Crusader Kings III

Crusader Kings III

More Holding Graphics
864 条留言
Scratchmen  [作者] 10 月 4 日 上午 8:28 
@Casual Killroy Because MHG and CFP modify some shared files, you need a compatch between the two mods. You have to put it after the mods in the loading order.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2764329234
Casual Killroy 10 月 3 日 下午 6:42 
No whats that?
Scratchmen  [作者] 10 月 3 日 上午 12:47 
@Casual Killroy Did you use the compatch for CFP?
Casual Killroy 10 月 2 日 下午 9:48 
Hi, I've encountered a bug with the mod where any kingdom that is formed after the start of the game has the same generic middle eastern throne room despite the location/culture of the character. The only other mods I use are the Community flavor pack, and Medieval Art, and I know it isn't either of those because when I turn your mod off it goes back to normal. This bug has been around for a while now is there any way you can fix it because it really ruins the immersion. Thanks!
outlander7 9 月 30 日 上午 10:24 
<3
Scratchmen  [作者] 9 月 30 日 上午 9:51 
@outlander7 Hmm ... I'll look after it :)
outlander7 9 月 30 日 上午 8:40 
This is a VERY minor thing, but do you think you could release a patch for the new "More East African Clothing Variety" mod by cybrxkhan? I'm using the EPE version and unfortunately the mod overwrites the architecture of most East-African cultures.

No pressure and thank you very much for your work!
Archivist77 9 月 30 日 上午 12:40 
Thanks!

Never hurts to ask xD

Adding you and this to the list for the upcoming database of credit attributed content.
Scratchmen  [作者] 9 月 30 日 上午 12:07 
@vidz99 Thanks for the notice! I forgot to put "yes" for the croatian culture triggers. It's not a big deal, because the fallback graphical option the western one, but I'll fix it :)

@Archivist77 I can't yet imagine how my graphics could be used for EU5, but I give you my permission, good luck :)
Archivist77 9 月 29 日 下午 8:34 
@Scratchmen

Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
vidz99 9 月 29 日 上午 7:03 
I found these errors:

Error: "Unknown trigger type: =, near line: 63" in file: "common/activities/activity_locales/tournament_locales.txt" near line: 77
Error: "Unknown trigger type: =, near line: 91" in file: "common/activities/activity_locales/tournament_locales.txt" near line: 105
Error: "Unknown trigger type: =, near line: 218" in file: "common/activities/activity_locales/tournament_locales.txt" near line: 232
"Unknown trigger type: =, near line: 306" in file: "common/activities/activity_locales/tournament_locales.txt" near line: 320
"Unknown trigger type: =, near line: 455" in file: "common/activities/activity_locales/tournament_locales.txt" near line: 469
"Unknown trigger type: =, near line: 543" in file: "common/activities/activity_locales/tournament_locales.txt" near line: 557
Scratchmen  [作者] 9 月 17 日 下午 12:03 
@everyone MHG is updated for 1.17.1
Scratchmen  [作者] 9 月 14 日 上午 10:10 
@MUTTAKIIN EPE is not updated yet. I'm waiting for them
مُتَّقِينَMUTTAKIIN 9 月 13 日 上午 9:07 
crashes with epe after update
FunGaming44 9 月 10 日 下午 2:41 
Noticed that thanks friend
Scratchmen  [作者] 9 月 10 日 下午 12:54 
@FunGaming44 Already updated it 2 hours ago :)
FunGaming44 9 月 10 日 上午 10:13 
was a hotfix update today in one of the files that is also in this mod the coronations file, can you update it please it fixes a bunch of issues
Scratchmen  [作者] 9 月 9 日 下午 2:02 
@everyone The mod is updated to the latest DLC

@Nikko Foxington Do you use every compatch what you need? Because it seems to me that some culture is not properly defined (like because of a missing compatch for some other mod), so the game automatically replaces the missing culture with the first culture in the ABC, which is the Akan.
Hein Min 9 月 9 日 上午 6:30 
When will update come?
Nikko Foxington 9 月 9 日 上午 3:00 
The King of Rum in Anatolia has an african culture at the 1170 stat date It's definetly not the culture mods etc.
Scratchmen  [作者] 8 月 31 日 上午 2:10 
@上海上单 Because that mod also modify the holding portraits, it's definitely not compatible with MHG
上海上单 8 月 30 日 下午 8:36 
Can compatible with Province Portraits?
Scratchmen  [作者] 8 月 25 日 下午 12:43 
@Arquin Indeed, MHG is not compatible with total conversion mods like Fallen Eagle
Arquin 8 月 25 日 上午 11:16 
I tried running it with Fallen Eagle and half of the map's characters got Akan culture, lol. Will defo save it for vanilla CK3.
Scratchmen  [作者] 8 月 24 日 下午 12:19 
@M4DN3SS Of course it is :)
panbimbo 8 月 15 日 上午 10:38 
it is compatible with medieval arts?
Lord Mark of Grotow 8 月 8 日 上午 7:38 
Damn, the problem is back, even though the mods are the same...
Lord Mark of Grotow 8 月 8 日 上午 5:48 
Yes, I tried disabling mods, it turns out that it conflicts with the name mod, thanks for the advice!
Scratchmen  [作者] 8 月 6 日 下午 1:04 
@Lord Mark of Grotow Doesn't the mod work even if you don't use anything else besides it. Because otherwise there is a compatibility issue with another mod that you are using with MHG.
Lord Mark of Grotow 8 月 6 日 上午 11:44 
Hello, developers, I'm going to ask a possibly stupid question, but why hasn't the appearance of the castles changed, even though there are new pictures? I reinstalled the mods, the problem remains(((
Scratchmen  [作者] 8 月 4 日 下午 12:45 
@Sovreign Thanks :)

@Jaggahog It's hard to tell at first. I recommend testing the mods in the loading order. First just the main mod, then the others one by one, plus the compatches.
Jaggahog 8 月 4 日 上午 10:21 
My game keeps on crashing on start up even when it's just the mods excluding the MGH-RICE compatch in the load order activated with no other mods added do you know of any cause for this?
Sovreign 8 月 2 日 下午 12:14 
you @Scratchmen are a Saint
Scratchmen  [作者] 7 月 23 日 上午 9:58 
@The_Original(HUN) Thanks, I'll look after it.

@outlander7 Since the last DLC, the nomad government form messed up my earlier background setup. I'll try to root out that bug somehow.
outlander7 7 月 23 日 上午 8:34 
I noticed that whenever my ruler leads an army and changes location to one with different court backgrounds, my ruler's entire court changes backgrounds as well

I was playing as the Uyghur khan and led my armies to Tibet. When I clicked on any of my children or courtiers they had visibly Tibetan backgrounds instead of the expected steppe/MENA - style backgrounds)

I really love your mod but is there a way to fix this issue?

@Ġedryht of Wōden—thank you for the interesting facts by the way <3
The_Original(HUN) 7 月 12 日 上午 6:21 
Since you limited the turkish_medi illustrations to the mediterranean region, the turkmen culture doesn't have character view background when outside the region:
intgame.txt

primary_title.tier >= tier_empire
has_graphical_mediterranean_region_trigger = yes
OR = {
location.culture ?= { has_building_gfx = steppe_building_gfx }
location.culture ?= { has_building_gfx = turkish_building_gfx }
}

also the
reference = "event_scenes/turkish_medi_empire.dds" line
should be
reference = "character_view/turkish_medi_empire.dds"
Scratchmen  [作者] 6 月 29 日 上午 7:11 
@kmcreamm Did you start a new game or did you try MHG with an existing save file? Because MHG only works properly with a new game. If that's not the case, I suspect some compatibility issu with other mods. Something is probably messing with the files in the \common\culture\cultures or in the \common\buildings folder. I suggest you check your other mods. If one of them also modify these folders, then that mod is likely the culprit.
kmcreamm 6 月 28 日 下午 4:58 
Hello! Amazing mod , great job
I'm experiencing a visual bug where many of the Iberian and Eastern Roman castle holdings are using the Frankish Castle graphic art. Anybody experienced that before?
Ġedryht of Wōden 6 月 26 日 上午 5:27 
@outlander7
That's the opposite of what you're looking for though. The Anglo-Saxons used Borough & Motte & Bailey systems. They built unique looking hillforts effectively.
The Norse had extremely similar architecture to the Anglo-Saxons to begin with. The Anglo-Saxons were not particularly more sophisticated than the Norse (infact the Anglo-Saxons were the first wave of "Vikings" to hit Britain). The boat at Sutton Hoo (probably used by King Raedwald of East Anglia) before the Viking era looked a lot like a Viking longship, notably with a timber roof instead of a sail.
The Anglo-Saxons would also reuse Roman castrums.
The Norse did have castles after the 11th century. The Anglo-Saxons likely would've too if not for the Normans.
If anything, we need a mod that makes the West Germanic cultures look less generically Western European & with more crossover with the Norse. Or at least a mod that addresses why early medieval Western Europeans wear skintight pants from the later middle ages.
Scratchmen  [作者] 6 月 21 日 上午 7:10 
@outlander7 Thank you! And yes, you are right, currently sadly there's no way to divide holding graphics between tech eras
outlander7 6 月 21 日 上午 4:16 
Have you considered giving Anglo-Saxons standard feudal/castle backgrounds? The current ones work great in 867, but they feel a little jarring in 1066 when even Scandinavians have more fanciful stone backgrounds.

I'm assuming there's no way to divide backgrounds between tech eras

P.S. Your mod is incredibly pleasant
Crown Prince 6 月 18 日 下午 3:14 
I keep getting a crash in 1166 and it could be one of many mods or incompatibilities that is causing it. I just wondered with it being slightly out of date if anyone else is experience a crash. It's frustration because it's working fine, and then hours and hours into a campaign it suddenly starts crashing desktop. Error log makes absolutely no sense to me.
󠀡󠀡 6 月 18 日 上午 4:38 
thanks for the
Ġedryht of Wōden 6 月 17 日 上午 6:15 
@Scratchmen
TFE surprises me with what it does work with sometimes.
I'm testing so many mods that I still don't know if it works or not. I'll say if there's anything wrong.
Elvenpath 6 月 16 日 上午 9:55 
@Scratchmen Thanks boss. :)
Scratchmen  [作者] 6 月 16 日 上午 9:16 
@Elvenpath Don't bother about it :) Not all the compatches required updates with every official patch.
Elvenpath 6 月 16 日 上午 8:29 
The mod says it's from 1.16.2.1. and some of the com patches say the same or from 1.16.2. I assume it's not gonna cause issues, seeing as it's all from the latest major patch?
皮洛士科穆宁 6 月 14 日 上午 7:54 
@Scratchmen thank you for your answer
Scratchmen  [作者] 6 月 14 日 上午 2:51 
@Ġedryht of Wōden I've never tried, but I don't think so.
Ġedryht of Wōden 6 月 14 日 上午 2:06 
Is this The Fallen Eagle compatible?