安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I see it's in another mod, but getting over a dozen weapons from that mod just for the sake of one seems wrong to me.
I would not appreciate them, but I like all the guns in this pack.
It is what it is, and maybe I will try to mod that gun back in myself.
[[HRK] Gun Nut - Community Pack] Patch operation Verse.PatchOperationFindMod(Vanilla Expanded Framework) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2268285121\Patches\VE_shields.xml
But when I equip it on my shield guy the game says he has a two handed weapon and a shield?
Any chance someone has looked into this?
Pros: High damage output; about twice what other HMGs do per bullet.
Cons: Literally everything else. Compared to other HMGs, the ammo is about six times as heavy and bulky, the gun itself weighs four times as much with half again the bulk, it's got the worst sights on any gun in the game, the recoil is atrocious, and it's got a third more sway than other HMG.
It's a gun that trades literally everything else for damage output. In ideal circumstances, it's great, but it's got serious drawbacks that need to be played around. Vanilla combat just doesn't have the systems in place to model why shooting a crew-served weapon from the hip is a bad idea.
[[HRK] Gun Nut - Community Pack] Patch operation Verse.PatchOperationFindMod(Vanilla Expanded Framework) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2268285121\Patches\VE_shields.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[...]
Log: https://gist.github.com/81f9468b917a13f87b6d933f4ae7074d
- Fixed the problems with the VEF patches, works with existing saves.
- Included .dds textures for those of you using mods like Graphic Settings, should improve load times, quality and performance of the mod.
Thanks. Take your time. We can wait. =)
- Report any stuff that I might have missed.
- Mod requires "enable oversized weapons" instead of using the old "oversized weapon dll".
- You may get some harmless errors on first load.
- You will get a duplicate research project while I update the rest of the smaller gun nut packs.
- Description will be properly updated at a later date.
The main part of the rework (new textures, settings to disable individual guns, rebalance, new guns, etc) was put on hold due to the fact that I have no time right now to put into modding, you can expect more updates and new mods around the holidays or when I get a breather.
just a suggestion anyway