安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
"A link to its Steam Workshop page will be here once it gets released."
It says this is a legacy version. where is the newest version? could you add a link to the description?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3330479999
Let know about you!
Keeping Arma alive with that mentality, thanks for making this !
Not even in the upcoming 2.16 that ACE3 already started supporting ? Personally haven't been on the BI tracker to know anything, though.
I wish I could have indicated this in the mod description.
For some reason the laser illumination of my night vision devices does not work. I tried everything possible, but it doesn’t work, plus there is still no such darkening effect in the far corners of the room as in the screenshots, please help!
without IR: {链接已删除}https://gyazo.com/6832aed48adbc0c207cd3013792c97ca
with IR: {链接已删除}https://gyazo.com/bb9e9e0260b5d00f52bf0ef2567a4696
I definitely prefer to use your stuff to just using the OPTRE ODST huds since it has Low Light mode and that's just kills the effect i'm trying to go for.
but thanks to you i can have a much better option XD
Also, I noticed there's one thing missing in the code I posted. Your nods need to be inside of a BettIR_Config > CompatibleNightvisionGoggles class. Which means:
class BettIR_Config
{
class CompatibleNightvisionGoggles
{
class JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};
};
yeah i didn't want to throw extra fluff to it since it's just there for example purposes. XD
much appreciated.
since you're going to make a change to this. should I hold off on doing the config or will making a compat not affect it?
class Cfgweapons
{
class JLTS_CloneNVG : class NVG_goggles
};
class BettIR_Config
{
class JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};
class BettIR_Config
{
class JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};
That should do it. Just make sure the class is called the same as in your CfgWeapons :)
class Cfgweapons
{
class BettIR_Config
{
class JLTS_CloneNVG
{
class BetterIR_JLTS_CloneNVG
{
offset[] = {0.1, 0.15,0.3};
};
};
};
};
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2643283469
When you run mods that are dependant on ACE, it will show a broken red chain in the mod- launcher, but it all works.
The mod you're looking for is most likely ITN (Illuminate The Night) which was the first to introduce these additional options.