XCOM: Chimera Squad

XCOM: Chimera Squad

No Casework Rewards
24 条留言
Juravis  [作者] 2023 年 2 月 20 日 上午 12:38 
I disagree with the excessive part as it does not imbalance the game, only provides you a way to actually control better city problems if you happen to use a Tech Tier 3 in your block (which is already somewhat later game, you don't have T3 Tech until past midgame probably). Also Elerium rewards are the worst of all the rewards.

Your idea is really cool but i am mostly retired from coding unless it's to fix glaring game breaking bugs, sorry. My code is open however and you are free to make a new one and copy the entire thing integrally and change it as you see fit.
KT Chong 2023 年 2 月 19 日 下午 4:21 
With your mod: completing a mission in a Rank-3 Technology district rewards -2 Unrest plus another -2 Unrest by default, for the total of -4 Unrest. So, completing one mission rewards -4 Unrest on a district. That seems excessive.

Here are my suggestions for what each RANK-3 Field Team should reward:

• Finance: +5 Credits income. -1 district Unrest for completing district Situations. (No change)

• Security: +5 Intel income. -2 district Unrest every FRIDAY. (No change)

• Technology: +5 Elerium income. -1 Hidden Target district Unrest on district Missions.

So, for Rank-3 Technology Field Team: Replace the original "+1 Operation Reveal point bonus reward" with "-1 Hidden Target district Unrest", on district Missions.

The "Hidden Target" district is the main purple district for each operation. It is also called the Investigation district or Operation district.
KT Chong 2023 年 2 月 19 日 下午 4:13 
As for purple missions:

Completing a purple mission should reward "-2 Unrest for the Hidden Target district", i.e., the purple district, (instead of "+2 Days Toward Operation Reveal".) That is it. Simple and straightforward. You do not even have to mess with/over-complicate the additional rewards, which should just stay the same.

So, simply replace +1/+2 Operation Reveal point with -1/-2 Unrest for the Hidden Target district. That way, the changes made by your mod would feel balanced, consistent and symmetrical with the rest of the game.
Juravis  [作者] 2023 年 2 月 18 日 下午 9:14 
I am pretty sure it stacks, but I wouldn't bet my mother on it. In all honesty, i devised the bonus to fill up the gap. District rewards are already garbage in my humble opinion and i would not have made them the way they are at the moment. I just worked out as best as i could to remove the base game bonus one which was rendered obsolete with this mod.
Juravis  [作者] 2022 年 7 月 7 日 下午 7:33 
This mod will ease your pain (but not make it disappear completely) if you do all side missions
jasrule26 2022 年 7 月 7 日 下午 12:45 
they are right, i got demolished in sacred coil act 1 lamo, had to go through 3 times to barely win
Juravis  [作者] 2021 年 11 月 20 日 下午 9:48 
Cripplingly was the correct word. You would often be underpowered for future challenges by skipping ahead and basically were penalized for taking purple missions.
Ryusuta 2021 年 11 月 20 日 下午 8:40 
Awesome. That sounds like a lot of fun! The game was cripplingly short when I first played through it, and was looking for ways to expand the game a bit to get more missions out of it.

I'll give this a go next time I play through. Thank you so much!
Juravis  [作者] 2021 年 11 月 20 日 上午 11:30 
That is entirely correct
Ryusuta 2021 年 11 月 20 日 上午 7:59 
So... I could use clarification on what this mod does.

If I'm not mistaken, beating a purple mission advances the day counter by more than one normally, and with this mod, it only advances a day, letting you play more missions before a new purple one is ready. Is that about right?
SPRÆY 2021 年 8 月 16 日 下午 12:59 
yess sorry, my steam was acting up :unpopular:
Juravis  [作者] 2021 年 8 月 16 日 下午 12:56 
My mods arent private
SPRÆY 2021 年 8 月 16 日 上午 9:00 
thanks for the mod! I can´t see your mods since you are set to private, can you share the names? :ghsmile:
Zaku II (Alias WatcherZigzagoon) 2021 年 5 月 1 日 上午 11:30 
I FORGOT I HAD THIS ADDED! NO WONDER I COULDN'T ACCELERATE THE STORY! silly me. X'D
NachoZombie 2021 年 1 月 16 日 下午 9:58 
Cheers, I haven't used a mod since I made Oblivion unplayable.
Juravis  [作者] 2021 年 1 月 16 日 下午 9:15 
I suggest my campaign mods
Juravis  [作者] 2021 年 1 月 16 日 下午 9:15 
Nothing special just toggle it on
NachoZombie 2021 年 1 月 16 日 下午 7:12 
err so how do I get and use this? And any other recommendations for a new player (installing now)
Juravis  [作者] 2020 年 12 月 3 日 上午 10:03 
I have no idea why it would do that. Unsub/resub and launch with regular launcher, pick manage mods, click the top to disable all then click again to reenable all mods.
The Spanish Inquisition 2020 年 12 月 3 日 上午 7:23 
So quick question, I cant seem to add this mod via the mod loader for CS, it appears grayed out and cant be selected, is there a way to fix this, I really want to use this mod.
Juravis  [作者] 2020 年 11 月 12 日 上午 11:24 
Yes but existing missions aren't changed
lolic_lol 2020 年 11 月 12 日 上午 1:57 
Is it safe to install this mod in the middle of a campaign?
Juravis  [作者] 2020 年 11 月 8 日 上午 11:14 
V2.2 - Tech 3 now gives a bonus Unrest on District MISSIONS performed (same as Finance, but not on situations) instead of doing nothing. SEE SCREENSHOT.
Juravis  [作者] 2020 年 11 月 7 日 下午 12:03 
V2.1 - Added Intel reward so Lead Missions are not inferior to regular Missions in rewards (Plasma Grenade VS half credits is not a difficult choice, now its Plasma Grenade vs Half Credits + Full Intel)