火线迈阿密2:空号

火线迈阿密2:空号

EXTRACTION | 5 FLOORS | HAMMER | FULL COMBO x128
30 条留言
Esqueleto Diabético 2023 年 4 月 21 日 下午 3:36 
i played and i really liked your level, theres a video when i play:
https://www.youtube.com/watch?v=-Ig_s_Hrcrk
Stooba 2021 年 9 月 19 日 下午 5:49 
Its cool dw
Oversized Overseer  [作者] 2021 年 9 月 19 日 上午 12:24 
sorry i mistakenly eliminated your comment
Oversized Overseer  [作者] 2021 年 9 月 18 日 上午 2:13 
Thanks i'm trying to get better at the editor (this was second level ever), at the moment the barry's timeline is oxymoron, retrieval and extraction, extraction being the last one.
i will work to end this little saga adding the two last installments on which i'm working on.
Stooba 2021 年 9 月 17 日 下午 8:25 
it was a great level, tho i felt there were a LOT of idle enemies that hurt the pacing, maybe thats just me tho. Also does retrieve take place before or after this level? thank you and great work!
Oversized Overseer  [作者] 2021 年 1 月 23 日 上午 11:07 
thanks for the feedback
DEMOPLS 2021 年 1 月 23 日 上午 6:38 
cool level
Oversized Overseer  [作者] 2021 年 1 月 17 日 上午 5:34 
hellcat got Hiroshimed
Pipe Bomb 2021 年 1 月 17 日 上午 4:38 
is the hellcat has a nuke? lol
Luna "Yoonie" Tic 💔🐩🥚 2020 年 11 月 29 日 上午 8:16 
k
Oversized Overseer  [作者] 2020 年 11 月 29 日 上午 2:01 
no
Luna "Yoonie" Tic 💔🐩🥚 2020 年 11 月 28 日 下午 4:15 
do you know what punctuation is?
Oversized Overseer  [作者] 2020 年 11 月 24 日 上午 1:46 
not worth your time
that was just some polishing
Oversized Overseer  [作者] 2020 年 11 月 7 日 上午 10:03 
thanks for the feedback
Oversized Overseer  [作者] 2020 年 11 月 7 日 上午 10:02 
ok
FọsteŔ 2020 年 11 月 7 日 上午 9:45 
Неплохой уровень, я говорю. Прошёл быстро, без трудностей
Oversized Overseer  [作者] 2020 年 11 月 7 日 上午 9:43 
?
FọsteŔ 2020 年 11 月 7 日 上午 9:02 
normalno
Manhattan Cafe 2020 年 11 月 6 日 下午 2:49 
No problem! Talent like this should exist more often i think.
Oversized Overseer  [作者] 2020 年 11 月 6 日 下午 2:48 
thank you
Manhattan Cafe 2020 年 11 月 6 日 下午 2:12 
First level i got an S on, this is a really well made level and everyone should play it at one point! Fantastic level!
Oversized Overseer  [作者] 2020 年 11 月 3 日 上午 7:10 
thanks for the feedbackcould you point the part where you have found too much enemies ?
Spaten 2020 年 11 月 3 日 上午 7:02 
This was a wildride mate. Spent at least 30 mins on the level, but it was quite fun actually. I liked the story within, but there are some things that made it a little bit difficult to finish like, a lot of enemies just in a single place and not enough bullets to shoot em all, but I indeed like it, you did a great job. :sticky:
❤Amster :3 2020 年 11 月 1 日 上午 9:34 
Сложновато, но зато красиво. Уровни детализированы, мини сюжет есть, заменки на персонажей и врагов. В общем, пойдет.
Oversized Overseer  [作者] 2020 年 10 月 30 日 上午 3:08 
Ok i'm really glad you explained.
i get your critique with unreachable enemies, but i really like them i consider them dodgers but you need a gun to kill them, but in the future i will reduce their number if they are bad level design.
Ok i guess it is very difficult to create chaotic levels if I will do another level in the future i'll create a more clean level, miami menace style.

thank you for the feedback

if you could tell me what works a what don't with my other level i will be grateful
wendigo 2020 年 10 月 30 日 上午 2:06 
as for the visuals, your use of tiles (flooring) is good. my issue is with all the trash scattered everywhere. although i get what you were going for, it isn't very appealing to look at. at worst, it messes with the player's movement in certain cases, which is never good. look back at levels from the base game and see how decorative items are used quite sparingly. keep in mind that this is my personal preference however.
wendigo 2020 年 10 月 30 日 上午 2:01 
unreachable enemies are objectively bad. they only serve to waste a player's ammo and time, as they'll have to find a loaded gun to deal with them. they also don't pursue the player, making for very uninteractive gameplay. another issue is that it can potentially soft-lock a level, preventing a player from being able to continue unless they restart the level or intentionally kill themselves. at least remove some of the obstacles around them so that they can chase after the player or be killed with melee weapons.
Oversized Overseer  [作者] 2020 年 10 月 30 日 上午 1:44 
So about idle enemies i replayed the level and i noticed what you were saying: there 2 or 3 idle enemies that do not react, in the future i'll reduce their number.
Unreachable enemies i think that is more a taste thing, i really like them you don't, but i'll admit there are too much of them.
About visuals i'm interested to know what is bad and what is good.
Oversized Overseer  [作者] 2020 年 10 月 30 日 上午 1:26 
That is my second level i ever created, so your feedback is extremely important.
wendigo 2020 年 10 月 29 日 下午 8:44 
this was unfortunately not very good. there's a lot of issues with enemy placement. placing idle enemies too close to walls will make them not see the player, which occurs extremely frequently here. there's also way too many idle enemies that serve no purpose other than extending the level and are not interactive at all. also, avoid placing enemies in unreachable spots, as it makes for bad gameplay. the visuals were serviceable at most.