安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Be great if they positioned themselves along the fences and upper windows
Some of the areas inside the compound are difficult to navigate, due to some areas not being given enough space (have to jump over railing to get up some staircases and the area by the "Compound Interior" flag being to small for the bot to navigate through).
Bots don't defend the top and left (relative to in-game map) sides of the compound, allowing bots to come and take the "Compound Interior" flag with almost no resistance.
Bots also don't utilize the second floor or towers of the compound.
I actually really like the map, it looks great, but I'd hope, if possible, you could sort these out.
basically the controversial part is that this was an instance of an unnecessary escalation of force by the FBI and ATF which caused the needless deaths of 76 people. precautions were not taken when they decided to use flammable equipment which shouldn't have been used to begin with. they were armed but planning on giving up anyways. there are many firsthand accounts of what happened as people did survive and lawsuits arose from this so idk why the author says we don't have definitive proof of what happened because there were inquiries and investigations which is available to the public.
BUT. after deleting the light objects (and floodlight), i was actually getting a very workable framerate. The only frame dip at that point was when i would look at the red's jeep spawn, where the mass of 1000 something trees overlapping in my field of view would causue a half-second input lag. So if you're concerned about performance, priorities should be removing lights and trimming those forests a bit.