安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






is roblox
more like ROGUE-LIKE... cause threres 0 progression. just runs. and RNG.
i love this. i hate lite's tbh. i get it. extra quests and stuff. but hey. life is real life. this makes the game real-like.
I have posted a way to permanently unlock the spells in the thread above the comment box. It should allow you to access all of the spells in Spell Lab but I have never used Spell Lab so I am not 100% sure. It will not work for any spells added by mods that are locked, just the vanilla game ones.
in spell lab i couldnt see all the spells used by youtubers and bilibili. i know i need to unlock them but its too time consuming
If it is something else then please give me a link to one of the YouTube videos you mentioned and I will take a look at it.
You'll need to ask the author of Spell Lab about this. If Spell Lab is setup to only let you spawn unlocked spells through its' menu then my mod will do nothing to change that.
You could also disable my mod then see if you can find the secret spells, if you still can't then something with Spell Lab is preventing you from seeing the spells.
I put a batch script in the mod's discussion tab that creates the flag files like you suggested. It unlocks the spells but also does not affect the progress window it turns out.
Like "card_unlocked_necromancy"
That way it'd be permanently unlocked after you run the mod once, then can deactivate it.
When I was making sure the mod works I cleared my progress, made several locked spells spawn at level 0 with 100% probability, and just ran to the first shop a bunch of times until I had seen a few of the locked spells spawn. It still took like 20-30 times before I finally saw a normally locked spell in the shop.