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The current state of the mod API is preventing me to add the tech upgrades and make a lot of mess in the interface when I'm adding new content for the following tiers.
Even if I had the motivation, I prefer having it ending at tier 2 but being playable than working a lot to add the rest and making it unplayable.
https://github.com/VirRus77/StorageLinks
* For the unfinished part, the mod has indeed a tech cap which is if I remember well mid-iron tier, the rest will come in the future, sorry for the inconvenience for those brave enough who reached it
* Most important!! The main reason I lake motivation is the current mod API state and bugs which are frozen due to the next update incoming. There is still no official announce but it seems the next autonaut update is incoming finally, which means as soon as the update is live I will have no excuse to not work on it! :)
For mod compatibility its a good idea but as Olson told there is currently a higher priority, working on this mod is extremely long particularly cause flaws in mod API, forcing me to do some research on how to trick the system to have more possibilities + being creative/coherent about new concepts, and testing is a real struggle as it mean almost playing the game, which is slow. I have not abandoned this project, it's still my heart personal project and the only one currently and I really hope a bug fix from mod API and FANA will come soon (matter of month I assume?)
(For FANA fix, as I said I don't feel worthy investing 20h of work to revert 30+ hours of work, currently I prefer to wait for the update to invest my time on useful features which mean only waiting for now)
It has memory leaks that will cause havok with your computer and bugs that will almost completely block your progress.
Until forever:
Find tunic in area (break on error)
take from box
move to pedestal
drop
If you want to automatise multiple pedestal with only one bot it still doable but more tricky, i generally use:
repeat once:
Find tunic in area (of 1 by 1) (break on error)
stow item
if not hand empty
move
drop
retrieve
if hand empty
refill bag
the second code cost more instructions but allow to manage any number of pedestal (with a certain item) as long as you have enought memory space. It can also be slightly modified to manage pedestal with different type by cycling throught bag for instance.
If you want to different bot managing the same pedestal, it is way more complicated as they could decide to refill it at the same time (but doable).
I choose this system to add some diversity in desire management, i did as clean i could with the API limitation. I think it need some re-work too.
2. Don't pay much (in any!) attention to those who just want to put you down without offering helpful suggestions. As much as they my scream for attention, you don't have to give them a square millimetre of your mind.
3. FANA should have been a part of Autonauts from the beginning! (...though I understand why Aaron & Co. chose to simplify the Folk to get the rest of the game working well.)
But thanks for the advice and report.
(Also, 'dessert1', not 'desert1'. :grin: )
I found a bit of courage to work on my mod, so it will be hopefully fixed soon.
If for decoration purpose it is not currently supported to drop things on table.
In theory it should be ok to convert a vanilla gamesave to a FANA one, but i can't guarantee it. If you try it and notice bug you can report it.
If you try converting a vanilla save you must remove all Hut and LogCabin before replacing them, more, all processed food will become ununsable and you should destroy them cause FANA use it's own which replace them.