Sid Meier's Civilization V

Sid Meier's Civilization V

Improved Lighthouse
23 条留言
thecrazyscotsman  [作者] 2015 年 1 月 2 日 上午 4:28 
Please only use one version of the mod - they would conflict with each other.
dlk441 2015 年 1 月 1 日 上午 3:59 
This mod shows up in my mods twice. V.1 & V2 ? Are they independent of one another/ Or should I disable V.1 ? I have a conflict leading to a suddenly blank screen and am trying to find it...please advise and Thanks.
Maxnwil 2014 年 9 月 29 日 下午 4:20 
Ah. I'm sure I would have noticed if I ever built inland cities XD
thecrazyscotsman  [作者] 2014 年 9 月 29 日 下午 4:11 
@Snaxnwil - No...the yield changes always worked - the fact that the lua file was correctly loaded simply meant that you could build the lighthouse wherever you wanted (coast/lake proximity didn't matter).
Maxnwil 2014 年 9 月 29 日 上午 7:29 
Does that mean that the mod wasn't ever actually on?
thecrazyscotsman  [作者] 2014 年 9 月 29 日 上午 5:21 
One of those do have to happen - it was an error. An updated version has been uploaded.
Hugh 2014 年 9 月 24 日 下午 7:27 
I was looking through the .modinfo and the .lua file isn't being imported or called in EntryPoints or OnModActivated. I thought one of these had to happen in order for a lua file to work, can you explain?
Xenzen 2014 年 9 月 9 日 下午 3:56 
You should fix the problem where you can build lighthouses in inland cities
UnStashable 2014 年 3 月 5 日 上午 5:35 
Yeah I too can build a lighthouse in my super landlocked desert Petra City. No coast/lake tiles but it is by a river. Again not a huge deal but since its a a desert city I found it amsuing.
_Georgie_ 2014 年 2 月 20 日 下午 2:42 
Same here. I don't really mind, I just ignore it unless the city is near a sea or lake.
Screenmonkey 2014 年 2 月 20 日 上午 7:05 
I am having the same issue with the Lighthouse and landlocked cities. I am not within 2 tiles of any coast/lake/sea. Completely landlocked. but it is giving me the option to build them.
Blade 2014 年 2 月 20 日 上午 3:37 
Thank you, mate, great job.
thecrazyscotsman  [作者] 2014 年 2 月 19 日 下午 5:08 
@gp8456 - do you have coast or ocean within 2 tiles? The included lua file actually is supposed to allow you to build within 2 tiles of a coast.

@viktor - I believe you're referring to farms, which receive food bonuses from Fertilization and Civil Service. Lake tiles don't receive bonuses from those technologies. This will not effect farms, just the lake tile itself.
EaterNuts 2014 年 2 月 19 日 上午 8:51 
Its a good mod but wont it be to OP if it even gives 1 extra food for evry lake tile? A lake tile with fertalization and civil servis will already grant 4 food and with this you whould bost it to 5. But i like that the coust tiles will grant an extra food.
_Georgie_ 2014 年 2 月 18 日 下午 3:16 
Has anyone else had a lighthouse available to be built in a landlocked city?
QuesoNova 2014 年 2 月 16 日 下午 7:54 
no i don't have bnw
thecrazyscotsman  [作者] 2014 年 2 月 16 日 下午 7:49 
Huh...do you have both G+K and BNW? As long as you have BNW, it should work with any of the other DLC as well. Anyhow, I'm glad it worked for you!
QuesoNova 2014 年 2 月 16 日 下午 7:40 
well it stilled worked
thecrazyscotsman  [作者] 2014 年 2 月 16 日 下午 5:02 
@pizarrofamily2010 and Snake - that is correct. This is only compatible with BNW. Sorry :/
Snake 2014 年 2 月 15 日 上午 7:37 
I tried this with G&K. It did not work. Lake Victoria references mess it up.
QuesoNova 2014 年 2 月 14 日 下午 6:44 
is it compatible with g+k
thecrazyscotsman  [作者] 2014 年 2 月 13 日 上午 10:09 
Do your other mods modify any lua scripting? Have you tried loading this one last?

If all else fails, just delete the lua file in the mod folder. It will prevent you from being able to build the Lighthouse next to freshwater instead of just Coastal tiles, but the yield changes will still be good.
BigSchu 2014 年 2 月 13 日 上午 7:35 
Enabling this mod somehow ruins all my other mods. As soon as I disabled this one, they all started working again.