Kenshi
Unique NPCs
46 条留言
spacefiddle  [作者] 2022 年 1 月 28 日 下午 3:58 
Thanks!
Cavanoskus 2021 年 11 月 12 日 下午 11:59 
Thank you very much for your answers! Your work is top-notch and I'm looking forward to what you do next with your mods.
spacefiddle  [作者] 2021 年 11 月 11 日 下午 4:38 
(3) As for Izumi, I.... can't remember if my latest changes are in this upload o.O I've made further tweaks to several characters, Izumi I seem to recall being mainly the face, but I've been trying to keep changes on hold until this version mismatch nonsense is resolved (it's been on Experimental for bloody EVER >.< ). I've also discovered that quite a bit of armor's mesh seems to be way, WAY outside the character's boundaries... the Ninja Rags are the worst offender, you can look at a rail-thin character with a zero stomach slider, and put the Ninja Rags on while looking at them from the side, and suddenly they have a magic potbelly o.O. I've been making a pass over..... everythihng.... x_x..... for clipping issues, and some of those fixes are in Faction Armor Colors Already, but there's still a long way to go.
spacefiddle  [作者] 2021 年 11 月 11 日 下午 4:38 
(2) However, if you do an import, I *believe* that anyone who's still an NPC (not recruited) *will* get the changes, since the import process regenerates and respawns everything as if the game was starting fresh (except for your research, base, dead major NPCs etc. as defined by those option checkboxes on the import screen.)


So,

TL;DR - Ruka's safe and won't change, Kang and Rane should update with an import.

=)
spacefiddle  [作者] 2021 年 11 月 11 日 下午 4:38 
(1) Hey there, thanks for the info! Your Let's Play is safe; an NPC's preset is only used when they are spawned. The NPC's definition in the dev tool, that defines their stats, location, faction, etc., also has an optional place to define a file of appearance slider presets. If this is set, then when the character is spawned, this file is used to set their appearance and they're saved that way in the game. So anyone you've already recruited will never access that file again. By the same token, anyone you HAVEN'T recruited but has already been spawned in the world will NOT change either when you activate this mod, since again, the file won't be accessed for them any more - once they exist, the game doesn't care what the preset was.
Cavanoskus 2021 年 11 月 11 日 下午 3:48 
Also, I appreciate your efforts to make Izumi look young (although I haven't found her in game yet). I don't know how young she's actually supposed to be, but someone managed to make a "little girl" preset you might be able to use for inspiration if you want to de-age her even further: https://www.nexusmods.com/kenshi/mods/210

Of course, she'll probably still end up looking weird if she gets too beefy, and this preset does actually look even younger than I think Izumi is supposed to be, but maybe this can be useful if you decide to tweak her proportions a little more.
Cavanoskus 2021 年 11 月 11 日 下午 3:38 
Hey, I came back to this after I learned about the issue with Experimental compatibility, thinking that might have been what happened after all. nice, so now I know how to fix it lol. I'm going to move to Experimental anyway because I want your other mods, so it looks like time to reinstall this one.

HOWEVER since I wasn't using it, will it affect characters I recruited already? My only unique recruit is Ruka, and I got her without the mod active, so will she update automatically? I also found Kang and Rane but didn't recruit them yet, but I figure they'll probably update with an import, and I'll be importing anyway.

The thing is, I'm doing a Let's Play, and if Ruka's look changes too much it might break my continuity unless I can work it into the story somehow. So if my having already recruited her means she won't get the custom appearance, I don't really mind. I'm going to install it anyway and see what happens, I just want to know what SHOULD happen so I know what's working.
spacefiddle  [作者] 2021 年 9 月 18 日 上午 11:05 
After a couple of decades working in IT my problem tends to be having more redundant copies of things than I really have space for :]
Totally Not An Illuminate Spy 2021 年 9 月 18 日 上午 9:46 
oof.wav

I'd recommend then keeping sourcefile backups then stored locally. I'm trying to get into the habit of doing that myself.
spacefiddle  [作者] 2021 年 9 月 18 日 上午 9:42 
I have been informed on the Kenshi discord that the install cannot be downgraded properly. Meaning I would have to rip out and reinstall the game - meaning i would then not have the correct game or FCS version to edit my own mods correctly - meaninig everything's basically ♥♥♥♥♥♥ until 1.0.55 goes stable.

This is why I hate the Workshop. On Nexus all previous versions are always available and if a new mod version has a showstopper, you just roll back to the previous. Can't do that here.

It would also be helpful if the kenshi devs would warn us when an update breaks the FCS backwards compatability, which has never happened before x_x

oh well.
Totally Not An Illuminate Spy 2021 年 9 月 18 日 上午 9:41 
@spacefiddle, it looks like you edited the mod using the new FCS update. Doing that causes it to break for users not in/on the experimental version, and it gives them errors about missing dependencies that don't exist.

I recommend to downgrade back to the stable branch and recompile the mod for that. It's only going to cause issues for the roughly 98 percent of people that don't use experimental.
spacefiddle  [作者] 2021 年 9 月 6 日 下午 2:26 
Hokay, new versions are up both here and on Nexus.
COMPLETELY PURGE any existing trace of the mod before getting a new version, if the ones you have are broken. That includes going into the numbered Steam directories and killing this mod's numbered folder, and/or "Remove Archive" when deleting it from Nexus/Vortex!
spacefiddle  [作者] 2021 年 9 月 6 日 下午 1:58 
Ooookay, weird. I guess i will repackage and replace both uploads and see what happens.
Reverend Rico 2021 年 9 月 5 日 下午 1:58 
So, same issue as spacefiddle/Cavanskus. I tried with both a Steam DL and a Nexus manual download. No difference, missing master, odd Version number. I created a version in my Mods folder to crack open with FCS and it immediately crashed FCS. Soon as i deleted the version from my Mods folder, FCS runs fine again. I repeated the process with a fresh download 3 times from both sites just to be certain. Full Unsub, manual verify deletion, restart steam, redownload. Same issue everytime.
spacefiddle  [作者] 2021 年 9 月 4 日 下午 5:00 
You may have also gotten a corrupted DL from the workshop the first time - in which case the Nexus DL might not have helped if it saw existing files and didn't overwrite them.

Ubsub from this mod, delete it from Vortex (or whatever you use with Nexus), go into Kenshi's mods folder and make sure it isn't there - then check the steamapps/workshop folder to make sure it isn't there either (those directories have numbers but the URL of this page ends in the number of the mod). Then try subbing again, and see if it all works.
Cavanoskus 2021 年 9 月 4 日 下午 4:33 
Weird! Thank you, I'll try that. Everything was fine a couple of days ago, but imagine, a Kenshi problem appearing out of nowhere? Haha.

That weird version number was appearing in my modlist in the launcher. I did try just loading the game without it and it worked except for giving me an error that it was unable to load the mod.

Thanks again for your help, I'll verify my files.
spacefiddle  [作者] 2021 年 9 月 4 日 下午 3:44 
Just tried from scratch and checked again - the only deps that show up are "dialogue.mod" and "rebirth.mod," which all files have because they are base-game modules. Sorry man, you have a corrupted install.
spacefiddle  [作者] 2021 年 9 月 4 日 下午 3:42 
@Cava- you may want to verify your Kenshi files, as I am of course using it myself with no issues and don't even have a test mod called anything like "iddlem-" o.O Also, Steam (unlike Nexus) doesn't let authors manually set the version number, it does its own thing and doesn't usually show an explicit version, just how many "change notes" there are when you use the FCS to upload to the Workshop.

Update: just checked the mod in the FCS with no other mods loaded. No issue, no dependency warning. Where are you seeing that weird version number, anyway?
Cavanoskus 2021 年 9 月 4 日 上午 7:57 
FYI, I just saw that there's a Nexus version so I tried that too, and got the exact same problem.

Also, the version number is written as (v. 1,722) as in one thousand seven hundred twenty-two. Was this intentional? I imagine that's how many revisions you had to do, but I was just wondering. :laugh_lif:
Cavanoskus 2021 年 9 月 4 日 上午 7:35 
I think the most recent update caused problems with this mod. It now shows up in my modlist as having a dependency called "iddlem -" and the game gives me a warning when I try to load it. "One or more mods are missing or in incorrect order. Continue anyway?" This didn't happen before, so I think it may have been the Sept. 2 update.

To try to see what the dependency was, I copied the mod folder over to Kenshi's mod folder and renamed it appropriately, and the FCS won't start at all — it gives me an "unhandled exception." The FCS worked properly before I copied this mod over (that was when I remembered I needed to copy it) and again worked fine after deleting the copied mod folder UniqueNPCs from the Kenshi mod folder.

I hope you can fix this soon, I don't want to have to remove it. Thanks for your attention!
keylocke 2021 年 5 月 26 日 上午 6:37 
@spacefiddle : i used the mod that added Lionhead skeleton model for tinfist and the KLR-M mod for mad cat-lon and his posse of generals (i also made them huge and intimidating). i think the hardest part when customizing the unique characters is choosing from the numerous amount of new weapons and armor from the mods that would make the unique NPCs actually look "unique". ie : for the Preacher (the cult leader), i used a mist ghoul fiend with a skeleton scythe from a mod (ichtyoPhobia) and used the zombies Horde race for the cult members.

i even made a new race of warrior geisha as part of emperor tengu's body guards. (using geisha face mod)

anyways, problem with some mods is that they add too many stuff that changes vanilla too much, so i'm stuck with the tedious work of weeding them out.

then there's also the unique NPCs that are incomplete or removed from the vanilla game. so i'm trying to find more lore about them..
spacefiddle  [作者] 2021 年 5 月 26 日 上午 6:07 
oh, and also what I did to Infinite Wingwang, hehe
spacefiddle  [作者] 2021 年 5 月 26 日 上午 6:06 
@keylocke: very nice, sounds like you've delved into quite a bit. lol@robocrabarm. I think Tinfist, Sadneil and Bard are the three I'm proudest of - Sadneil for finding that head-tilt angle to make his pose look more sulky, given how limited our ability to change skeletons is; Tinfist for giving him a proper walloper-hand as befits his name and reputation; and Bard because he IMO now looks like he speaks. ;)
keylocke 2021 年 5 月 26 日 上午 4:34 
@spacefiddle. it's ok. i already figured it out. (basically : i just created a new start, a new squad, then i placed all the characters i wanted to change, then start a new game and choose the new start with the new squad, edit the characters and their armors, then export, then use the exported files for the "body" in the character sheet)

i even already started doing the unique NPCs. although i use a crapton of mods that added new races and armor sets. but i edited the stats of those races to be closer to vanilla stats. (coz some of them are overpowered).

anyways, it's still a work in progress. i keep modifying the characters whenever i learn new lore about them (which usually means changing their equipment, their race, their gender, robotic limbs, their stats, etc..)

though sometimes it's mostly just thematic or personal preference. (ie : i gave lumi a robotic crab arm from a mod)
spacefiddle  [作者] 2021 年 5 月 26 日 上午 4:20 
haha, Steam tried to eat my response - post way too long

@Lucid and @keylocke, I've added a "Discussion" with the details on how to do this =)
Lucid Dreamer 2021 年 5 月 25 日 上午 8:24 
I second that question, Should you feel obliged to reply. Maybe create a discussion thread? I have a bunch of personal mods that have unique chrs but I when I upload them the unique skin isn't attached. Would love to know how you did it!!!! :beeped:
keylocke 2021 年 4 月 11 日 上午 9:54 
how do you make each of their appearance unique?

i tried doing something like this for a personal mod i made, by giving most of the unique recruits, notable NPCs, and bounties each have specific race and spawn at specific locations. (instead of only having a percent chance to spawn randomly in some locations, sometimes never)

i also tried to make unique recruits more inclusive (ie : i turned espher into a dead hive queen, changed unique bounties like Screamer the False to use screamer skeleton subrace, turned green into a western hive prince, silvershade into southern hive prince, turned "soldier drone sword slinger" into a southern hive soldier (coz ray is already a western hive soldier), etc..

then i modified child mod racial stats and applied it to some characters like izumi who are supposed to be very young and wanted to give her a smaller stature, but keep mostly vanilla stats (just less strength/toughness and more dexterity/perception)
spacefiddle  [作者] 2021 年 3 月 21 日 下午 9:20 
Oh, gotcha. Yeah Genesis makes huge changes to everything; hard to be compatible with it.
Dr.Macari 2021 年 3 月 16 日 上午 10:32 
Yeah, I think it is the Genesis mod. They changed a lot of unique npcs and they are all bugged. Like Hobs and Rane, and maybe others that I havent found yet
spacefiddle  [作者] 2021 年 3 月 16 日 上午 6:09 
Nope, made no changes to Wingwang himself - just the body data files used for their appearance. Not being able to talk to him at all is a little strange. Have you tried using different squad members to talk to him? Failing that, you might have another mod that messes with dialogue?
Dr.Macari 2021 年 3 月 14 日 下午 11:11 
Did you added a prerequisite to recuirt Infinite Wingwang? I can not talk to him for some reason and I only have 6 recruits
MacGyver 2021 年 2 月 1 日 上午 6:18 
Can confirm it works, the only thing is that Hobbs is not in this mod :D
ardaloconghaile 2021 年 1 月 23 日 上午 10:51 
Works just fine, and I am running a large assortment of mods
Postal 2020 年 12 月 21 日 下午 2:57 
i've tried it with no mods with new starts
it changes none of those characters as i have found hobbs bard wing giant and doctor chung with no changes
spacefiddle  [作者] 2020 年 12 月 15 日 上午 2:32 
well it obviously is working on this end, so you have any more details on what's not working? Which NPCs have you gone and found so far? Do you have any other mods that affect major factions? A little more info would help :P
Postal 2020 年 12 月 15 日 上午 2:18 
doesn't work
spacefiddle  [作者] 2020 年 11 月 15 日 上午 9:11 
Tinfist updated, new screenshot added. READ THE CHANGE NOTE.
spacefiddle  [作者] 2020 年 11 月 8 日 下午 6:28 
I wish there was more variety in idle stances, but oh well. 450 variations of "hands at sides" probably wasn't necessary lol. I'd kill for a couple of things like Hands In Pockets, Hands Behind Back, Hand On Chin etc
No Name 2020 年 11 月 8 日 下午 5:12 
Can't wait to see what you do with Pia the only default blonde haired female character in the entire game.
spacefiddle  [作者] 2020 年 11 月 7 日 上午 11:23 
More preview screenies added, and more on the way! Tho I may make another pass over NPCs to see who's still random first.
spacefiddle  [作者] 2020 年 11 月 6 日 上午 7:43 
It also sometimes flips out and doesn't switch the gender correctly. The results were hilarious.
spacefiddle  [作者] 2020 年 11 月 6 日 上午 7:42 
Fun fact: if you Import a preset into the Char Creation screen and it's not a subrace you have access to, the char creation screen does Really Weird Things. I accidentally created several monstrosities that should not be alive....
FUnKy67 2020 年 11 月 6 日 上午 7:34 
Totally get it. I like the idea of this mod though and think it’ll really blow up if you could get pics of each NPC changed. Best of luck man
spacefiddle  [作者] 2020 年 11 月 6 日 上午 5:32 
Workin' on it, some of them are hard to get shots of since I can't really load them into the Char Creation screen like I did with the recruits
FUnKy67 2020 年 11 月 5 日 下午 10:08 
Debating getting this but would love to know what the other characters look like.
spacefiddle  [作者] 2020 年 11 月 4 日 上午 1:54 
Added some sample screenshots.