Arma 3
hq_tent
21 comentarii
NOFACE SPECTRO 1911  [autor] 24 iul. 2022 la 9:10 
I appreciate it, I hope you like the compositions, have fun
NOFACE SPECTRO 1911  [autor] 24 febr. 2021 la 12:36 
Regarding collision problems or even transferring the construction to other locations without damaging the composition itself, there is a right way to do this, however if you do not know it, I suggest going deeper into the arma3 platform, understanding its defects and its strengths and even unique with regard to what this product is:

"Open World, Realism, Mods and most important .. Scale !! .. The same qualities like today. In the other game you can zoom in from a birds view overlooking an island the size of many hundreds-of-km2 to the name on a bell panel. " by pool punk
NOFACE SPECTRO 1911  [autor] 24 febr. 2021 la 12:31 
The concept is there, created, however it is to adapt it to each individual need, sometimes not even for use, but for inspiration for you and for many in creating your own materials for your matches, for your photos, for your videos and etc. .

Good luck.
NOFACE SPECTRO 1911  [autor] 24 febr. 2021 la 12:29 
I agree in parts and I also understand what you are saying, there are a number of problems and limitations including the engine, but with creativity and willingness I believe you can do something usable, it will not be like the native constructions of the game, however it is usable.

The video link shows a little bit almost all the compositions created here https://youtu.be/zN5BDnAcL6k?t=737 , and this other link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2401448136 I tried something more solid for the floor problem, however it is almost 90% chance that there will be problems on the walls with Ai because they do not respect even the buildings of the game itself when applied on the server they pass through them.

Some more solid alternatives are to fix them there and take over with zeus, or games against player, unfortunately there is nothing I can do.
The M 24 febr. 2021 la 10:21 
It is not realy usable because the floor the tent stands on has colision problems and you sink in. This causes the camera to shake.
c-c 5 febr. 2021 la 5:19 
hey where can i find and use:steamhappy::steamthis:
DaBurna 23 ian. 2021 la 17:45 
what map is this ?
Bonka 26 dec. 2020 la 1:25 
Can you make a gun range with ace arsenal compatibility that would be the goods
B2TheW 19 nov. 2020 la 7:14 
Altis used in the screenshots?
Screaming Eagle 13 nov. 2020 la 11:22 
Hey, I think you should make a collection with all the mods of this type created by you.
Freddo 12 nov. 2020 la 7:25 
Could you possibly put all of your compositions in a steam collection?
hawk 11 nov. 2020 la 17:49 
@Cornac What are IDF rounds?
NOFACE SPECTRO 1911  [autor] 11 nov. 2020 la 7:34 
Malden
Juan_CampoDeBatalla 11 nov. 2020 la 1:38 
awesome job man, what is the map in the screenshots ?
CartoonrBOY 10 nov. 2020 la 12:44 
Aye, nice job. More of these please. They go anywhere :steamhappy:
Predator14 9 nov. 2020 la 15:10 
Post apo ?
Cornac 9 nov. 2020 la 3:45 
Nice job. I noticed the U wall for protection against incoming IDF rounds. Very well replicated in your mod. Congrats for for your hard work.
Anthrax 8 nov. 2020 la 21:04 
I Appreciate that there's someone on the workshop pumping out quality but also useable compositions, big thanks.
NOFACE SPECTRO 1911  [autor] 6 nov. 2020 la 15:39 
NOFACE SPECTRO 1911  [autor] 6 nov. 2020 la 15:36 
Thank you ... this is it ... I read it ... I read it ... and I'm a little blond I still don't understand a lot ... every day I ask the sky daddy for Bohemia to create a button that with one click groups all the objects selected and everything becomes one.

hahaha ... but thanks a lot @JoMiMi
LucSon 6 nov. 2020 la 15:32 
"I saw some compositions by third parties that people can fix objects even in vehicles ... but unfortunately I did not understand and still do not know how to do it the way they do."
https://community.bistudio.com/wiki/attachTo
https://community.bistudio.com/wiki/setVectorDirAndUp
or
https://community.bistudio.com/wiki/BIS_fnc_attachToRelative
or use 7erra's Editing Extensions