Darkest Dungeon®

Darkest Dungeon®

Farmstead Plus
355 条留言
kept 10 月 20 日 下午 2:43 
mhm sure,, :3
Moon/Void Slime  [作者] 10 月 20 日 下午 2:00 
and horses were the work animals
Moon/Void Slime  [作者] 10 月 20 日 下午 2:00 
Horses and chickens were the two most common animals to have on any type of farm, even grain based farms. As they helped with pests back in the day while being a steady source of low-mantainance food.
kept 10 月 19 日 上午 11:50 
a little odd that chickens are at a mill but it's good,,
Morag Tong 9 月 18 日 上午 12:58 
This dungeon is a lot of fun. Thank you for working so hard on this.
ShallowIris  [作者] 9 月 5 日 上午 5:22 
@mikaboshi Send me a friend invite on Steam, or on Discord to _dcr. Thank you for your work.
mikaboshi 9 月 5 日 上午 1:49 
Hello! Thanks for the great mod.
I've created a Japanese translation for this mod—how should I send it to you?
If it seems difficult to incorporate, I'll upload it myself.
miki_ayala333 8 月 31 日 上午 6:42 
im stuck in a battle. Farmstead, i think i am at the fourth round (The icon to retrear is red color) i messed it up, i turn off and then on the mod. and i cant fight on, the game justs crashes. ummm any solution? I hope i dont have to start a new game.
neIVIesis 8 月 30 日 下午 8:06 
Are you using this same username there?
Moon/Void Slime  [作者] 8 月 30 日 下午 4:18 
Oh, it's also no biggie you replied here instead of courtyard plus.

Like I understand you dislike the reused assets. But we are on a budget and have to work within the lore and space we got.

It makes sense for the endless curios to be in the dungeon (even if they act slightly differently). It's still the same place.

It makes sense not all scarecrows on the farm hasn't been brought to fully life yet by husk crystals. Same with the fountains and blood.

We made Mildred an enemy due to this vanilla line, "This anguished creature does not seem hostile, yet.".

Maybe the scarecrow could have slightly better searched pose. Maybe the fountain could have better animation/art showing more blood. Maybe the curios could look slightly differently. We work with what we have.

If you want to contribute, post stuff in iron crown/DDiscird.
neIVIesis 8 月 30 日 上午 9:26 
Very eloquent and polite reply. Very much appreciated :)

(You're totally right about Miller Wife being a curio, I didn't recall coming across it in any of my runs, but it is indeed there. Taking that into account does change the whole equation!)
Moon/Void Slime  [作者] 8 月 30 日 上午 2:07 
anyways, back to this:
> The equivalent here is that scarecrow, which is an enemy, but you turned it into a curio.

Because it makes sense in the context of the lore. There are going to be multiple scarecrows on a large farm. One of the backgrounds shows a scarecrow. Not every scarecrow is going come to life. Just like how there is also a dead horse with crystals in one of the backgrounds. not every horse becomes a husk creature. We even gave it new animations and slight art tweaks as the curio version.

> make all the fountains a sort of mimic curio

All scarecrows act like a mimic curio, with a chance to spawn enemies.
Moon/Void Slime  [作者] 8 月 30 日 上午 2:07 
> The equivalent here is that scarecrow, which is an enemy, but you turned it into a curio.

You're complaining about us using a curio as an enemy (the fountain) while you yourself suggested this

> A second boss could have been the Miller's wife, which I really liked the design of.

The miller's wife IS A CURIO in the base game! That is literally turning a curio into an enemy, and would fall under you saying this

> what I was talking about before about using curios in different ways
Moon/Void Slime  [作者] 8 月 30 日 上午 1:52 
> But still, if I recall correctly, the fountain monster doesn't have any animations that really make it feel alive.

It has eyes moving, while the curio doesn't. it also has the blood dripping from it like the guardian guardian. The garden guardian's animations are also super simple. It's a still png that bobs up and down in blood with some movement on the eyes.

> And also, by that logic, wouldn't then also all curio fountains be alive then?

by this what exactly do you mean?

Do you mean shouldn't all the fountains be alive? The answer is no, because the ancestor's line is that it ***CAN*** bring stone to life. not that it ***WILL*** bring stone to life.

So not every stone fountain filled will blood will come to life. Yet due to his line, it's possible that some can.
neIVIesis 8 月 29 日 下午 5:29 
The equivalent here is that scarecrow, which is an enemy, but you turned it into a curio.
neIVIesis 8 月 29 日 下午 5:27 
Sorry, fountain is in Courtyard +, not Farmstead +.

But still, if I recall correctly, the fountain monster doesn't have any animations that really make it feel alive. And also, by that logic, wouldn't then also all curio fountains be alive then?

Ultimately, I think a new enemy would have been warranted or make all the fountains a sort of mimic curio. Otherwise, it feels like asset recycling, even if you do provide a plausible explanation.
Moon/Void Slime  [作者] 8 月 29 日 下午 4:04 
> what I was talking about before about using curios in different ways.

you're not interacting with the curio like a curio. I kind of get where you are coming from with the farmstead curios. Like the fireplace giving a camp in endless vs loot in the dungeon. It's the same item different curio interaction. The fountain is completely different. you can't confuse the fountain enemy for the fountain curio. it also makes sense lore wise too, as one of the ancestor's lines state that the blood can bring the stone of the courtyard to life.

The fountain has blood in it from the interactions, from this line ""The hero's scars weep open when bathed in the crimson fluid!""

So it makes complete lore sense that

1) the blood can bring stone to life in the courtyard
2) the fountain is filled with blood

that

3) the fountain can come to life.
neIVIesis 8 月 29 日 上午 6:20 
@Moon/Void Slime Turning the fountain curio into an enemy is one of my pet peeves, and what I was talking about before about using curios in different ways. May be a new stonework enemy is warranted to fill its role. I'll consider it.
ShallowIris  [作者] 8 月 19 日 下午 5:29 
@Mentális Benő Quest order from DLC itself is something we cannot adjust. The DLC files themselves make the order so, and we cannot get the second wave quest appear after you defeat App Miller.
Mentális Benő 8 月 19 日 上午 11:33 
I started a new campaign and after doing the first farmstead mission the veteran miller boss mission shows up. Shouldnt there be an apprentice miller before that?
Moon/Void Slime  [作者] 7 月 29 日 下午 12:41 
I'm not going to stop you if you want to redraw curios. As long as they make sense and fit the theme and uses they currently have.

You can check the guide here for a list of curios: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2364827241
Moon/Void Slime  [作者] 7 月 29 日 下午 12:38 
You have beat DD right? Heroes do die if they die in wave missions, just not endless. I have also set up one quest in this mod to not kill heroes if they die in the normal dungeon (because it's really hard).

hopefully. going to post spoilers
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The whole hamlet is actually on a time loop. It's why you can have two highwaymen or two crusaders. In lore (especially with DD2), there is only really 1 of them. The whole hamlet is stuck on this time loop, with multiple smaller time loops going on. There is only actually one siren, one hag, one drowned crew, and one swine king. (necromancer, flesh, and pounder there can be multiple of). But due to the time loop of the hamlet, we are constantly re-fighting them. also most likely RL budget reasons we are constantly refighting them rather than unique bosses at each difficulty.

The farmstead is just where time gets really broken.
neIVIesis 7 月 29 日 上午 9:40 
Well, the farmstead does bend reality around itself which explains the endless Miller but also why heroes don't ever die, but this is true of wave mode only. Not of a regular dungeon. Heroes die in your dungeon if I recall correctly, right? This new dungeon actually makes sense as the transitional space between the "normal" reality of the hamlet and other dungeons, before players get to the warped reality inside the CoM gate. In that scenario. the Miller lives inside the gateway, and your new bosses outside of it kinda of an in-between world which is consistent that your dungeon basically acts like a regular dungeon in terms of mechanics (dying, looting, etc).

As far as I recall you made a huge pumpkin boss. A second boss could have been the Miller's wife, which I really liked the design of.

With your permission, I'll make custom art for any recycled curios so that they are unique if they act differently than vanilla. I'll do a run and see which would make sense to do.
Moon/Void Slime  [作者] 7 月 29 日 上午 5:05 
> Also, another janky oddity was seeing the Miller spawn in both wave missions and this dungeon at the same time. You get two living millers in two areas which to me looks out of place,

Farmstead is a place where space and time bends around itself, in an ever looping manner. you can endlessly fight miller. Yet seeing him show up 3 additional times is now a problem?

Vanilla dungeons have two man bosses. The mod emulates that by re-using the miller as one of the two bosses. Similar to how courtyard plus reuses the garden guardian and croc as their two bosses.
Moon/Void Slime  [作者] 7 月 29 日 上午 5:05 
again, You don't need to touch the dungeon if you just like endless more. you can just download the mod and play wave missions. These wave missions won't give region exp so the region will forever be limited to 1-2 quests, not bloating.

> For example, curios that behave differently. This is confusing and seems unnecessary to reuse these sprites, since making new unique graphics for them curios should be relatively easy.

Budget for a non-artist. Also the only curio that works completely differently is the hearth which no longer gives camp. The fare and harvest still heal stress, the stockpile still gives supplies, Gleaming Shards still gives crystal shards.
neIVIesis 7 月 28 日 下午 10:03 
@moon/void slime Don't get me wrong, it's your mod and you manage it as you wish. The dungeon itself is cool. But I personally like CoM to be a unique area with a unique gameplay mechanic, as in vanilla. I do like a lot of the added monsters of this mod, as well as the other additions that I already mentioned such as the district.
I think after trying the full mod and enjoying exploring the new dungeon, what ended up dissuading me was the recycling of assets. For example, curios that behave differently. This is confusing and seems unnecessary to reuse these sprites, since making new unique graphics for them curios should be relatively easy.
Also, another janky oddity was seeing the Miller spawn in both wave missions and this dungeon at the same time. You get two living millers in two areas which to me looks out of place, and also not necessary since you already created new custom bosses for this mod.
I suppose I could make personal patches to address these things.
Peasantry Gaming 7 月 28 日 下午 12:33 
I enjoyed this mod way more then Endless. It made farmstead actually fun. If you haven't moved on, is there any consideration for the idea of adding repeatable bosses? I have mods to repeat the other vanilla bosses, and I'd like to do the same with this
Peasantry Gaming 7 月 28 日 下午 12:28 
Beat the final boss, really cool thanks for your hard work!
Peasantry Gaming 7 月 24 日 上午 6:49 
Thanks for the great mod ❤
SatanButGay 7 月 22 日 上午 10:48 
@ShallowIris The -forcetown worked. The only other mods i am using are the Better Nomad Wagon and the Better Boss Rewards
ShallowIris  [作者] 7 月 22 日 上午 9:24 
@SatanButGay Use -forcetown as launch option. This will get you back to the hamlet. If the problem persists, please let me know with the specifics on mods you're using. Currently, I have not found any problem regarding Crystalline Mirror or corpse mechanism.
SatanButGay 7 月 22 日 上午 7:48 
When seeds of madness triggers on the crystaline reflection corpse my game just crashes. My game is soft locked on that turn, any solution for this?
Moon/Void Slime  [作者] 7 月 22 日 上午 12:14 
again... the monsters, districts, and trinkets are the main attraction to use this mod. It helps draw players in. They also make up like 87% of the assets and files of this mod. The dungeon art and files only make up roughly 6MB out of the 52MB of this mod.

Removing those assets won't really create a lite version of the mod: it will just make mod that has nearly everything this mod has except one thing. And that's why I said no, those are the main attractions OF THIS MOD.

If you want to play just wave missions, you can do that, with this mod. All the monsters in this mod already show up in just wave missions. If you just want to farm endless for the trinkets, you can do that with this mod.

I have asked others who separated the monsters into just a wave mission mod to remove them, and DMCA one mod who removed to remove it. the mod will remain whole.
Moon/Void Slime  [作者] 7 月 22 日 上午 12:13 
again... the monsters, districts, and trinkets are the main attraction to use this mod. It helps draw players in. They also make up like 87% of the assets and files of this mod. The dungeon art and files only make up roughly 6MB out of the 52MB of this mod.

Removing those assets won't really create a lite version of the mod: it will just make mod that has nearly everything this mod has except one thing. And that's why I said no, those are the main attractions OF THIS MOD.

If you want to play just wave missions, you can do that, with this mod. All the monsters in this mod already show up in just wave missions. If you just want to farm endless for the trinkets, you can do that with this mod.
neIVIesis 7 月 21 日 下午 3:05 
@Moon/Void Slime I meant a Farmstead Plus Lite not as a replacer of this mod, but as another mod to give that option.
枫林清时 7 月 19 日 下午 7:54 
@ShallowIris
Sorry, maybe it is the DD2 Duelist Class Mod that has caused it.
The error report makes me think that it was an error about the monster's mashes.
It is hard to imagine that it was actually from a hero mod ╮(╯▽╰)╭
UwUnda 7 月 19 日 上午 11:11 
Hi, when i try to enter the first mission of the farmstead the game crashes but idk if it's because a specific mod o maybe the order of the mods. I just saw that is a bug for the last pacth.
ShallowIris  [作者] 7 月 19 日 上午 7:43 
@枫林清时 Seems to be an unprecedented bug happened in the last patch of a few hero mods; I'll fix this and notify other modders.
枫林清时 7 月 19 日 上午 2:27 
Hello, the game crashed when I tried to enter a farm mission with battle waves (like the endless mission), but everything worked well 3 days ago . After checking the list of recently updated mods, I wonder if it is the recent updates that have caused it.
Moon/Void Slime  [作者] 7 月 14 日 上午 9:09 
nay. the whole point of the new monsters, trinkets, and bosses is to make this mod more attractive, as you can just do the wave missions and ignore the dungeon if you want.

Removing the dungeon and just having the wave missions, would just remove part of the attraction for this mod.
neIVIesis 7 月 12 日 上午 7:40 
@Moon/Void Slime would it be possible to have a "Farmstead Plus Lite" with no new dungeon just all the new monsters, districts, trinkets, and bosses in wave mode?
Jamie 7 月 1 日 上午 6:05 
After killing crystalline reflection, when "seeds of madness" triggers on it's corpse, the game crashes, and gets soft-locked on that turn. Help?
IAmTheCodyz 6 月 29 日 下午 9:37 
Was having the issue of the map generation being wonky + hallway battles spawning - everything worked as normal besides this.

Troubleshooted a bit and found out that Prisoners Anywhere is the cause, specifically its out-of-the-box patch for Farmstead+ no longer being valid due to the changes to map generation update to this mod (Farm+) from March.

Prisoners Anywhere can still be used alongside Farmstead+, but Farmstead+ must take priority (load above). Only downside is that you won't get any prisoners to rescue here.

Not asking for anything, just wanted to give a heads up. Already posted in the Prisoners Anywhere comment section, but the mod hasn't been updated since 2022.
JP 54464 6 月 28 日 上午 5:35 
Is there a curio guide?
these curios are fascinating and I wanna know what else they can do
Moon/Void Slime  [作者] 6 月 25 日 下午 12:14 
That's a bug with the game and not with the mod. Switch to the legacy client.
CyberByte 6 月 25 日 上午 8:55 
Facing the same issue here, menu instantly closes in an endless run.
Nujel 6 月 24 日 下午 8:26 
Why does the item menu instantly get closed? I just lost like 6 of my best trinkets and got 0 rewards in one endless run ... >:(
Sushi 6 月 9 日 下午 3:48 
https://prnt.sc/nEWMVfnr0ivk
Once after completing the mission in Farmstead, I unlocked a lot more missions. Is it a bug?
Moon/Void Slime  [作者] 5 月 21 日 下午 3:33 
that's new