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It's a fun Campaign to play
- NPCs (enemy or survivor) cannot navigate the map
- special infected are not able to use abilities due to the lack of space (hunter/jockey)
- lack of ammo
- way forward is not clear (that is just annoying)
What over maps have you worked on besides dw and the bloody moors? Have you made anything past buried deep?
https://youtu.be/YbMuS2qMol4?si=W4eSTuMrJN7uckJS
https://youtu.be/rGa7SqgxAK4?si=zLnIYv7YgpTSimZp
比肩阴暗森林(Dark wood),神中神
Overall if I had to give a rating it'd be a 5/10. The campaign is overall average because of the quality of the first 3 levels in particular, but a lot of the second half of this campaign just drags it down.
I've played this map probably about 5 times now. I think chapters 1-3 are some of the best content you will get out of a custom campaign on the workshop. The holdout sections are so ridiculous to the point they're kind of fun, and my only complaint is the obvious spam of spitters and smokers during the chapter 3 holdout. After chapter 3 I really feel the map takes a huge downfall in quality. The road level is very dark and can be long and hard to navigate 1st time through. The chapter 4 holdout is just plain unfair and if you are playing anything higher than normal (i played on advanced like always) the ai teammates will almost never be able to survive. The finale is just frustrating since it's a gas can finale the ai will not assist you with. If you have a full team I can see it being less frustrating. It also seems like the horde is endless, so good luck picking a teammate up when you are constantly swarmed with common infected.