武装突袭3

武装突袭3

BettIR (Legacy v0.2.1)
473 条留言
Somedudechen 10 月 2 日 下午 1:08 
@FILISTIN He's working on it, bro just has a stupid car that keeps breaking down and taking all his attention away from it. Patience.
FILISTIN 9 月 28 日 下午 3:21 
5 years since last update. yup, mod's dead as hell
Redzitus 6 月 29 日 上午 9:25 
where. new. version.. pls.
󠀡󠀡 4 月 9 日 上午 9:57 
hey my night vision keep flickering when it on defaut green color.. anyone know how
maniac 4 月 9 日 上午 1:03 
@Falco[Ger] reading isn't hard pal

"A link to its Steam Workshop page will be here once it gets released."
Falco[Ger] 3 月 24 日 下午 1:00 
@Vestarr
It says this is a legacy version. where is the newest version? could you add a link to the description?
KaseyIke 1 月 3 日 上午 1:05 
@Vestarr is there an ETA on a new version of BettIR
LezRowl 2024 年 12 月 26 日 上午 8:18 
what is the new version?
Vestarr  [作者] 2024 年 9 月 30 日 下午 2:01 
There's a fix on the workshop for the ACE incompatibility issue:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3330479999
-SLIM- 2024 年 9 月 17 日 下午 5:09 
is a different equivalent mod available with more active development?
natori_san 2024 年 9 月 10 日 上午 12:55 
@Vestarr We realy need this fix or a new version. Hope you are working on it.
Nightwolf2112 2024 年 8 月 7 日 上午 10:52 
how do i update the config so that i can use integrated night vision helmets like the Viper?
_mickey_ 2024 年 5 月 19 日 下午 4:00 
@Vestarr Hey bro where are you? I supported your tickets on the feedback forum. Last message from February 2. We are waiting for your updates. Some NVG models ( for example White Phosphor NVGs - "ACE_NVGoggles_WP" ) from ACE3 do not work.

Let know about you!
76561198192726397 2024 年 5 月 2 日 上午 7:18 
hope that you get around to fixing it soon
2024 年 3 月 21 日 下午 8:05 
"repack it for your server's mod - yes, you can, I couldn't care less."

Keeping Arma alive with that mentality, thanks for making this ! :steamthumbsup:
Vestarr  [作者] 2024 年 2 月 2 日 上午 1:32 
A recap for everyone who reported recently: I'm aware that BettIR is currenty not functioning. I'll be posting a fix/update soon, just need my calendar to clear out.
Vestarr  [作者] 2024 年 1 月 23 日 上午 1:52 
If you want to, you can comment on the ticket in the feedback tracker to bring it up to their attention. I can't paste links here but the ID is T175507 (also T168103 for the original report by someone else)
Vestarr  [作者] 2024 年 1 月 23 日 上午 1:43 
@[+| CL rautamiekka Not even 2.16, the recent updates don't contain the bugfix I requested sadly
[+| CL rautamiekka 2024 年 1 月 21 日 上午 10:21 
@Vestarr

Not even in the upcoming 2.16 that ACE3 already started supporting ? Personally haven't been on the BI tracker to know anything, though.
Vestarr  [作者] 2024 年 1 月 20 日 下午 12:06 
@DubSize mod isn't dead, there's an update pending which is nearly done but needs some rework still. I halted the work on it because I was hoping that there will be an update for Arma 3 which will fix a bug which really overcomplicates my solution, but since there isn't, I'll get back to it soon.
DubSize 2024 年 1 月 13 日 下午 4:33 
All lights out guys, it turns out it turns on and off -__-

I wish I could have indicated this in the mod description.
DubSize 2024 年 1 月 13 日 下午 4:01 
Perhaps I did the right analytics and realized that the mod is dead, ACE has been updated and its night vision devices do not support this mod, just like other modifications to the night vision devices. It's a shame, we're waiting for a possible update.
DubSize 2024 年 1 月 13 日 下午 3:59 
@Vestarr
For some reason the laser illumination of my night vision devices does not work. I tried everything possible, but it doesn’t work, plus there is still no such darkening effect in the far corners of the room as in the screenshots, please help!
_mickey_ 2023 年 12 月 12 日 下午 2:18 
@Vestarr Hi! Unfortunately today, your mod does not work with some ACE3 NVG versions ( for example White Phosphor NVGs - "ACE_NVGoggles_WP" ) The backlight does not work, while everything works with the main ACE3 NVG versions. Is there a chance that you will update your mod?
^NO MOUSE^ 2023 年 11 月 23 日 下午 7:53 
IS there anyway to rebind the illuminator to an unbound key??
Emu 2023 年 10 月 31 日 上午 4:25 
illuminators dont seem to work after the recent ace update
Nightwolf2112 2023 年 10 月 22 日 下午 4:33 
really do appreciate it mate, i have it working ingame and with the apricot nvg change, it looks really good.

without IR: {链接已删除}
with IR: {链接已删除}
Nightwolf2112 2023 年 10 月 22 日 下午 3:39 
brilliant. I don't have any intention to do weapons currently as the weapons don't have that compatibility.

I definitely prefer to use your stuff to just using the OPTRE ODST huds since it has Low Light mode and that's just kills the effect i'm trying to go for.

but thanks to you i can have a much better option XD
Vestarr  [作者] 2023 年 10 月 22 日 下午 2:16 
@Nightwolf2112 go ahead, Ive got plenty of work on the next update. I'll see if I can keep the nightvision illuminator goggles API backwards-compatible, but the weapon attachment API is going to change drastically.

Also, I noticed there's one thing missing in the code I posted. Your nods need to be inside of a BettIR_Config > CompatibleNightvisionGoggles class. Which means:
class BettIR_Config
{
class CompatibleNightvisionGoggles
{
class JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};
};
Nightwolf2112 2023 年 10 月 22 日 下午 2:03 
Ahhh okay, good to know.

yeah i didn't want to throw extra fluff to it since it's just there for example purposes. XD

much appreciated.

since you're going to make a change to this. should I hold off on doing the config or will making a compat not affect it?
Vestarr  [作者] 2023 年 10 月 22 日 下午 2:00 
@Nightwolf2112 Well, yeah, kinda. Assuming you shortened the CfgWeapons part to not bloat the comment with the unrelated code for your nightvision. But yes, the BettIR config should be outside of CfgWeapons just as you did. It's structured this way so that it can come with compatibility for many mods out of the box without having to add extra compatibility mods. Although, that's going to change soon.
Nightwolf2112 2023 年 10 月 22 日 下午 1:55 
ah okay, so for my sanity it should be like so.

class Cfgweapons
{
class JLTS_CloneNVG : class NVG_goggles
};

class BettIR_Config
{
class JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};
Vestarr  [作者] 2023 年 10 月 22 日 下午 1:52 
@Nightwolf2112 Hi, absolutely not, the BettIR_Config class is global, shouldn't be in the CfgWeapons at all. You still have to define your nvg's in CfgWeapons, but to add BettIR compat, just at the end of the file add:

class BettIR_Config
{
class JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};

That should do it. Just make sure the class is called the same as in your CfgWeapons :)
Nightwolf2112 2023 年 10 月 19 日 下午 11:49 
Evening Mate, quick reference check. I'm working to create a compat mod for JLTS nvgs. In my config, I need to structure it as followed?

class Cfgweapons
{
class BettIR_Config
{
class JLTS_CloneNVG
{
class BetterIR_JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};
};
};
xPooRLoCKerBoYx™ 2023 年 10 月 19 日 下午 7:33 
@j-Money @vestarr if you go to the Original Ace Mod, at the bottom it shows the no medical addon.. lol
J-Money 2023 年 10 月 19 日 上午 11:21 
What I do to disable ACE medical is run an off-shoot of it, it's called "ACE Murr" on the workshop. it removes the med system.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2643283469

When you run mods that are dependant on ACE, it will show a broken red chain in the mod- launcher, but it all works.
Vestarr  [作者] 2023 年 10 月 19 日 上午 11:08 
@xPooRLoCKerBoYx™ sadly no clue, but it's most likely in the addon options.
xPooRLoCKerBoYx™ 2023 年 10 月 18 日 下午 8:43 
@vestarr, I mainly just want to remove the medical system. Do you know how i go about that? Btw i love your mod!
Vestarr  [作者] 2023 年 10 月 18 日 上午 12:58 
@J-Money partially yes. It adds IR illuminators to exisitng weapon attachment combos and to the nightvision goggles. Doesn't add visible laser pointers and custom laser options FOR NOW. It's in the works and it's coming in the next update.
The mod you're looking for is most likely ITN (Illuminate The Night) which was the first to introduce these additional options.
J-Money 2023 年 10 月 17 日 下午 5:25 
is this the mod that ads the IR/flashlight combos with a bunch of different light laser options and the visible laser pointer?
Vestarr  [作者] 2023 年 10 月 16 日 下午 1:24 
@xPooRLoCKerBoYx™ honestly ACE brings so much value into the game, it's worth it. Also, you can disable some of the modules if you don't like them. But it really improves the immersion and realism of the game.
xPooRLoCKerBoYx™ 2023 年 10 月 16 日 下午 1:23 
@Vestarr Dang! I think ACE is so cool but i dont like running it on my games. But i really want the better NVG overlays lol Thanks!
Vestarr  [作者] 2023 年 10 月 16 日 下午 1:19 
@xPooRLoCKerBoYx™ I believe it's just ACE indeed
xPooRLoCKerBoYx™ 2023 年 10 月 16 日 上午 8:48 
What mod is being used to make the Goggle Overlay look like that? Is that ACE? or a different mod? i dont use ace.
Vestarr  [作者] 2023 年 10 月 10 日 上午 3:10 
@Bendy it depends on the device, but many common vanilla and modded NVGs and IR laser devices are supported (look for compatibility mods on the Steam Workshop)
Bendy 2023 年 9 月 22 日 下午 6:39 
is it just a normal laser used for night ops? or is there a special IR light attachment?
Bendy 2023 年 9 月 21 日 上午 9:56 
can't figure out how to use this, do I just use the vanilla NVG and it automatically works? or do I need an IR light of some kind?
Vestarr  [作者] 2023 年 9 月 10 日 上午 2:11 
@Wetzer it should be run on the server too, only because of the light sources that are generated. But it should also run clientside only if your server allows
Wetzer 2023 年 9 月 9 日 上午 6:27 
Hi, one question: Is this a server side mod or have it installed on clients, too? Thx in advance
Система бедности? 2023 年 8 月 27 日 上午 8:20 
How to make the flashlight and laser glow?