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报告翻译问题






很难想象,这是2014年的地图。超棒的关卡设计,有趣的交互,还原官方漫画剧情并且有自制语音和字母(有中文翻译),救援关的收集氧气管设计的也非常优秀,细节处理很到位,全程也没有BUG。除了有些地方有点窄(有时候还得接尸潮),且大多数在室内战,但难度却感觉是恰到好处。总之,这是一张很优秀的老图,虽然可能会因为地图大量自制内容导致闪退,但考虑到制作年代久远就以有如此质量,我认为给满分完全不为过
在对面最高处很像安全屋的房间里,四个人一起站到房间里,地板会塌陷下去,掉到下面继续走就可以了
Well done, Morloc any anyone else involved.
The only minor issue I encountered was one instance of the bots running up against a wall until I guided them around it.
YouTube link: https://youtu.be/PtbJk-CwUZY
-less arrows
-contrasting light sources to show the way cuz there are a few times where its confusing
-not a fan of unskippable cutscenes
-finale is way too open making it too easy
-too many supplies
-sometimes the bots dont know where they're supposed to go
-most crescendo events are too early, making the pacing weird, variate it each map
-could use optimizations
- Do NOT and NEVER in your life even ponder the idea to add unskippable and uncontrollable cutscenes in L4D2 or any other Valve game as it takes the control away from the player and is kind of long enough to become annoying, especially since the NPC's are way too damn quiet to actually pay attention to
- Bot/A.I.-mapping could certainly improve
- Pathways that digress from the main merit not enough supplies to be worthy of any interest
- Finale is drawn out for way too long and has bugs
- The rest of the campaign, it's good, maybe a little too dark
I have a question.
If I have custom skins for the special infected, will I get an error?
I remember this mod came with its own skins for the special infected.
https://www.youtube.com/live/qxupPAPaGVc
I played this Redemption campaign over a dozen of times. on advanced by myself without bots. and did I get attacked by special infected or pulled through a wall by a smoker the answer is NO and again you clearly have a skill issue. so why don’t you just delete your comments instead.