Space Engineers

Space Engineers

Space Trains, Tracks, Door & Elevator Concepts
56 条留言
♫ erikhale gaming 🐺 2016 年 11 月 24 日 上午 9:26 
@FAdm. Cycad he right he wont play Space engineer anymore but i do play when i got bored
Subquake  [作者] 2016 年 11 月 24 日 上午 12:59 
@FAdm. Cycad sorry, but I don't play the game anymore, because of how unstable are rotors, pistons and other dynamic blocks in the game. I have moved on to Empyrion: Galactic Survival, since for me it's more interesting compared to Space Engineers and you can actually play that game with other friends too.

Until they haven't fixed those functional blocks (rotors, pistons) etc and their stability issues, I don't plan to play SE any time soon.
Cycas 2016 年 11 月 24 日 上午 12:41 
Would it be possibly to upload an updated version of this world?
♫ erikhale gaming 🐺 2014 年 11 月 7 日 下午 5:16 
@Subquake there a timer you try to use
Lynnuxx 2014 年 11 月 6 日 下午 1:41 
Yes, sorry. My comment was just for your info, no offense meant. I've been working on a tracked vehicle myself and know how difficult it is to build something robust. Mine is wheeled and still the track is the weak part.
I've added welders on my vehicle to automatically repair the track. Maybe try it on your trains, too. Though you'll need a welder battery, I fear ;-)
And I never liked the landing gears in this game. When I began in 1.053 the landing gears of small ships were breaking if they had contact to a large object and the large object was moved. So I use the Maglock mod. One of the best in this game imo. Superglue for space engineers which can unstick with a click :-)
Subquake  [作者] 2014 年 11 月 5 日 下午 9:43 
@Lynnuxx,
It was made a really long time ago, they have changed some things relating to hitboxes and how the blocks interact with each other on friction
Lynnuxx 2014 年 11 月 5 日 下午 2:23 
Interesting concept but low robustness. All trains broke pretty fast.
Eld83 2014 年 8 月 25 日 下午 4:59 
Sounds nice to me!
Subquake  [作者] 2014 年 8 月 22 日 上午 2:27 
If anyone is interested in this, I will update it with new concepts including new game mechanics etc
Subquake  [作者] 2014 年 8 月 22 日 上午 2:27 
This upload is so old, was made way before there was anything in the game, just landing gears were implemented, so :P
Eld83 2014 年 8 月 21 日 下午 3:15 
I have no idea who to use it ;-)
Subquake  [作者] 2014 年 4 月 7 日 上午 5:50 
Sadly yeah, the first implementations don't work anymore, because some physics in the game have been tweaked by now compared to when they were made, will have to look into the designs at some point and remake this. Also this was made before thruster damage was added and that needs to be addressed as well.
LordOfTheRats 2014 年 4 月 6 日 下午 4:00 
Great work you did!

Unfortunatly only the two monorails work for me, the others break as soon as I nudge the acceleration.

I thought about a simple turntable design and implemented it on your 2nd railset. Basically I just have a piece of rail thats turnable by a rotor. Works great for 180 degree turns, however 90degree does not. It seems the rotor is not accurate enough für the railpieces to fit together perfectly.
I could publish my version, but since its based on your map I'll only do that if you allow it.
The Peterson 2014 年 3 月 2 日 上午 8:53 
I've tried building designs (2) and (3), but they inevitably end up snagging on the track and grinding to a halt. I'm not sure if it's related to where the cockpit is on the train. Presumably if it's off-centre (which it sort of has to be), when you apply thrust it's wanting to skew the vehicle. I tried putting it between the rails on (3), but it still can't be dead centre and it went wrong after a few hundred metres. I had (2) working for a while, but after I'd added some blocks to the train, it started breaking. Is there anything special I need to do to get the train on the rail? I built (2) around the rail and threaded (3) on.
fodoto 2014 年 2 月 27 日 上午 2:05 
I managed to get working my design in both directions at maximum speed with no issues. The rail profile is a duplex V with just one large cube separation between the rails. The set of cubes is small light (train) / large heavy (rail).

Yes, my problem was that my train was pitching all the time I turned to any speed in the space left among small/large cubes. This is what you are describing in your answers, 1 and 2. You can appreciate wobbling on the rail if you build a long train of course.

To overcome this try the following:
1) Distribute the set of thrusters around where you think you have the center of gravity (CoG). This will compensate the torque in the CoG which is producing the pitch, reducing or eliminating it depending on how accurately you placed the thrusters.
2) You can move the CoG by adding more weight to the structure of your trains until you finally think you have moved it enough to eliminate this effect.

Tell me if you agree with these and if you tried it. :)
Subquake  [作者] 2014 年 2 月 26 日 下午 4:35 
Hmm, did some tests now and seems like it's true, the last designs are unstable, but it's hard to tell exactly why. I tried to extend the train in length by 3 times and it still crashed and randomly in random distance.

There are 3 possible problems (maybe more, but those are the ones I can think of right now):
1) the model collision boxes are not as tight anymore or weren't at the beginning (the game is in alpha remember, anything can change over time)
2) model wobbles on the track, but it's so minimal, you can't see it with your eyes, it's related to the first problem, also it moves at higher speed than max (105.2, where anything else in the game moves at max 104.4 I believe)
3) the map can't handle the physics involved calculating the friction between the two objects (there is a friction, because if you turn off inertia dampeners the speed slows down slowly)
fodoto 2014 年 2 月 26 日 上午 9:09 
I've noticed a problem there is with concepts 5 and 6, duplex V and the wide base minimum rail. At some speed going in one of the two directions, train crashes with the rail edges and cracks the rail. You should try it, its a problem I am also experimenting with my designs... Any idea about how to overcome this?
KayelStar 2014 年 2 月 24 日 上午 11:10 
Thanks for the info! I wonder also if heavy armor for the track is better than light armor, in that it should take more stress.
Subquake  [作者] 2014 年 2 月 24 日 上午 5:19 
@kayelstar you can experience that if you have only one set of landing gears, you need to have at least two sets of them, the longer the distance in between them, the more stable the train will be on the track and wont jam, I tested it also with large/large blocks and works the same way as small/small blocks, having it only with 4 landing gears surrounding the track is not stable enough. Also I suggest to use at least 3 row large track, because 1 row track may be glitching the game physics and puts a lot of stress on the track itself.
KayelStar 2014 年 2 月 24 日 上午 2:37 
These are amazing! I copied the first one exactly. However the train is totally jammed and won't move in either direction. When I delete any one of the four landing gears, I can accelerate perfectly, of course until it offsets and crashes. Did you come across this problem?
System Synger 2014 年 2 月 21 日 下午 11:31 
After testing these out, I have come to the conclusion that the "around-the-rail" design is more stable than the "in-the-rail" design.
Ad-Man-Gamer 2014 年 2 月 21 日 下午 8:41 
3, 4, 5 and 6 destroyed their own rails. 1 and 2 seem to be the best.
ranak3 2014 年 2 月 20 日 下午 2:28 
I worked on it today and I was able to get the tram/train up and running. Thanks much for the idea.

Also, it's sad that I couldn't get the turn-table working to move the tram from one track to another. Seems to be the same problem that you pointed out: too much of an offset. Even with putting a turntable on a rotor, there was still a slight offset (1 degree) that prevented the inbound train from making a smooth transition onto the platform. I could have spaced out the landing struts, but again, too much wobble on the track.
•´`·.•Barry B•.·´`• 2014 年 2 月 17 日 下午 11:52 
coolio
Juneau 2014 年 2 月 17 日 下午 6:46 
I like trains
Spynal Toad 2014 年 2 月 17 日 下午 12:59 
things like this are why we need a "transition/converter" block that can connect large blocks to small blocks.
Subquake  [作者] 2014 年 2 月 17 日 上午 10:46 
sadly we cant have that since the rotor has an offset so large, that the difference is quite significant for these tracks ( I tried )
Murraxnine 2014 年 2 月 17 日 上午 10:22 
LAG
P15tol Pete 2014 年 2 月 17 日 上午 9:39 
mutch better design, ment to say. Sorry.
P15tol Pete 2014 年 2 月 17 日 上午 9:11 
Very impressive, mutch design than my railway. Mine only works at slow speeds. Think i will use the bay door design on my staions if thats ok.
Carbsta 2014 年 2 月 17 日 上午 9:00 
the train could travel along the tracks until it reaches a turntable, then it is locked in place, the turntable rotates, it is unlocked and travels down a new track in a different direction. Hope this helps you make trains go around corners.
Unomii 2014 年 2 月 17 日 上午 8:37 
ok
Grizzly 2014 年 2 月 17 日 上午 8:18 
You could do it but it would require turntables similar to an old train depot.
Subquake  [作者] 2014 年 2 月 17 日 上午 7:06 
={o.W.n}= spencinator1 currently with available blocks it's not possible.
Unomii 2014 年 2 月 17 日 上午 5:28 
what would be neat to see is a train track that bends left or right and this is very good
LegendaryFail 2014 年 2 月 17 日 上午 3:37 
You work on space trains inspired me to try some kind of hanging train / tram, I'll post the results in the workshop soon although mine lacks the scale of yours
Subquake  [作者] 2014 年 2 月 16 日 下午 4:46 
It's nice to see some growing interest in this, since as I said before no one before has tried this even though I tested the concept early after the release of the game and it worked then. I will work on the tutorial some time next week.
J.Ghost 2014 年 2 月 16 日 下午 4:38 
tutorial video would be handy for the not so educated Space Engineer.
Thanks.
Unomii 2014 年 2 月 16 日 下午 12:57 
wow how long did this take because its awesome
ム ΝΣЯΟ ム™ @ DЯIVΣ-BY 2014 年 2 月 16 日 上午 11:00 
nice !!!!!
Dr.BlackIce 2014 年 2 月 16 日 上午 8:15 
Good Job!
Voxel 2014 年 2 月 16 日 上午 7:10 
Very nice concepts, I like it a lot!
Anyways, a tutorial would be awesome, since I found it pretty much impossible to get the "train" on the rail.
Tapetenwerfer 2014 年 2 月 16 日 上午 4:29 
Good Idea, nice work, awesome implementing. :D
Venom[GER] 2014 年 2 月 16 日 上午 1:45 
NICE
Subquake  [作者] 2014 年 2 月 15 日 下午 2:59 
added elevator using same rules from train rail building
Lisan Al Gaib 2014 年 2 月 14 日 下午 9:54 
I really hope space engineers changes some of the aspects of the damage system, because it would really help with building things like this
Subquake  [作者] 2014 年 2 月 14 日 下午 7:50 
these TIGHT setups can't have turning track elements, that work with rotor, because rotor offsets blocks and you are so tightly squeezed in, the offset means a lot. Also yesterday I did some tests on trying to create a doorway with same principle for a ship b lock, once it started to move (the big ship), the landing gears, that I added to the door, were wobbly and that lead to the tight layout to crash into the diagonal rail to bend and the more I moved the large ship, the more the door ate the doorway rail, the damage to the big ship:small ship ratio was around 10:1, where the door had almost no initial damage, but the large blocks had a lot, same effect with large armor blocks, that bend as easily as light. However the door system can be used for stations and I will update this workshop item later on probably so that train hangars have sliding doors using these same principles.
Lisan Al Gaib 2014 年 2 月 14 日 下午 7:30 
with some of these designs an interesting idea would be to create a train turnstile to enable you to use one train to go in any direction.
Jim 2014 年 2 月 14 日 下午 5:48 
Damn! Slope pieces! I've been experimenting with tram rail tracks for weeks! All my efforts seem to go a bit awry after about 1.5 k's because of the slight misalignments from the necessary gaps when working with large tracks to small ships. I've also been experimenting with these setups to create matter acceleration cannons but again the gaps between the blocks means the projectile moves around a lot causing misalignment between tram and track. Your ideas here may help prevent these issues.
Subquake  [作者] 2014 年 2 月 14 日 上午 8:31 
You can potentially use this system to create sliding doors as well for hangars etc, once I have enough free time I will add a door and an elevator concept within this workshop item and update it.