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PB1 [GPS:0.0.0]
and the script I'll either find a program block named PB1 and run "GPS:0.0.0" or you set the name in the script like timer blocks and PB1 is just the pass for it
Actually, if you change "const bool LCDOutput" to false it disables that part of the code allowing you to not use LCDs.
like
-ant-adress-:PB:Name=text_string
I am searching the way to use Easy Automation 2 over antenna
That script use RUN lcdblockwithcode(CodeBlock)
Most of antenna scripts use single timerblock trigger
https://youtu.be/1CoPBeENH08
I'll make a youtube video explaining how to set it up.
You can set the script up to do something when it receives a specific phrase, think of it as a "password".
When this script receives one of it's passwords it activates the timer block that that password is bound to, the timer block can do whatever you want, turning lights on, opening doors, turning off turrets, or even sending another message through your burst transmitter.
You can get up to 25 full burst transmissions (49864m, almost full burst) out of a fully charged small battery with the script, wow.
I'm unsure whether that could be possible, but hey, try asking some modders.
> "Will the antenna be visible for other players when a message is sent?"
Yes.
> "How long does it take to send a message from point A to B?"
A transmission currently takes 1 second, and once it's transmitted the message is received by all PBs that are connected to that channel instantly, it's just the same old sending function that all scripts with this functionality use.
I see no reason why it wouldn't work with something like that once relays are supported.
That'd honestly be pretty awesome to see, maybe such networks will have a higher likelihood of being built on servers with a hidden system like this.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2261726236
Hope you have fun with it @ARK!
> "If this is not in the script already, a way to put the grid name/ part of name that you want to send a message to would be nice."
The script can't get the grid name from the antenna it sends to before sending, so this is impossible.
> "Does this work with modded antennas with longer range."
If you check in the script you'll see that I've written that the transmission distance can be larger with a modded antenna.
Example: frequency is 1.00a, the grid name is “ship”, it would send it to any grids on the frequency and with the word ship in the grid name.
Not currently, but I'm working with Tavak to set up a parent child system for the network, then such things will become possible and very power efficient!