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I had fun playing the Zombie Estate games on the Xbox 360, I thought of them as being like"Killing Floor if it was an NES game". Thus I had the idea to make this map!
Can you describe the exploit for me? Feel free to send screenshots or a video clip if that helps too. :)
I haven't been able to upload this steam workshop version yet because the upload tool is giving me trouble, but I've posted the map on mod db for the time being: https://www.moddb.com/games/killing-floor-2/addons/kf-zombiehighschool I hope you and your friends will enjoy it!
Also thank you for being willing to revisit this map after so long, and I understand how it is with things taking time away from other things. I've actually been running into that issue a lot myself, lately.
One of the other players did comment on how there didn't seem to be many ammo spawns for how big this map is, and I have to agree: more ammo spawns would be nice. Not entirely sure how ammo spawning works in KF2. Is it a chance per spawn point or is it factored over the entire map, for example? If more spawn points means more ammo/weapons overall, I feel like that would be the best way to do it.
It's also worth noting that I don't usually give feedback on maps (especially balance-wise), but I feel like if the door thing were fixed, this map would be quite good (even with the SYG zone's drunk border).
As for the stand your ground zone, I tried fixing it many times, but I'm afraid to mess with it...I had a lot of trouble getting it to work at all. I even had my map stop working when I tried adding more than one to it. I do feel bad that it looks so messed up in-game, though, so maybe I should see if any new tutorials for making them have come out since I last worked on this map.
Just thought I should mention these things, in case you'd like to fix them.
I also found one zed that got under the map and another that got stuck on the outside roof at a drop down.
Other than those problems, I like the layout and feel of the map.