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still very strange to me how many people ended up downloading and enjoying it
This particular home isn't too bad, being indoors, but some cool features would be to have birds flying and even landing on the window seal or perhaps a plane flying over the city, or better yet moving clouds. All of these small elements adds to the immersion of actually being in a real, living and breathing environment.
Also if you could release one without the city scape in the background so custom skyboxes work better that would be cool too.
Besides that great stuff!
One thing I'd try would be to add more lighting contrast. The indoor lights are almost as powerful as the outdoor lighting, so turning them down, or turning them off altogether would help the outdoor lighting flow in more. The dynamic range of lighting is alot larger in VR than on a flat screen, so having some areas be not directly lit can work better.
I do plan on updating this further with more detail and some fixes (if you put your hand out of a window, you can TP onto the buildings and get stuck.) I also plan on adding some ambient city sounds if I can manage to jump through the Source engine's labyrinth of adding custom sounds.
Again thank you for the comment, brother, made my day.
Knocked it out of the park my dude, even most professionally done environments or game worlds miss a bunch of important quality of life elements and attention to detail that are present here. Hope it gets updated and Speedblack makes more. Legend.