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(with permission)
Thanks again, Rhad, and hope everyone enjoys.
Here's hoping we get the United Cities, Holy Nation, as well as custom bandit factions. Maybe some more robot-like Skeletons. Combined with some selectively-edited tech tree restrictions, it could be phenomenal. All that's missing is some Prison Labor updates and compatibility, a mod with the Kenshi music, and you can have a proper themed run.
Gorgeous.
Yes, gorillos are supposed to be tamable
There might be some bugs with quests involving vanilla animals, but asking to take care of chickens and being given raptor eggs is very strange, I'll look into that.
I know there are already mods for the races and equipment, but not for the animals.
The ancient skeleton backstory is a known bug, as is the drug issues.
As for sand and water, the challenge is intended with the supplied save game file and that is how biomes are normally generated, so that's fine.
I'll look into the slaver caravans selling incorrect animals.
Humans can get the Ancient Skeleton backstory.
Ancient Skeletons raiders can be high on drugs.
Sand and Water can appear in this biome if you start near a shoreline.
Moisture Pumps will turn shallow water into stony soil, allowing you to grow things not normally possible, like Devilstrand.
I had a slaver caravan from the civil outlander faction selling grizzly bears and polar bears.