Sid Meier's Civilization V

Sid Meier's Civilization V

Improved Caravansary
11 条留言
Dr. Eggman 2016 年 1 月 8 日 上午 6:22 
Hi tried to find someone that may be interested. Could someone possible make a mod that makes trading with other civs more important? I would really like a mod that gives you the possibilty to buy food from other Civs just like in the real world. Makes city blockades actually an viable strategy too. So for example you can send a cargo ship to a city and get 6 food forexample and either just generate gold for the other Civ or actually have to pay him 7 gold or whatever. You get my point? :)
busted bussy 2014 年 7 月 7 日 下午 6:31 
I think instead of limiting the number of caravansaries that can be built, you should simply say that the bonus for gold maxes out at 10%.
RemoteV 2014 年 6 月 29 日 下午 4:00 
It could be awesome to merge this bod with the Caravanasary Buff Mod that adds 1 trade route per caravanasary.
MNKY 2014 年 6 月 29 日 上午 2:58 
@SMILEDOZER
It could reflect infra-trading in the general area in and around the city to the city the caravansary is in, rather than inter-trading between cities.
Grathocke 2014 年 2 月 25 日 上午 6:02 
thanks @thecrazyscotsman - btw I'm Scottish too
thecrazyscotsman  [作者] 2014 年 2 月 25 日 上午 5:22 
@Grathocke - that's not an error. The Caravansary isn't required for you to build caravans and trade ships for international routes, it's only required to allow you to create internal food/production trade routes.
Grathocke 2014 年 2 月 24 日 上午 7:17 
I am still able to build caravans and trade ships before the caravasary is available. From the description it seems that shouldn't happen.
thecrazyscotsman  [作者] 2014 年 2 月 23 日 上午 8:59 
@egeslean05 - it may work in Networked multiplayer, but not over the Internet.
egeslean05 2014 年 2 月 22 日 下午 1:11 
Sorry if this isn't the place to ask, but I'm new to this. I don't know how the multiplayer works exactly, but would this (and other mods like it) work if both (or all) players had the mod installed?
SMILEDOZER 2014 年 2 月 17 日 上午 10:14 
I do perhaps think that is exactly the point.. why would a non-trading city have trading infrastructure? that would be like an inland city build a ship wharf because fuck you
Emperor Mango 2014 年 2 月 12 日 下午 6:24 
Nice boost, I've always withheld on building caravansaries in cities that aren't my trading pubs on my empires because they don't really provide anything.