边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Fishing Expanded - Automation
35 条留言
teres_draconis 10 月 1 日 下午 7:58 
There's a current (1.6) Colony Manager Redux that works with my game at

steam://openurl/https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3310027356

I would like to amplify the requests to get this fishing automation mod back up and running, please. If you need help getting that author to work with you, I'm happy to go honk my horn at him a few times. If you decide to go with a different fork of colony manager, please let us know so that we can get balls (or heads) rolling.
PumpkinKing72 8 月 14 日 下午 7:19 
Is this getting an update soon? As thorstenziegler1 said someone else has made an update for Colony Manager as the original has still not been updated.
Wyldhunt 1 月 16 日 下午 1:25 
Colony Manager Redux is ready and waiting for this mod.
I hope it gets updated.
WDLKD 2024 年 10 月 2 日 上午 9:13 
The colony manager fork works well, but this mod doesn't place nicely with it, yet.
GwenBlanketSpecter 2024 年 9 月 16 日 下午 1:01 
is it ok if someone makes a fork of this?
GwenBlanketSpecter 2024 年 8 月 21 日 下午 12:07 
will you consider updating using colony manager redux?
Wasn 2024 年 7 月 15 日 上午 2:31 
Michieru  [作者] 2024 年 6 月 26 日 上午 12:44 
@Cretz
Colony manager currently isn't updated for 1.5, so I can't update this mod.
Cretz 2024 年 6 月 9 日 下午 12:33 
1.5?
Mad Wack 2022 年 11 月 3 日 上午 6:00 
this looks great, thank you for saving my stockpiles from an endless tide of feesh
Greysuki 2022 年 10 月 24 日 下午 9:11 
Update?
Duke Flapjack 2021 年 8 月 13 日 下午 1:39 
Yay it works now! Great! I was rather missing this mod.
Duke Flapjack 2021 年 8 月 11 日 上午 3:43 
Well, I've got all the dependencies and for testing I'm loading the mod absolutely last. No tab. Getting this in the log:

ReflectionTypeLoadException getting types in assembly FishingAutomation: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0
Michieru  [作者] 2021 年 8 月 11 日 上午 2:16 
@Duke Flapjack
It does work. Check mod dependencies and load order.
Duke Flapjack 2021 年 8 月 10 日 下午 6:49 
It doesn't work at all in my 1.3 game, sadly. There's no tab.
Michieru  [作者] 2021 年 7 月 31 日 下午 6:03 
@The Holy House of Bulgogi
I am playing with this mod right now and it causes no problems for me. Do you have an error log for me to look into?
Mistwood 2021 年 7 月 31 日 下午 3:02 
So i tried using this mod on 1.3 since colony managers been updated but it made it so i couldnt use colony manager at all :( Hoping it gets updated soon! (no pressure though)
FallinDred 2021 年 7 月 29 日 上午 9:41 
oh cool!!! this is a useful mod.
Michieru  [作者] 2021 年 7 月 29 日 上午 4:16 
@FallinDred
I haven't tested it yet, because Colony Manager wasn't working with 1.3.
Now that Colony Manager has been updated I will update this mod soon, probably this weekend.
FallinDred 2021 年 7 月 28 日 下午 9:13 
does this still work in 1.3?
selest19 2021 年 4 月 27 日 下午 12:34 
there is its called complex jobs
Seripa 2021 年 3 月 16 日 下午 11:45 
I don't understand how this works since there's a complete lack of control on fishing anyway, they fish when they feel like it as much as they feel like unless you get a mod that allows you to set a priority or disable fishing in a spot..
Michieru  [作者] 2020 年 12 月 4 日 上午 6:46 
@Dakkapow
Yes.
Dakkapow 2020 年 12 月 4 日 上午 6:33 
Can this be added to an existing save?
Michieru  [作者] 2020 年 11 月 5 日 上午 10:13 
@Sir Humphrey Appleby
I'm playing with more than 300 mods myself and haven't seen any problems with colony manager's stockpile discovery. Keep us posted if you find out what causes your issues.
Shrimpfried 2020 年 10 月 28 日 下午 7:27 
Agree with @dakon
TracerFoxTEK 2020 年 10 月 28 日 下午 7:14 
Oh wow, an addon for Colony Manager! Now if only we had a way to export and import orders between saves.
Dakon 2020 年 10 月 28 日 上午 9:07 
When I saw that title I was hoping for a fishing trap (something like bee hives form VFE-Vikings, but for fish).
I guess I will have to wait for that for a while longer.
However, great mod otherwise. Thanks!
Garvony 2020 年 10 月 25 日 上午 8:41 
@venusgate you can change small medium or large catch and the time it takes to do the fishing action. so with some testing you can essentially change the yield by catching bigger or smaller fish in more or less time.
Michieru  [作者] 2020 年 10 月 25 日 上午 2:17 
Sorry, double checked it, and no, you can't. You can only change the time needed, but not the yield.
Michieru  [作者] 2020 年 10 月 25 日 上午 1:50 
@Venusgate
You actually can change that in VFE settings as far as I remember.
beetlecat 2020 年 10 月 24 日 下午 5:27 
Superb! :D
Venusgate 2020 年 10 月 24 日 下午 2:36 
Not that this is within the scope of this mod, but something i really wish was changed was reduce the fishing cycle, so if instead of 3 minutes to catch 0.6 nutrients of fish, make it 1 minute to catch 0.2 nutrients of fish, so a fishing job that starts at 9 pm doesnt go into 3AM the next day.

In any case, nice job.
Avericat 2020 年 10 月 24 日 上午 6:43 
Very nice, thanks.
Wi-Fi Mero 2020 年 10 月 24 日 上午 5:43 
Nice!