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I DARE YOU PROVE ME WRONG lol
Also, I hadn't thought of placing the first cube like you did onto the grating. Actually, there's a hidden stairway in the room, but I really like your way.
Thanks for the playthrough!
You missed the fun of the light bridge challenge at the end 😛
3 issues have been fixed, as identified in sheepdog's playthrough. These include:
- Portable surface that allowed portal bumping removed in bridge-puzzle room.
- Grating that allowed skipping part of the maze transformed into glass panel.
- Portable surface that allowed skipping 2/3 of the puzzle removed in the main room.
Thanks sheepdog!
- 3 autosave points added at key locations when obtaining cubes.
- Exploit fixed where cubes from the right handside rooms could be used to skip part of the puzzle in the left handside rooms.
- A second exploit fixed in the left handside rooms where extra portable surfaces could be used to skip fizzlers while traveling rooms.
- Light strips added to bring the player's attention to important areas.
If there's some way you can implement checkpoints so that doesn't happen, let me know because I'll definitely try again!
Thanks for playing my map, I hope this did not discourage you! Rest assured that all triggers are limited to their areas or adjacent room.
@Unicron, I'm not sure which one you're talking about, but they 're all supposed to have antlines (in the main room) or symbols (in the other rooms). Have you tried searching for the corresponding symbols? Or watching where the antlines go?
Here are the steps to install it:
1. Download your desired version of bee2 (the one I sent you)
2. Download the corresponding package (this one https://github.com/BEEmod/BEE2-items/releases/tag/v4.36.0)
3. Extract the bee2 version you downloaded in a folder of your choice.
4. Extract the corresponding package, and place its package folder in your other folder.
5. Run Bee2.
6. Link it with the Portal 2 .exe file by following on screen intructions.