安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
_object getVariable["dsaDetectable",TRUE,TRUE];
с мутантами тоже не плохо.
I also tried writing the script in the init field of another object and calling it, same issue.
Calling the script in my console works tho.
Any ideas?
PLAYABLE SPOOKS
Wendigos, Vampires, 411s, Snatchers and Rakes can be used as playable units. The commands are as follows:
Attack: FIRE
Grab/throw: THROW
Leap: LEAN RIGHT
Jump up: LEAN LEFT
Night vision: BINOCULARS
Hunt vision: NVGs
Howl: RELOAD
If spooks attempt to use a firearm, they will be instantly killed.
CHANGELOG
v0.18
Added: Option for projectile-based damage
Fixed: Various issues
This works with DMP, I often use the two together in missions.