Distance
spike o' ball
2 条留言
Hotride 2020 年 10 月 16 日 上午 2:56 
Also that killgrid at the bottom part of the finish line feels unnecessary. It would have been nice to put the finish geometry where you can actually finish :/
Hotride 2020 年 10 月 16 日 上午 2:46 
Too many moving objects after the vertical platform, I felt; I couldn't keep track of all of them. There is a gap but it takes experimentation (and going fast) to see it. The balls also clip through some parts of the platforms and through the hinges at the middle... this is fine but also not very intuitive. I do like how relaxed the diamond medal time is though.