Garry's Mod

Garry's Mod

[TW][TFA] Amban Phase-Pulse Rifle
58 条留言
FAT MAN 2022 年 4 月 2 日 下午 8:54 
i dont have the aiming point thing
sim  [作者] 2021 年 8 月 5 日 下午 5:39 
@leevee just paypal my dude
leevee 2021 年 8 月 3 日 下午 5:09 
do you take bitcoin?
or BAC
sim  [作者] 2021 年 8 月 3 日 下午 1:38 
and if you cant figure it out, ill gladly do it for payment
sim  [作者] 2021 年 8 月 3 日 下午 1:35 
@leevee which part? The reload sound with the mando theme or the fact I didnt want it to obliterate everyone it shot? If server owners want to change the stats or the way it works on server, it takes 2 lines of code to change.
leevee 2021 年 8 月 2 日 下午 6:30 
im sorry if i sound rude but i am a huge star wars nerd, and all i am tryna say is the way this thing works is really innacurate
sim  [作者] 2021 年 8 月 2 日 下午 6:19 
@spartanjosh120 its a common issue with TFA and 3D scopes, try changing the graphics of your 3D scopes otherwise disable them. I've personally had this issue with many other addons
Ghostrider120 2021 年 8 月 2 日 上午 10:52 
why can't i see though the scope
leevee 2021 年 7 月 19 日 下午 9:52 
when you remake it can you have it disintegrate people? that'd be nice.
sim  [作者] 2021 年 7 月 19 日 下午 9:21 
@EJD2FAST4U I actually made the whole thing a while ago, it had ALCS animations and could ragdoll people once they were hit but I lost all the files. I might remake it in the future but definitely not within the next couple months.
Xman443 2021 年 7 月 6 日 下午 11:17 
@Sim you know what, I will
leevee 2021 年 7 月 3 日 下午 9:15 
lol
sim  [作者] 2021 年 7 月 3 日 下午 8:19 
@xman443 U seem very mad, here let me give you this:
Gmod wiki: https://wiki.facepunch.com/gmod
Code blue lua tutorials: https://www.youtube.com/playlist?list=PLyQg3m0a5UivaAXEfVDngKYp9jyNSTIo_
Omni Ed lua tutorials: https://www.youtube.com/playlist?list=PLLAN7OC4G99Sx65F38iYoqv2J1OoaiJse

Make it yourself, edit your server file, cry less
Xman443 2021 年 7 月 2 日 下午 5:23 
can you make one that isn't retarded, its meant to disintegrate things, not give them a mental breakdown and then disintegrate. at least make a new one that actually works like the show instead of you're feelings of it being op. also screw the music
doggodiggin 2021 年 3 月 19 日 下午 6:52 
Hey is there a chance you make his pistol, I know it's easier if you have a model.
leevee 2021 年 2 月 27 日 上午 8:50 
it is op in the mandalorian
leevee 2021 年 2 月 27 日 上午 8:50 
well its supposed to be op.. lol
sim  [作者] 2021 年 2 月 25 日 下午 4:45 
It does desintegrate people..every 5 shots because I don't want it to be OP
leevee 2021 年 2 月 23 日 上午 10:20 
this is supposed to desintegrate people.... not fling them 50 feet, this isnt chewies bowcaster
sim  [作者] 2021 年 1 月 9 日 下午 3:48 
@ZakeJoonson Never >:)
ZakeJoonson 2021 年 1 月 9 日 下午 1:13 
Any chance of removing the music? It gets old real fast.
ChromieHomie 2021 年 1 月 4 日 下午 10:29 
Are you ever gonna change the sound to make it sound like the real thing?
sim  [作者] 2021 年 1 月 4 日 下午 9:32 
@G.L.a.D.O.S probably not, I only made this to have a mandalorian themed crate for tamewater. Maybe for season 3 of mando
G.L.a.D.O.S. 2021 年 1 月 4 日 下午 1:54 
Hey any chance for Mando's Pistol? The IB-94?
Cayoo 2020 年 12 月 23 日 上午 2:07 
The weapon literally doesn't work for me. Any reason? Is it possibly because of TFA update?
Mr House 2020 年 12 月 19 日 下午 5:20 
alright btw thanks for the weapon now i can start slaughtering jawas
sim  [作者] 2020 年 12 月 19 日 下午 5:19 
Hopefully u can tell by me putting TW 10 times in the description and title, it was made specially for the community I work for. We decided to have music as the reload sound.
Mr House 2020 年 12 月 19 日 下午 5:17 
xD right make music addon then instead that xD
sim  [作者] 2020 年 12 月 19 日 下午 5:16 
Because I like the music
Mr House 2020 年 12 月 19 日 下午 4:53 
ik but it doesnt make sense why not use the sound when he put the clip inside the rifle instead music theme
sim  [作者] 2020 年 12 月 19 日 上午 8:34 
@access denied have you watched the show? Its the mandalorian theme
Mr House 2020 年 12 月 18 日 上午 5:37 
the reload sound weird af its like flute sound
sim  [作者] 2020 年 12 月 15 日 下午 2:08 
@preston the sniper shouldnt be an error, other weapons are basically server content for tamewater
eggson 2020 年 12 月 15 日 下午 2:04 
why are all the weapons errors besides the dual weapons
sim  [作者] 2020 年 12 月 15 日 下午 1:39 
@Ashuraa u can make your own LUA but the model/materials can only be uploaded by me, so add this addon as required content
Ashuraa 2020 年 12 月 15 日 上午 10:30 
Can I modify this for TTT?
Steelingbody4 2020 年 11 月 14 日 下午 6:40 
[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/bullet.lua:740: attempt to perform arithmetic on field 'PenetrationPower' (a nil value)
1. Penetrate - lua/weapons/tfa_gun_base/common/bullet.lua:740
2. unknown - lua/weapons/mandalorian_sniper/shared.lua:324
3. FireBullets - [C]:-1
4. ShootBullet - lua/weapons/mandalorian_sniper/shared.lua:332
5. ShootBulletInformation - lua/weapons/tfa_gun_base/common/bullet.lua:94
6. TriggerAttack - lua/weapons/tfa_gun_base/shared.lua:1542
7. unknown - lua/weapons/tfa_gun_base/shared.lua:1587

in confused as hell ik i should stop trying to have this fixed but if anyone has this issue and knows a soulution tell me
Chaosvolt 2020 年 11 月 12 日 下午 4:48 
And also the disintegration effect doesn't work anyway. Just tested firing off an AR2 orb to make sure it wasn't something on my end, victims dissolve when hit with that as expected.
Chaosvolt 2020 年 11 月 12 日 下午 4:46 
And now that I've had a chance to test it, two things:

1. It deals 500 damage either way. At that high a damage, there's no need to bother making one in five shots cause a disintegration effect. Might as well go the whole hog and make it a single-shot weapon that always deals that level of damage, and always dissolves targets.
2. Every kill reports these errors:

Warning: killicon not found 'mandalorian_sniper'

[TFA Base [ Reduxed ]] lua/weapons/tfa_gun_base/common/bullet.lua:740: attempt to perform arithmetic on field 'PenetrationPower' (a nil value)
1. Penetrate - lua/weapons/tfa_gun_base/common/bullet.lua:740
2. unknown - lua/weapons/mandalorian_sniper/shared.lua:324
3. FireBullets - [C]:-1
4. ShootBullet - lua/weapons/mandalorian_sniper/shared.lua:332
5. ShootBulletInformation - lua/weapons/tfa_gun_base/common/bullet.lua:94
6. TriggerAttack - lua/weapons/tfa_gun_base/shared.lua:1542
7. unknown - lua/weapons/tfa_gun_base/shared.lua:1587
Chaosvolt 2020 年 11 月 12 日 下午 4:16 
And just realized this after posting that comment, since it's shown as single-shot in the show, seems like making it always dissolve in exchange for eating up a full magazine's worth of ammo (possibly altering the base weapon's magazine size to equal whatever feels like a reasonable cost for a single disintegration shot) sounds like it'd be the most fitting balance option for an attachment version of it, yeah.

Thank you for the answers in any case, will be neat to see how it goes.
Chaosvolt 2020 年 11 月 12 日 下午 4:13 
Ah, that sounds interesting. That'd explain the latter question, yeah. I'm guessing then there's no way to get it to dissolve victims without also doing massive damage?
sim  [作者] 2020 年 11 月 12 日 上午 10:42 
@chaosvolt when it shoots a shot, it tests if ClipSize % 5, if that is true itll shoot a dissolve shot (making it shoot a dissolve shot every 5 bullets). If you want it to shoot that shot every time, just replace that little snippet of code to always shoot the dissolve shot.

I am also working on an attachment-based version of this gun, itll have the dissolve shot as an attachment and it will take more ammo/ have a different RPM.
Chaosvolt 2020 年 11 月 11 日 下午 5:27 
How difficult would it be to set it so the dissolve effect works for every shot, even the normal-damage ones? Bit curious whether the effect is intrinsic to the property that dissolves enemies. And follow-up to that, is it a fixed pattern of every five shots, or is it a random 20% chance? If the former, how easy would it be to make it the latter instead?

Definitely an interesting concept overall, in any case.
Vroooooom 2020 年 11 月 11 日 下午 2:08 
WHy do all those star wars guns look like ww2 machine guns?
sim  [作者] 2020 年 11 月 9 日 下午 3:20 
I have it so every 5 shots it fires a "disruptor shot". That is for balance's sake and that shot uses the dissolve effect from the hl2 orb
Xecutor 2020 年 11 月 9 日 下午 3:18 
Very nice weapon, getting a bug but over all a good weapon
Might I recommend adding the disintegrating affect that the assault rifle orb uses when it kills?
Kevin Furey 2020 年 11 月 8 日 下午 9:43 
Okay
sim  [作者] 2020 年 11 月 8 日 下午 9:02 
Had to take it down for a bit because someone was mad I edited one of their hilts. Decided to remake the hilts from scratch but its taking some time.
Kevin Furey 2020 年 11 月 8 日 下午 8:43 
What happened to your saber hilts?
Deus Astra 2020 年 11 月 7 日 下午 9:56 
This is the way