04 
FUCKING AMAZING MOD, i was confused at first specials didn't spawn xd but at the end they did lmao
Exotic 2021 年 10 月 21 日 下午 3:56 
맵만 본따서 만들었음 특좀도 안나오고 그냥 맵 구경용
Sinisterisrandom 2021 年 6 月 15 日 上午 11:40 
Simple short great map.
gambit 2021 年 5 月 8 日 上午 2:13 
노잼
看见女人就烦 2021 年 3 月 8 日 上午 12:38 
csol的?好像
Sealy 2021 年 1 月 16 日 下午 10:44 
cool:steamsalty:
much obliged  [作者] 2020 年 12 月 25 日 下午 3:28 
Thanks for your feedback. In the future I will try to fix the nav and make an intro :vcdmop:
Baby❤ 2020 年 12 月 25 日 下午 3:25 
All the people complaining about the map length are goofy as hell. How you gonna download tiny ass CS maps and complain about length? Not every map has to be 5+ maps and over an hour.

On the map itself, it's alright. Some stuff needs work though. Navmesh for AI seems messed up since bots got caught on stuff or straight up stopped moving multiple times. We had to wait for the AI to get killed because he got caught on the leftside door of the truck. The objective could be a little more clearly highlighted as to where exactly it goes because we kinda got stumped for a few minutes. Lack of an intro was jarring too. Aside from those things, was a fun little romp. I enjoyed it!
much obliged  [作者] 2020 年 11 月 28 日 下午 11:36 
Yes you are right. Maps are created for specific games and specific modes. Often, you can't just pick up and transfer a map from one game to another without losing the quality of the gameplay. I try to add something of my own to every ported map, but this "something" is not a change in the structure of the level. Specifically in "survivor" I added victims and cansiters so that the players had to go around the entire map 3 times. But apparently this did not quite help, since people still complain that the map is small:golden:
McLovin420 2020 年 11 月 28 日 下午 3:28 
honestly, sounds to me like people aren't familiar with Counter-Strike maps.
they're going to be similar to porting other Source Engine maps such as Team Fortress.
maps from those games were supposed to be short due them being "death match" styles.
Nikstoun may correct me if I'm wrong, but I'd imagine this "Survivor" isn't any different.
creative liberties are often taken when you're adapting to a completely different game.
much obliged  [作者] 2020 年 11 月 28 日 下午 2:04 
I think 16 minutes is quite a good result for a solo map. Initially, I wanted to artificially lengthen the passage by increasing the number of zombies, but in the comments I was persuaded that this was a bad idea
Talvasin 2020 年 11 月 27 日 下午 7:47 
ya me and my brother test run tons of maps. this one took us only 16 mins to run thought it. now if there was more.... say like one or even two safe rooms it maybe different however in this case it was way too short
Talvizin 2020 年 11 月 27 日 下午 7:42 
easy we thought the run was to short and not that fun we was hoping for a little longer run
much obliged  [作者] 2020 年 11 月 27 日 上午 11:17 
What the hell does that mean?:goblinhead:
MyoRi_(묘리)♥ 2020 年 11 月 27 日 上午 12:45 
way to short
Talvizin 2020 年 11 月 25 日 下午 7:04 
way to short
Talvasin 2020 年 11 月 25 日 下午 7:03 
way to short
Shadowysn 2020 年 11 月 16 日 上午 8:09 
To create stringtables, just load the map in L4D2 and it'll automatically create them.
Stringtables are lost when the map is compiled.
You should do this when you're about to release the map.
Edison Gar 2020 年 11 月 16 日 上午 3:52 
In case if you're planning to update this map, make sure to create stringtable since the game might crashed when player joins the map.
much obliged  [作者] 2020 年 11 月 16 日 上午 3:21 
Thank you very much for the rating, in the future I will try to take into account all the comments and correct the "endless horde", if the majority do not like it:HEALTHFUL:
Shadowysn 2020 年 11 月 16 日 上午 2:15 
Criticism continued:
3 - Place more items scattered around the map and with more diversity, like bile bombs, pain pills, more weapons, etc.
This gives survivors better incentive to leave safe areas, and rewards players for scavenging.

4 - Make it obvious that approaching the dead bodies does something.
A follow-up to Criticism 2, make it obvious the dead bodies are key to the finale, or use gas cans like someone suggested.
Shadowysn 2020 年 11 月 16 日 上午 2:02 
Here's my criticism:
1 - Occasionally let the horde die down, like the main L4D maps, but not as common.
The neverending horde will just keep bashing down teams relentlessly. Most people will eventually be overwhelmed, and they'll be salty.

2 - Make each of the dead bodies glow in an interval when the finale is started.
env_instructor_hint entities aren't always consistent, and they can fail to show up.
Instead, make each of the dead bodies eventually glow on a timer, starting from the nearest to farthest from the truck.
The nearest glow first, while the furthest glow last.
As well, make it so that safe spots become unsafe temporarily when people stay too long in them.
This gives people who can't explore or don't know the map a chance, but still encourages people to quickly look for the dead bodies and not to camp until all bodies glow.
Shadowysn 2020 年 11 月 16 日 上午 1:29 
You may like the neverending hordes, but most of the people that played this map don't.

Me and my friend went through the constant horde, all confused on where to go.
When we reached the truck it looked like the finale and escape was broken, since we never knew about the dead bodies.
In the end, I just forced ent_fire rescue enable , taking the easy way out because of all the infected and confusion we went through.

I presume you intentionally made it so that the infected aren't able to path into the truck from the ground so it'd act as a safe breather spot? If so, then it makes people think it's a bug.

Overall, the things you did with this map left a bad impression on others, because you strayed too far away from the classic L4D formula.
Optimus Prime 2020 年 11 月 15 日 上午 1:02 
to many zombies wtf m8
.haski 2020 年 11 月 14 日 下午 11:23 
im feelin old after i saw this
Timmy 2020 年 11 月 14 日 上午 11:47 
Try to take some inspiration from what other css ports map. Like the CS_office. And something.

It's also important to give an proper alert about hordes. Because people would get mistaken by holding out until horde died down. But I'm typically against never-ending hordes at early map with no proper explination why. Rather. You can say make the village area cars alarmed. Or put a TNT around the village because a rock is blocking the way. And than hold out for horde and than continue.
much obliged  [作者] 2020 年 11 月 14 日 上午 5:54 
Thanks for the constructive criticism! Since this was the first experience, a lot of moments were not implemented in the best way. In the future I will try to correct
Timmy 2020 年 11 月 13 日 下午 5:21 
Also try to do something about AI nodes. Bots can't even get in the truck.

I loved playing this map in CS:S. But absolutely not on this here. So try do be more creative than "finding 5 victims". Maybe like put a gate at the CT spawn. Fuel 5 gascans, where gascans are all near dead victums and the gate opens and the rescue vehicle awaits would been more intresting and where survivors actually makes an escape and not forever sitting in the bombsite B once they "escaped".
Timmy 2020 年 11 月 13 日 下午 5:21 
Try to be creative. This map looks pretty stale with just copy and paste. in fact if you send endless hordes. Than you better put more reasonble Tier 1/2 weapons at the start and not letting us deal with endless horde with just pistols or axe only. In fact endless hordes with no break is absolutely not the way how L4D2 is. In fact even hardest part of Dark Carinval; the rush to stadium, the director does give you 5 seconds the break after waiting out long enough. Funny the infected are very purposedly spawned because they still appear even with "director stop".
much obliged  [作者] 2020 年 11 月 12 日 下午 5:13 
Yes! It's great, isn't it? Or is it still worth making their number a little smaller?:golden: