安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I wanted to ask for your help. Can you recommend some beginner weights?
I wanna try and recreate a bit of realism. However I think a wagon full of steel would probably weigh more (or less?) than a wagon full of oil.
I'm trying to wrap my head around a useful ratio between the different goods.
So for example steel =2.500 kg per unit. Oil 3.200 kg per unit.
I would be really thankful for some recommendations on your part.
sorry for delayed answer, the mod was hidden on Steam for a while.
- Calcium Carbonate Industry mod is https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2777911233
- BTN industry comes with mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2717723309
- I assume BTN stands for beton (concrete) as cargo are different forms of concrete blocks.
Probably abbreviation of Hungarian words, I wish I know full words, we could have translate labels into something more human reader friendly.
* add cargo types "Calcium Carbonate", "BTNGR", "BTNFD", "BTNGY", "BTNKGR"
And what are those 4x "BTN" cargoes? They don't have a real name? What mod are they from?
table.insert(configCargoData, { id = "CACO_ORE", name = _("Calcium Carbonate"), weight = 2800.0, }) -- default values: Adrii = ?;
table.insert(configCargoData, { id = "BTNGR", name = _("BTNGR"), weight = 3000.0, }) -- default values: krisz04 = ?;
table.insert(configCargoData, { id = "BTNFD", name = _("BTNFD"), weight = 3000.0, }) -- default values: krisz04 = ?;
table.insert(configCargoData, { id = "BTNGY", name = _("BTNGY"), weight = 3000.0, }) -- default values: krisz04 = ?;
table.insert(configCargoData, { id = "BTNKGR", name = _("BTNKGR"), weight = 3000.0, }) -- default values: krisz04 = ?;
* add cargo types "DDC Cement", "Steel Coils" from krisz04
You may also add following to support krisz04's DDC and rolls industries:
table.insert(configCargoData, { id = "DDC", name = _("DDC cement"), weight = 3000.0, }) -- default values: vanilla = 1200;
table.insert(configCargoData, { id = "ROLLS", name = _("Rolls"), weight = 8000.0, }) -- default values: vanilla = 1200;
Already did it local, working fine.
You may also specify that this mod must (obviously) be enabled AFTER any other industry mod in the loading order.
* add cargo types "Aluminium", "Bauxite", "Cans" from Senseless Industries
Thank you! I will try it soon.
vanilla:
"PASSENGERS",
"COAL", "CONSTRUCTION_MATERIALS", "CRUDE", "FOOD", "FUEL", "GOODS", "GRAIN", "IRON_ORE", "LOGS", "MACHINES", "OIL", "PLANKS", "PLASTIC", "STEEL", "STONE", "TOOLS",
other:
"ALCOHOL", "BRICKS", "CARS", "CLAY", "COMMERCIAL_GOODS", "COFFEE", "COFFEE_BERRIES", "CONCRETE", "CONSTRUCTION_MATERIALS_II", "COPPER", "COPPER_ORE", "DEVICES", "FIBER", "FISH", "FODDER", "GLASS", "INDUSTRIAL_GOODS", "LEATHER", "LIMESTONE", "LIVESTOCK", "MAIL", "UNSORTED_MAIL", "MARBLE", "MEAT", "MILK", "OIL_SAND", "PAPER", "RUBBER", "SAND", "SILVER", "SILVER_ORE", "SLAG", "SYNTHETIC_FIBER", "TEXTILES", "TIRES", "TRANSIT_GOODS", "WASTE", "WASTE_RESTS", "WOOL",
falls es möglich ist, würde ich vorschlagen auch die Güter vom Expanded Industries Mod hinzu zu fügen, z.B. Kaffe, Silber, Post.
Danke für deine Mühen.
I don't use a lot of mods, I usually figure out how to mod things myself and change it, so I am not used to using mods other people made :)
to bring only 4tonnes per wagon i dont know how that ways as in killo's since i am sorta bad in
those becausse i normal hate that system i am more of a metric guy myself
industry expanded doesnt have all campaign goods that why i am asking
for all goods including campaign goods
since you can play campaing modded you know
save the game at the start off the mission. go out off the mission and then load up the mission
but befor pressing load add mods that way i have done it alot also
i hat those small little wagons whit only 2axles i prefer minimum 2axles per boogie which means atleast 4axles per wagon
ALCOHOL; COFFEE; COFFEE_BERRIES; FISH; OIL_SAND; SILVER; SILVER_ORE; SLAG
It does not include campaign-only cargoes such as Cactus or Guano.
Please try loading your savegame that already has the mod loaded: first reset the parameters to the value you want first (since you say they're not saved), save the game again, quit to main menu then try loading again and check if the parameters have stayed?
* fix possible "bad argument to pairs" error
Risolto nella v1.0.2
Fammi sapere se una delle mie traduzioni in italiano deve essere migliorata :)
bad argument #1 to 'pairs' (table expected, got nil)
grazie
* Added in the cargo types from Industry Expanded (that weren't already included from Yeol's Senseless Industries):
ALCOHOL; COFFEE; COFFEE_BERRIES; FISH; OIL_SAND; SILVER; SILVER_ORE; SLAG
I haven't yet tested extensively to see how important the mod load order is, whether this mod will override cargo weights no matter where it is in the mod load order, or if it has to be after other mods that contain cargo definitions. If someone has a definitive answer to that please post.
* initial release