奥拓星球 / Autonauts

奥拓星球 / Autonauts

Folks are not animals
54 条留言
Skrommer  [作者] 8 月 24 日 下午 2:00 
I confirm I'm not currently working on it. I'm currently laking motivation on continuing it.
The current state of the mod API is preventing me to add the tech upgrades and make a lot of mess in the interface when I'm adding new content for the following tiers.
Even if I had the motivation, I prefer having it ending at tier 2 but being playable than working a lot to add the rest and making it unplayable.
DisKorruptd 8 月 18 日 下午 4:00 
Yeah, it cuts out at T2, and even that functionality is questionable.
DiscoStu 7 月 29 日 上午 7:33 
I'm sure this mod is dead, but... does it work or still break the game as someone said back in 2021?
DisKorruptd 7 月 9 日 上午 4:28 
I suspect this mod is, in fact, Dead, LASH
Lord HeiHei 2 月 24 日 上午 11:49 
Any updates on it? Seems like a really cool and usefull mod.
Pau de bater em corno 2024 年 3 月 12 日 上午 6:52 
does it working yet?
VirRus77 2022 年 11 月 22 日 上午 3:46 
Hello. Take a look at an example of splitting a mod into multiple files. Makes work easier. As well as the described available methods in the Visual Studio Code IDE.
https://github.com/VirRus77/StorageLinks
Oh ho 2022 年 5 月 22 日 上午 5:29 
I meet some kind of bug where I need to craft Crude Dough that need Watery Porridge but it's being replaced by Served Porridge and I cannot craft anything with Watery Porridge anymore.
Dr Funny Bone 2022 年 4 月 23 日 上午 6:31 
Super cool mod Skrommer! I wish they would integrate this into the base game! I can totally wait for the new update to come out (and the time extra to play the new update!) before you work on the fixing and completing the mod, its definitely playable in its current state
'KeithFromCanada' Olson 2021 年 12 月 28 日 下午 12:01 
Fair enough.
Skrommer  [作者] 2021 年 12 月 28 日 上午 3:08 
* First I confirm this mod suffers from a bug of the game, reverting it means more work than I thought and I'm facing a lack of motivation and time. So it felt in temporarily accepted bug category. The issue appears only in long run/lot of folk game and didn't thought anyone would like my mod enough to achieve this point (i did not noticed it at first cause my personal game was ~15 active folks so the bug appear only after ~3-4h without restart of the game)
* For the unfinished part, the mod has indeed a tech cap which is if I remember well mid-iron tier, the rest will come in the future, sorry for the inconvenience for those brave enough who reached it
* Most important!! The main reason I lake motivation is the current mod API state and bugs which are frozen due to the next update incoming. There is still no official announce but it seems the next autonaut update is incoming finally, which means as soon as the update is live I will have no excuse to not work on it! :)
Skrommer  [作者] 2021 年 12 月 28 日 上午 3:08 
(PART II of my comment)
For mod compatibility its a good idea but as Olson told there is currently a higher priority, working on this mod is extremely long particularly cause flaws in mod API, forcing me to do some research on how to trick the system to have more possibilities + being creative/coherent about new concepts, and testing is a real struggle as it mean almost playing the game, which is slow. I have not abandoned this project, it's still my heart personal project and the only one currently and I really hope a bug fix from mod API and FANA will come soon (matter of month I assume?)
(For FANA fix, as I said I don't feel worthy investing 20h of work to revert 30+ hours of work, currently I prefer to wait for the update to invest my time on useful features which mean only waiting for now)
'KeithFromCanada' Olson 2021 年 12 月 19 日 上午 9:59 
I forgot to mention it in my last post, but this mod is not only incomplete and the author has no intention of finishing it, but it blocks completing the game itself. While I *LOVE* the idea, the implementation will do nothing but waste your time.
DisKorruptd 2021 年 11 月 14 日 上午 11:56 
Would appreciate compatibility with the Eggs mod (and other food mods)
'KeithFromCanada' Olson 2021 年 8 月 2 日 下午 2:12 
DO NOT USE THIS MOD!!!

It has memory leaks that will cause havok with your computer and bugs that will almost completely block your progress.
'KeithFromCanada' Olson 2021 年 7 月 12 日 上午 11:11 
I just found a game-breaking bug. I can't make crude dough because it needs 'watery porridge', and I can only make 'served porridge'.
Skrommer  [作者] 2021 年 6 月 20 日 上午 11:11 
You can detect it like this:

Until forever:
Find tunic in area (break on error)
take from box
move to pedestal
drop

If you want to automatise multiple pedestal with only one bot it still doable but more tricky, i generally use:

repeat once:
Find tunic in area (of 1 by 1) (break on error)
stow item
if not hand empty
move
drop
retrieve
if hand empty
refill bag

the second code cost more instructions but allow to manage any number of pedestal (with a certain item) as long as you have enought memory space. It can also be slightly modified to manage pedestal with different type by cycling throught bag for instance.
If you want to different bot managing the same pedestal, it is way more complicated as they could decide to refill it at the same time (but doable).

I choose this system to add some diversity in desire management, i did as clean i could with the API limitation. I think it need some re-work too.
'KeithFromCanada' Olson 2021 年 6 月 20 日 上午 9:11 
Okay, I figured out that only a single item of clothing can be dropped in the same square as the pedestal, but, as pedestals are considered items, not structures, how can I automate clothing when I can't script 'if pedestal empty'/etc.?
'KeithFromCanada' Olson 2021 年 6 月 20 日 上午 8:14 
Hi. How, exactly, is the pedestal used? I have tunics to place on it, but I can't seem to place them there.
'KeithFromCanada' Olson 2021 年 6 月 16 日 下午 12:48 
1. Thank you for the update. I COMPLETELY understand not having the resources (time/energy/etc.) to do what you want/need to do, as I am in the same boat.
2. Don't pay much (in any!) attention to those who just want to put you down without offering helpful suggestions. As much as they my scream for attention, you don't have to give them a square millimetre of your mind.
3. FANA should have been a part of Autonauts from the beginning! (...though I understand why Aaron & Co. chose to simplify the Folk to get the rest of the game working well.)
Skrommer  [作者] 2021 年 6 月 16 日 上午 3:39 
Yes, i have many idea, and i already contact peoples managing mod api and they accept i help on it. Unfortunately there is no mod api updates forcast before the next major update of the game (and it's a moment we are waiting so hope it will come out soon). I will certainly not update my mod before it. (Not only to wait the update but also for a lake of motivation at the moment, it take a lot of energy to work on it and i don't have the time right now)
But thanks for the advice and report.
'KeithFromCanada' Olson 2021 年 6 月 15 日 下午 2:04 
Skrommer, have you had a chat with Aaron to see what can be done about this? He is a really cool guy and I'm sure that he would be willing to discuss it with you.

(Also, 'dessert1', not 'desert1'. :grin: )
Ghaos 2021 年 6 月 1 日 下午 6:16 
Holy crap that video was ableist as heck
Skrommer  [作者] 2021 年 5 月 10 日 下午 1:14 
I have indeed noticed this behaviour, and of course it is not intended. Unfortunately this is due to game API limitation and cannot be avoided (there is no option to know/change this textures). With some "recent" updates i though of a potential way to change it and get colour variation back but it need many work and tests and i don't have currently the time to update my mod. Hope having soon the time soon to work on this feature which i consider a major one (as the tutorial update which still would come before it).
The Lady Laydralae 2021 年 5 月 7 日 下午 5:54 
this mod seems great in theory, but it has a huge problematic element in that all the colonists become white once put through the crib. this is very bad, i will not be using the mod until this is fixed.
ZeraZerg 2021 年 4 月 4 日 上午 1:11 
Thank you :steamhappy:
Skrommer  [作者] 2021 年 4 月 3 日 上午 10:56 
I assume you use the wrong button! I note the "tuto" from the mod description has disappeared again, I will work on adding a true tutorial in the game soon as there is still a lot of people having difficulties to understand how the mod work.
NtSabMan 2021 年 4 月 2 日 下午 4:59 
i cant seem to be able to get de free table to work some time it work if i click like crazy on it
ZeraZerg 2021 年 4 月 2 日 下午 12:34 
Cam the devs updload a video how to feed teh folks?? I have Desert and they don't eat.... also teh "cook bot" from the video is not available... Unusable in the maentime, bery disapointed :steamsad:
Skrommer  [作者] 2021 年 3 月 10 日 上午 3:30 
Colonization level 2 work since 0.1.4, but progress is not shown. "Putting folk" in house is replaced by "Folk enter his house". (for the table rotation, i check it and fix it in the day).
DisKorruptd 2021 年 3 月 9 日 下午 5:26 
Colonization Level 2
DisKorruptd 2021 年 3 月 9 日 下午 5:25 
Also, I cannot put vanilla colonists in the houses, thus preventing me from completing that plan
DisKorruptd 2021 年 3 月 9 日 下午 5:25 
Tables rotate to face south after use by colonists
Skrommer  [作者] 2021 年 2 月 21 日 上午 8:20 
I have uploaded a new patch, it should fix your issues. If not you can post a message in talks tab of steam. (Hope your saves are still healthy)
Skrommer  [作者] 2021 年 2 月 21 日 上午 2:00 
Due to some limitation issue, i often use edge case of the mod API, that lead to some instability when the game is updated. I already fixed that one at least 4 times. ^^
I found a bit of courage to work on my mod, so it will be hopefully fixed soon.
Xaade 2021 年 1 月 13 日 下午 8:03 
If you want to load a save, you need to shut down game completely. Loading an existing save is broken, see below comments.
Xaade 2021 年 1 月 13 日 下午 8:02 
Saving and reloading while a client is in a house duplicates the client in the house, this brakes the occupied spot and makes it impossible to move house in the future, because occupied spot stays and only visual house moves.
Xaade 2021 年 1 月 13 日 下午 8:01 
Tried to move a house, it left behind the associated occupied spot. House no longer worked, can't move occupied spot. Deleted occupied spot from save, client is dumb looking for house. Had to delete house while in game and re-add.
NoOnePlaysForever 2021 年 1 月 3 日 上午 3:34 
How can i complete "Colonisation Level2" in Academy? I cannot put the folk in the hut anymore:steamfacepalm:
D1A1M1 2021 年 1 月 2 日 上午 6:05 
nice mod but where you may see them as animals I see them as lazy freeloaders witch is worse. for at lest with animals i can get food and crafting material from.
Skrommer  [作者] 2020 年 11 月 22 日 下午 2:48 
Craddle is a building which you can find it in converter tab.
Mike Crosley 2020 年 11 月 21 日 下午 12:06 
What is "Craddle"? The second line of the second paragraph above starts off with "Craddle" and I can't figure out what Craddle is.
jimhut 2020 年 11 月 15 日 上午 12:18 
Hi I sent you a message on discord(I am Luzelle)
Skrommer  [作者] 2020 年 11 月 12 日 下午 2:52 
You have to use left click to use item on table, to suit more classical bot programming. There is no animation nor model changement on the table at the moment.
If for decoration purpose it is not currently supported to drop things on table.
JupiterAugust 2020 年 11 月 12 日 下午 12:16 
Whenever I try placing something on a table, it falls through. What is going on?
haydenodie66 | #RustMagic 2020 年 11 月 11 日 下午 9:49 
congrats on winning
Tchey 2020 年 11 月 10 日 上午 1:55 
Nice idea, but... But we all are, folks more than bots
Laurond 2020 年 11 月 7 日 上午 4:54 
but.. people are animals, too!
Skrommer  [作者] 2020 年 11 月 5 日 下午 12:17 
It is recommended to start a new game, indeed.
In theory it should be ok to convert a vanilla gamesave to a FANA one, but i can't guarantee it. If you try it and notice bug you can report it.
If you try converting a vanilla save you must remove all Hut and LogCabin before replacing them, more, all processed food will become ununsable and you should destroy them cause FANA use it's own which replace them.
Santero 2020 年 11 月 5 日 上午 11:10 
To use the modification, you must start the newgame?