安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Altho nice, the picture doesn't help.
So it's probably because the necroid portrait #11 is using a different resolution.
So all I'll have to to is to adjust the resolution of the portraits 5-12 to the one it is using in 2.8.1
If i do that now however before 2.8.1 is officially out, it might lead to the same issue for those that play with 2.8 now. Because then, they are the ones that use a necroid #11 with a different resolution than the ones I did.
I will however, update it once 2.8.1 is officially out, so that it'll work right for everyone.
But I couldn't get that glitch to appear on my game so far. :/
Did you try disabling every other mod? Because I just did and I couldn't find that wierd glitch.
It almost looks like if the texture is too big, or the model doesn't fit the texture.
Also checked the resolution and they're all the standard 256 on 400.
I just had to divert to do gender dimorphism. But yours will remain superior in total colours.