Project Zomboid

Project Zomboid

Firearms
2,257 条留言
cristopher 13 小时以前 
spanish please
Gunter Lover 10 月 12 日 下午 12:15 
For those who want to still use this mod without the bugs, someone has reuploaded the mod that fixes the bugs here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3578046654&searchtext=firearms
Average 10 月 12 日 上午 4:30 
5th anniversary of this mod soon
RelaxTheCax 10 月 11 日 下午 8:12 
Mod causes you not to right click to attach a weapon to belt back holster ect due to the latest b42 update
ChildThrower 10 月 10 日 下午 11:56 
Currently breaks mechanics due to build 42.12 code changes. Wouldn't recommend using until the mod author updates.
JackJack 10 月 10 日 下午 8:52 
Please continue to update for B42 :steamsad:
GIRU 10 月 5 日 上午 7:34 
Would be nice for an updated version for latest build ! Thanks for the great mod
juliana1 10 月 4 日 上午 8:45 
Please update for 42.12
TikaTops 10 月 4 日 上午 6:37 
Need udpate for 42.12
Bedro45T 10 月 3 日 下午 3:09 
This mod broke the mechanic system,an error pops up every time i right click on a car part,tested every mod and this one is main culprit,you cant repair or modify any car with this mod enabled
Rubber Flubber 10 月 2 日 下午 4:52 
It's an issue with the repair recipes, TIS changed the formatting of them. I haven't removed my version of the mod yet because this issue persists.
cholgui 10 月 2 日 下午 12:04 
does anyone know how to fix the bug that doesn't let u attach a gun to your holster/back if the condition isn't 10?
Rubber Flubber 10 月 2 日 上午 11:23 
All the weapons you mentioned I believe are vanilla ones aside from the changes this mod makes, so those might work regardless
Rubber Flubber 10 月 2 日 上午 11:22 
Oh sweet, I'll try it out too. I uploaded a fix for the mod, but if it works now I'll remove it.
✬𝒩ℴ𝓀𝒾𝒶✬ 10 月 2 日 上午 9:25 
I can confirm! Firearms now works with the new update. (by itself at least). the advanced trajectory mod is still non functional. I only tested three guns, the m9, a sawn off mossburg, and the m4. All worked without much issue, the m4 audio is slightly broken. Ill comment again if more serious issues arise, but as of now the mod works again.
✬𝒩ℴ𝓀𝒾𝒶✬ 10 月 2 日 上午 9:04 
Perhaps the new update to the unstable branch fixed the issues, time to check.
Shaggy 10 月 2 日 上午 2:33 
I got this mod without reading the comments so my b, but im still frustrated the mod crashes your game when aiming it literally ruined 10 hours of progress on one character. Welp, cool firearms tho
Sixty 10 月 1 日 下午 10:25 
In Hyzo we TRUST
FURIA DE GH 10 月 1 日 下午 6:22 
game crash when shoot in b42.12.0 :(
Pink Salmon 10 月 1 日 上午 7:34 
Game crashes when i shoot too :C
Powerhouse109 9 月 30 日 下午 1:06 
Mine crashes when I shoot, too
IceCold 9 月 30 日 上午 10:13 
gamee craash when i shoot
kit_ma 9 月 30 日 上午 3:59 
mod is broken rn
Keinori 9 月 29 日 下午 6:23 
Hyzooo, please update to 42.12 :steamsad: using the versions of your mod that include new weapons, when you right-click on an item that can be attached to the belt or back and it is damaged, the game returns an error message and the option to attach it does not appear in these cases.
Squidbilly 9 月 28 日 下午 9:37 
dead mod
Ritualz 9 月 28 日 下午 12:49 
It's the new location damage calculations. Renamed vanilla weapons still work normally (Beretta, Mossberg 500 etc). Shooting zombies in the torso with modded weapons work normally. Once you shoot a zombie in the head or arms/legs with a modded gun, the game freezes. The muzzle flash fixed nothing for me.
Mr.Krabs 9 月 28 日 上午 9:45 
so i added the muzzle flash but still crash after about 6 shots
Coffee 9 月 28 日 上午 5:24 
Yeah game crashes when I shoot :(
Duke 9 月 28 日 上午 5:10 
python hunter crashes the game
GONK DROID 9 月 28 日 上午 4:40 
if you use the Glock17 the game crashes
Rubber Flubber 9 月 28 日 上午 2:07 
@Hiram I'm not sure why that's the case for you, the 9mm suppressor on the Beretta is working fine for me.
leshi49 9 月 28 日 上午 12:57 
@Semidar It didn't work for me either. I added the code after the "IdleAnim" line and it worked.
Hiram 9 月 27 日 下午 11:16 
Another thing that seems not to work : Suppressor, i tried with 9mm beretta, with % of suppressing changed from sandbox settings to 90%. Sound like normal shot and attract all zombies in the area like a normal shot
Shroom Snail 9 月 27 日 下午 3:49 
I wouldn't recommend changing anything or using this mod at all atm as it makes repairs on vehicles impossible causing errors.
Semidar 9 月 27 日 下午 3:35 
I tried with the Glock 17 and the game crashed, I set the parameter MuzzleFlashModelKey = muzzle_flash_handgun,
kleinrocke 9 月 27 日 下午 3:26 
This mod seems to break vehicle mechanics for some reason. If it's the only mod I have installed, the only option on most vehicle components is 'Uninstall'. Even when I add the MuzzleFlashModelKey to all guns.
sito_cab 9 月 27 日 下午 3:16 
When are you planning to update?
Hiram 9 月 27 日 下午 1:44 
i can confirm that now work properly, without crash. I tried rifle, assault rifle and shotguns.
The important part is to be careful and to add the line to every single category weapon inside every each file.
As you said, inside every files there are a lot of weapon. I`ve missed some first time, and after i fixed them all, went smooth.
Bless upon you, may the Z never catch you!
Rubber Flubber 9 月 27 日 下午 12:53 
muzzle_flash_varmint_rifle = lower caliber rifles and lever action rifles
muzzle_flash_revolver = M625
muzzle_flash_revolver_long = Anaconda, Python, M29, etc.
muzzle_flash_revolver_short = M36
muzzle_flash_hunting_rifle = Remington M24, M788, etc.
muzzle_flash_assault_rifle02 = 7.62x51 weapons
muzzle_flash_assault_rifle = AR-type weapons, AKs, SKS, SMGs
muzzle_flash_shotgun_double_barrel = Self explanatory
muzzle_flash_shotgun_sawed_off = Also self explanatory
muzzle_flash_shotgun = Pump-action shotguns
muzzle_flash_handgun = M9/Glock 17/Colt Ace
muzzle_flash_handgun02 = Colt M1911/Delta
muzzle_flash_handgun03 = Desert Eagle
Rubber Flubber 9 月 27 日 下午 12:51 
For reference, here's a snippet from I think the same weapon yours is from.

/***********************Handling***********************/
MuzzleFlashModelKey = muzzle_flash_assault_rifle,
MaxRange = 25,
MinRange = 0.61,
MinAngle = 0.97,
MinSightRange = 2,
MaxSightRange = 10,

It may be that each gun needs the right muzzle model and I got lucky guessing each of mine, so I'll list what I assigned for each gun in my next comment.
Hiram 9 月 27 日 下午 12:42 
@Rubber Flubber @Molto Inutile
I copy paste here the example section of Handling of the Assault Rifle file to see if you find mistakes to correct:

The lines is added as @rubber Flubber recommended under of Handling, using a comma. This is the copy paste (not formatted)

I m posting here to help others too, please correct if you see any mistake, because is not working for me

/***********************Handling***********************/
MuzzleFlashModelKey = muzzle_flash_assault_rifle,
MaxRange = 25,
MinRange = 0.61,
MinAngle = 0.985,
MinSightRange = 2,
MaxSightRange = 10,
MinimumSwingTime = 0.5,
SwingAmountBeforeImpact = 0,
ProjectileCount = 1,
SwingTime = 0.5,
AimingPerkCritModifier = 15,
MaxHitCount = 1,
ToHitModifier = 1.5,
-----
From here go on and on but i can`t use more than 1k characters lenght comment
Hiram 9 月 27 日 下午 12:41 
@rubber flubber.
Thanks for your answer and to @MoltoInutile. (yes, im using FirearmBeta)
I`ve followed your istructions but sadly dind`t work.
ive added the command line to every txt file. I report them here for be more comprehensive:
AssultRifles
Deprecated Compat
Handguns
leverActionRifles
Revolvers
rifles
Shotguns
SMGs
Rubber Flubber 9 月 27 日 上午 11:04 
Yes thank you I forgot to mention that, my comment is about the beta branch
Molto Inutile 9 月 27 日 上午 10:57 
NOTE this is a fix for firearmsBETA, if you want the normal version its this steamapps\workshop\content\108600\2256623447\mods\Firearms\42.0\media\scripts\Items
Rubber Flubber 9 月 27 日 上午 10:11 
Yeah. Here's the ones I added it to: AssaultRifles, Handguns, LeverActionRifles, Revolvers, Rifles, Shotguns, SMGs, and for good measure I added it to Deprecated_Compat but I'm not sure if that's needed.
Hiram 9 月 27 日 上午 9:43 
@Rubber Flubber
Just to be sure, the lines need to be added only in the files that have as a name a category of weapon , yes? or to add to the txt file like ammo too ?
Rubber Flubber 9 月 27 日 上午 9:29 
@S一朵云飘过S Make sure you're adding a comma at the end of the line, that you're not adding it in a commented out section, and that you've got every gun. There are several in each .txt

I don't believe it matters too much what muzzle flash you choose for each gun type, just that they have one.
PinguBros-Capt´n 9 月 27 日 上午 9:15 
@Rubber Flubber yeah thx :steamthumbsup:
S一朵云飘过S 9 月 27 日 上午 6:15 
I wrote the muzzle light effect based on the brothers below. In order to save time, I wrote the same muzzle light effect. After I fired a few shots, the game crashed. Do I have to write the appropriate light effect? please
MrBean 9 月 27 日 上午 2:14 
I think Hyzo has given up on his Firearm mod