Stellaris

Stellaris

New Points Of Interest Generation
39 条留言
[OGC]stalkergsc 2023 年 9 月 25 日 上午 3:05 
getting crashed after 3.9
ranma100 2023 年 9 月 17 日 下午 4:22 
anyone else getting a crash on startup in 3.9 with this mod?
L. Velociraptor 2023 年 3 月 14 日 上午 10:52 
hope to see an update, love this mod so much!
Mental Midget 2022 年 8 月 6 日 上午 6:09 
Thanks a lot for your work ! I would also suggest adding Sanctuary if you could ever find time
SumYungGuy 2022 年 8 月 4 日 上午 10:51 
also, id like to suggest adding Sanctuary
SumYungGuy 2022 年 8 月 4 日 上午 10:09 
what i believe is a typo on federation event

ship_event = {2
id = poie.1

should be

ship_event = {
id = poie.12
Talion The Tark 2022 年 6 月 25 日 下午 11:25 
could you also add the caraveneers and 3 trader enclaves?
mercury 2022 年 6 月 10 日 上午 1:02 
this is amazing thank you so much for making this mod. now i only have to go to war over claiming Sol And Tyiana Vek
kohour  [作者] 2022 年 6 月 8 日 上午 4:51 
This is a major update! The logic behind how the system spawn was changed: now the game will generate one with a 35% chance every half a year or so. No need to rush with the exploration, and should be a tad lighter on the performance too. Some new systems were added, including the enclaves from Overlord. The spawn odds got a review, now things like free relic worlds have less chance to spawn early on, and things like star mining platform are more likely to be the first to appear. Also, free planets with high habitability were nerfed a bit in size.
kohour  [作者] 2022 年 5 月 13 日 下午 3:56 
This mod has been updated! With the requested systems 'n stuff! And some new systems from who knows what update! How bizarre!
Nox 2021 年 11 月 10 日 上午 8:57 
Thank you so much! Works like a charm!
kohour  [作者] 2021 年 11 月 7 日 上午 7:42 
It's rolled against 200, so changing 55 to 100 would mean that roughly one out of three times you enter a new system the event will fire. To make it work all the time you can just crank it up to something absurdly high like 9000.
Nox 2021 年 11 月 5 日 下午 12:34 
Hey!! 55 = poie.0 #Random, if I want things to spawn whenever I go to a system to reduce RNG, do I modify 55 to 100? Or what? Love the mod by the way, thank you for making it!!
kohour  [作者] 2021 年 10 月 26 日 下午 12:15 
Thank you, I will try to investigate it when I have time.
Nyx (She/Her) 2021 年 10 月 26 日 上午 10:03 
in this case Sallash; all the moons were NAME_SallashA/B/C/etc
kohour  [作者] 2021 年 10 月 26 日 上午 7:44 
Unfortunately, I can't do anything with the lag; Vanilla freezes for a second when the game spawns a new system too.
Can you tell more about the other bug? In which systems did you see the incorrect names?
Nyx (She/Her) 2021 年 10 月 25 日 下午 12:30 
probably my only complaints with this mod: the freeze on system spawning, and the rare case of what appears to be broken planet names ( NAME_{intended name with no spacing})
kohour  [作者] 2021 年 9 月 25 日 上午 9:06 
The mod has been updated, but there's a big "But"...

NEW POI GENERATION 3.1.1 BETA
- The console functionality is out of stock for now - sadly, you'll have to solely rely on RNG;
- Everything else seems to be in order - but since I didn't test it as extensively as I should've had, I can't guarantee 100% correct functionality (but again - it seems like everything is dandy);
- No new POIs were added - they will spawn as intended by the developers - there are a bunch of new systems in the game files, but I'll have to figure out what those are about before adding them to the list;
L. Velociraptor 2021 年 9 月 17 日 下午 2:55 
Hey that's cool. Thanks for your hard work. I'll look forward to the update. :)
kohour  [作者] 2021 年 9 月 17 日 下午 2:38 
Yes, I will update it; Can't give an ETA though.
L. Velociraptor 2021 年 9 月 15 日 上午 10:30 
Any plans to update this to latest?
kohour  [作者] 2021 年 4 月 15 日 下午 1:13 
The mod should be compatible with the latest version of the game now.
branch? 2021 年 2 月 25 日 下午 1:27 
I'm assuming this works fine with an on-going save?
Livnthedream 2021 年 1 月 31 日 上午 2:42 
If you are going to include the Brainslugs (though understandable) would you throw in the easter egg for the Hitchikers Guide to the Galaxy anomaly, that gives your scientist the towel?
Nyx (She/Her) 2021 年 1 月 19 日 上午 12:09 
Could this be made to include ACOT PoIs?
ranma100 2021 年 1 月 17 日 下午 12:56 
Great mod
Do It For Doyle! 2021 年 1 月 6 日 下午 5:35 
so if i spawn a system via console how do i find out where it spawned?
Sabaithal 2020 年 12 月 24 日 下午 3:45 
Can confirm this does definitely spawn lots of things nearby you. However the frequency...I got the stellarite, scavenger bot, voidborn, and crystal fortress before hitting 30 systems on a 2k map. Not to mention sanctuary, 3 gaia worlds, etc. Something may need to be done about the frequency these pop up.
Why not Zoidberg 2020 年 12 月 16 日 上午 8:51 
The dimensional horror seems to be missing from your list. Great mod.
Soter - Dave 2020 年 12 月 14 日 下午 4:09 
I'm not very familiar with paradox modding script but it looks like your mod has the probability to not trigger any special system set to 1 against the much larger rolls for every possibly special event.
Soter - Dave 2020 年 12 月 14 日 上午 7:04 
I think the dice roll needs to be toned down a bit. My starting local area feels a bit too jam-packed.
Black 2020 年 11 月 29 日 上午 7:27 
Works nicely, one minor annoyance. It often causes crossing of hyperlanes. Is there any way to prevent this?
Syrett 2020 年 11 月 26 日 上午 8:08 
i personally use tons of mods that require dlc while not owning the dlc and it works fine, but some stuff does not work as intended.
stuff like the L-cluster and whatnot still appear, and titans, but it doesn't always work properly.
Massimo 2020 年 11 月 7 日 下午 2:03 
Ok, thanks
kohour  [作者] 2020 年 11 月 7 日 上午 10:03 
I can’t guarantee it will work as intended.
Massimo 2020 年 11 月 7 日 上午 4:37 
And Federations too.
Massimo 2020 年 11 月 7 日 上午 4:36 
It's possibile to use this mod if one doesn't have Leviathans and Relics dlcs?
kohour  [作者] 2020 年 11 月 7 日 上午 12:45 
Yes, you can replace any of those with this one. I’ve included as many systems as I could find; still, if there are any that I’ve missed feel free to tell me.
moonandstar 2020 年 11 月 6 日 下午 3:58 
Looks cool. So can I use this instead of those "unique systems spawn 100%" mods? Or are some unique systems left out?