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I am new to qud though so that could just be the case for somethings or maybe the area it didn't work in was a mod
Again as a whole I'm seeing it work
Is the current version of my mod really not showing the display name for factions? I thought I fixed that back in version 2.1.
As previously mentioned, the non-overlay look code is also super long and intricate, so I was too intimidated to try to replicate my changes there (and more concerned it would break with future game versions). Since part of the goal was to move stuff up, just tacking stuff onto the end wasn't going to scratch my personal itch.
I'd be interested in seeing how your spin on it would turn out if you decide to attempt it. Feel free to crib from my code if it helps.
Alternatively - I had a quick look at your code and the look UI and realised you could patch part.GetFeelingDescription to just append the faction in a Postfix, and given both the Overlay UI and non-overlay UI use that it would work for both, plus a non-blocking Postfix would be much more compatible than replacing the whole "GenerateTooltipContent"
I figure its probably best to only have one mod that does this rather than two for the two UIs, but Im very happy to just make one myself if you would rather not :)
I took a look, and it seems to still be working for me as of 2.0.201.78. The base game code that this replaces (XRL.UI.Look.GenerateTooltipContent()) doesn't appear to have changed since I last tested this under Qud 2.0.201.57.
Do you have the overlay UI enabled? This mod doesn't touch the non-overlay look UI, because it's too complicated.
Oh well.