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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2193849288
What do you mean? How?
It runs a vr routine for a person trapped in with slowly sliding into something like Agony gameplay with pawn in first person experience leading to mental issues with extended periods of time. on the lore side of it.
What it gives (more detailed):
- fixes ANY kind of injury or bad condition including organ regrowth - this is a fit on many playstyles: from humanistic to extreme organ harvesting dark runs
- removes luci addiction and keeps luciferium effect
- latter luciferium part is the main reason why the drawback of making pawn insane is in place (even though pawns go insane ONLY if left there for EXTENDED periods of time)
Seriously?
More things to consider:
- pod should be forbiddable. I'm using Save Our Ship and now had to deconstruct pods
- or perhaps there should be a different, separate action for moving pawn/animal to cryptorestore casket instead of basic one :)
I'll let you know if I find anything else :)
fixed that error - not every unit has mood and mood-memory tracker, so i accounted for that
if ((Find.TickManager.TicksGame - enterTime) >= GenDate.TicksPerDay * (1 / refuelable.Props.fuelConsumptionRate))
{
if (pawn.IsColonist || pawn.kindDef.race.Equals("Human"))
{
ApplyPersonalNightmare(pawn);
}
if ((Find.TickManager.TicksGame - enterTime) >= GenDate.TicksPerDay * (2 / refuelable.Props.fuelConsumptionRate))
{
psycheBroken = true;
}
}
It worked before the update. So this is something new added recently :)
JobDriver threw exception in initAction for pawn Shae driver=JobDriver_Open (toilIndex=3) driver.job=(Open (Job_12434623) A=Thing_CryptoRestoreCasket9416029)
System.NullReferenceException: Object reference not set to an instance of an object
at CryptoRestore.Building_CryptoRestore.ApplyPersonalNightmare (Verse.Pawn pawn) [0x00119] in <2e8dcf1ea8f94ef1bef9ebf39420a75a>:0
at CryptoRestore.Building_CryptoRestore.EjectContents () [0x00045] in <2e8dcf1ea8f94ef1bef9ebf39420a75a>:0
at RimWorld.Building_Casket.Open () [0x00009] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.AI.Toils_General+<>c__DisplayClass8_0.<Open>b__0 () [0x00056] in <c36f9493c9844ddaa7fb5c788416098f>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <c36f9493c9844ddaa7fb5c788416098f>:0
Seems like animals cant have personal nightmares? :D
A Dog Said probably aint it. Caravan Packs probably aint it either as this is just xpath patch.
Better Pawn Control perhaps? Hardworking Animals most likely isn't affecting anything.
Meals on Wheels? :D
I'm gonna check.
https://docs.google.com/document/d/1BvYBNyTPZAh-4Ik6VaHqHaxMjFwWJZjdRQa_ksWp6Ok
Still, any news about fixing stuck animals? :)
Nothing in the logs, however. Seems similar problem as previously with pawns.
You, sir, do a better job with this mod than its original creator. Kudos.
Niceeeee, let me try.
aanyway - that behavior will be changed to random mood break with more settings