武装突袭3

武装突袭3

Template: Task Layout
16 条留言
MoxoPixel 2022 年 5 月 3 日 上午 9:46 
Tasks a lot!
Floppy401 2022 年 3 月 12 日 下午 12:44 
Now THIS is sexy
Roseru 2022 年 2 月 15 日 上午 12:23 
Tanks a lot man!
j4ck-sh 2021 年 2 月 9 日 上午 1:39 
absolute angel <3
Kelly's Heroes DVD BluRay 2020 年 10 月 27 日 下午 11:06 
i just want you to know that you are a gift from god himself
ASRock_Meister 2020 年 10 月 27 日 下午 12:16 
nice
Alohacajun 2020 年 10 月 27 日 上午 8:07 
Awesome, def gonna check this one out. Thanks!
R3vo  [作者] 2020 年 10 月 26 日 上午 10:14 
No, it's all vanilla =)
Alohacajun 2020 年 10 月 26 日 上午 7:37 
This will not generate dependencies, correct?
Buck 2020 年 10 月 25 日 上午 12:53 
@Lyra Hamstrings The only scripting you would need for this are the conditions of activation, completion or failure. Nothing else, below real basic non legit example

activation -> player1 interact box1
completion -> player1 kills enemy1
failure -> player1 dies

Some real basic ♥♥♥♥. The task modules themselves should have some options in them.
Lyra Hamstrings 2020 年 10 月 24 日 下午 11:01 
Is there any additional scripting required for this, or is it basically just drag-and-drop? Will it automatically distinguish between a task's failure and success conditions?
TheRealThing08 2020 年 10 月 24 日 下午 8:16 
Thank you, this is super helpful for ♥♥♥♥♥♥♥ like myself. Please make more like this!
[Black_Hawk_BG]_->_<-_X-Ray 2020 年 10 月 24 日 上午 9:16 
That's so easy, I've done it thousand of times... and it makes me happy, when I see it, but it's also very useful to the new community members, so, thank you! :)
KillJUMPER313 2020 年 10 月 24 日 上午 12:30 
hmmm yes...very good
Vito Scaletta 2020 年 10 月 23 日 下午 10:11 
HMM
ok
Exocet 2020 年 10 月 23 日 下午 8:16 
The kind of compositions we need :steamhappy: