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No one has a clue where Gaia the mod author went. Best wishes.
using the mod blocks me from choosing any production for cities. Upon starting a new game and founding a city, any option that would normally allow you to choose a production for the city simply does nothing.
Thank you so much! I've had some issues with the extra mods such as;
Sapiens was missing tons of UI
36 Civs Mod broke most of the leader screens
I removed most of those, and so far it works great.
Re-Post from August!
I made a thread in the civfanatics-forum, where you can find all the mods we are playing with. I really hope it'll work for all of you guys, too.
If it IS working, i would like to be remembered in any way, shape or form as the guy who brought back sapiens to life :-)
This would be my contribution to this awesome modpack and to gaia of course, that made the effort with all this amazing content
https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/
Best regards Dschissl ;-)
I play vanilla now, and I have taken the improvements this mod provides for granted
Please fix. I would almost call this mod mandatory
2. The city build menu is broken. After turn 235, I can no longer update the building list.
This Mod was once the coolest thing around, but I fear it has had its time,
Frankly, I'm surprised you even got there as 542 is the most stable of all (You can actually restart//reroll the game atleast thrice before it CTDs).
This usually happens with memory problems (playing with HUGE map and atleast turn 150+) and AI unit movement from my encounters with this.
I'd recommend removing the Modded Civilizations and other misc for now... Although, im not really sure as I was able to get to Quick Speed turn 250 late game with ALL sapiens modlist (including future worlds)
Mods used:
- Gaia's Core Mod (v 542)
- Sapiens (v 538)
- Sapiens Fixes (v 542)
- EUI Compatibility (v 542)
- Sapiens Civilization Pack (v 542)
- InfoAddict (v 22)
- Wharves for Sapiens (v 4)
Anyone has the same problem?
I tried cutting out the blocker to get it loaded, but if I have sapiens enabled IGE fails to start in game with an error referencing the InfoTooltipInclude.lua file line 265 in Gaia's Core mod.
Have fun
https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/
I made a thread in the civfanatics-forum, where you can find all the mods we are playing with. I really hope it'll work for all of you guys, too.
If it IS working, i would like to be remembered in any way, shape or form as the guy who brought back sapiens to life :-)
This would be my contribution to this awesome modpack and to gaia of course, that made the effort with all this amazing content
https://forums.civfanatics.com/threads/sapiens-v538-with-coremod-548.699530/
Best regards Dschissl ;-)
@M0tuWeth I just sent you a friend request.
I want a save way to share the old versions of this mod to all of you guys without getting it corrupted by some internet trolls. Any suggestions?
We even activated several (around 20 i guess) other mods with version 538 i found in my folder!
The only thing thats missing is EUI. So for those of you (myself included) that enjoyed EUI, that'll not be working anymore, but despite that, all other features and mechanics that made this mod so great are working! As the game progresses though there are some visual bugs. Unti icons and the notification icons and even sometimes the terrain uses weird looking pics from the game content. U can still hover over and get the info though... bit annoying but it works and thats what matters, right?
You profile's private, so I can't see if you have any links or folders I might get them from.