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@Darth Makgnus: Weird i will look into it, this mod indeed adds some scarf artifacts..
-Stunt damage reduced (stunts are a way to implement debuff or trigger spirits):
1 extra damage onehand weapons (instead of tier scaling from 1)
2 extra damage twohand weapons (instead of tier scaling from 1)
1 extra damage artifact weapons (same as vanilla).
Rapiers do +2 stunt damage.
-Fixed Vigilkeeper Ambush not working when combined with hunter Ambush.
now that im thinking about it: maybe just a tooltip whould do the trick. its mroe about not knowing how auras work than its a problem how they work.
because using frosty things enarly killed my group,..again :P
Trough Shot fixed for all ranged artifacts.
Ambush now works with all ranged artifacts (messiah was missing).
You only see tha changes (wrong categories) in grey if you use devMode. Categories don't do anything during combat, they are only used to group weapons in crafting skills.
If you dont use devMode, you should only see subcategories like Specialist, Heavy, Balanced (not "wrong categories" like greatspear to the longbows).
Though, the best would to pick as much artifacts as the promote lvl the hero has.
But that may be hard to code(