Sid Meier's Civilization V

Sid Meier's Civilization V

Zolton's Tweaks - Ranged Ironclads
6 条留言
Nesano 2 月 22 日 上午 11:37 
It's the animation. Switching to quick combat circumvents the issue.
Nesano 2 月 22 日 上午 1:11 
It's worse, they literally can't attack. If they do, it'll crash the game.
Nesano 2 月 22 日 上午 12:01 
This unit crashes the game when attacking a barbarian encampment and when you make one of them they don't benefit from +XP from the city.
BlackLight 2024 年 5 月 4 日 下午 8:44 
The Armored Corvette/Ironclad has 50 ranged damage and costs no resources while the Armored Frigate only has 45. This makes the Armored Frigate not very viable.
friend robocat 2021 年 10 月 23 日 上午 4:40 
hey Zolton can you make a mod that works the submarine units into naval melee?
Raptorwolf98 2020 年 10 月 24 日 下午 3:03 
Hey, so I had an idea for a mod similar to these that you make, where Battleships upgrade to Missile Cruisers once you get them, and Missile Cruisers get to shoot beyond line of sight like Battleships do. As it is, your ranged fleet units just kinda become obsolete and then you have to disband them and build cruisers. I feel like a straight upgrade makes way more sense. Love your mods, they help with a lot of confusing decisions on the part of the devs.