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But as long as the translation did not drastically change any data, the patch should still function, as the data it attempts to edit should still be present. You'd just have to live with the error.
Or you can skip using the patch. The mods do not have major conflicts, this patch is simply there to add the dialog for recruiting to any of my new characters in RW. So the worst effect of not using the patch is that certain characters you won't be able to recruit as prisoners.
What area are you switching to? And can you post the crashdump so I can investigate it?
And if the override has flipped already, it will flip back to HN after an import. As well as dialog and other world state effects still considering the HN as not being defeated yet.
The best way to avoid issues is to not recruit unique characters with recruit prisoners at all, stick to generics.
Even avoiding this patch will not stop you from causing problems, as there are plenty if vanilla NPCs you can recruit to cause these same types of problems.
The only mods I have installed are RW, Recruitable Prisoners, and this patch.
Importing brings up your characters, and then optionally can bring your bases and buildings, faction relations, research, and the statuses of unique NPCs. By default no dead or imprisoned unique NPCs would respawn on import, unless you choose to change that setting.
Does this patch require an import? Sorry for the newb question but: what kinds of things reset on an import? I don't want to have to deal with dead characters being alive and so forth.
When you recruit a character, the game will continue to track their world states just like normal, even while part of your faction. So as long as you don't want the game to think that character has been defeated, you'd be fine recruiting them.
The problems arise when people recruit characters they do want defeated. For instance, they'll recruit the Dust King, but want his raids to stop as well. That's not gonna happen.
But if you say, recruit Tinfist, then want to take him and go destroy the United Cities, that would be fine. Tinfist being alive will not hinder your world states int he United Cities.
So for instance you wouldn't want to recruit the Phoenix, or a High Inquisitor. Nobles from the UC are also a bad idea, or a bandit leader like the Dust King.
Just checked, and I don't have any NPCs named that, as I suspected. So it's got to be another mod.