Garry's Mod

Garry's Mod

Proper Clipping
90 条留言
Alotta Dλmage 3 月 25 日 上午 11:05 
Great tool, just wish that the maximum visual clips can be increased without a hard-coded limit
⁑⃣Ⅾ 1 月 12 日 上午 4:00 
ahhh is 4k tool:sleepybs:
Stellaris 2024 年 10 月 26 日 下午 5:16 
Hello- i've found that the most recent version of the mod is relatively unstable compared to the last version. Do you happen to have a copy of the older version you could upload somewhere i could use instead?
Kusy1000 2024 年 6 月 30 日 上午 2:34 
[Proper Clipping] lua/autorun/server/proper_clipping.lua:183: attempt to index field 'norm' (a nil value)
1. unknown - lua/autorun/server/proper_clipping.lua:183

Timer Failed! [Entity [240][prop_physics]_proper_clipping][@lua/autorun/server/proper_clipping.lua (line 173)]

[Visual Clip 2019] Warning! A net message (proper_clipping) is already started! Discarding in favor of the new message! (VisualClip_newclip)
1. SendPropClip - lua/autorun/server/sv_clipping.lua:40
2. unknown - lua/autorun/server/sv_clipping.lua:18
генерал пердун 2024 年 3 月 29 日 下午 2:20 
lua/autorun/proper_clipping.lua:166: attempt to index local 'con' (a nil value)
Ruski257 2024 年 1 月 15 日 下午 3:35 
really wish its more than 6 clips.
Psyden 2024 年 1 月 12 日 下午 4:29 
hey there, i found a sort of issue, if you have gmod running for long enough, clips start being really lowering your fps (from 200 down to 30-18), and i find myself having to set proper_clipping_max_visual to 0 to keep fps

i can tell it's the clipping because the fps only go that low when looking at my vehicle/creation, and when setting the clips limit to 0 it's all back to normal

no clue if you could have some sort of memory leak, since it does only happen after a long enough time in the map
Nakkitsunami 2023 年 11 月 26 日 下午 3:36 
ok why is sent_prop2mesh_legacy not in the whitelist by default
ramayo 2023 年 11 月 25 日 下午 3:44 
The addon seems to freak out at times with Primitive props
I clipped a custom cylinder, saved it with adv. dupe 2, then after pasting it the clips seem to pop in faster than the Primitive's generation and it ends up more visually clipped than what it should be
dhkatz 2023 年 10 月 31 日 下午 3:46 
Not possible to increase the max clips. It's an engine limit. Only 2 clips on Linux/MacOS and 6 on Windows.
Nakkitsunami 2023 年 10 月 19 日 下午 8:45 
the maxium clips needs to be increased from 6 by a lot...
Renaissantz 2023 年 9 月 18 日 下午 11:06 
@Ozkobon yes, im having the same issue. Have you found a workaround to it?
Hatsune Miku 2023 年 7 月 7 日 上午 10:18 
"lua/autorun/proper_clipping.lua:166: attempt to index local 'con' (a nil value)" Occurs upon pasting my vehicle when it has wire weld/constraint latches from the base to the wheels. Almost everything I've made was fine until up to this point.
Makarylli 2023 年 3 月 10 日 上午 10:57 
Copy and paste not working
IHateFOBMissions 2023 年 3 月 5 日 上午 4:07 
how do i get more than 2 clips per prop in linux?
Peanut 2023 年 1 月 30 日 下午 3:09 
@travis scott apology video this works on ragdolls, i have tested this with them thoroughly and i can conclude it indeed, works with ragdolls, so much so i even have several screenshots of this being used with ragdolls as my proof
threeborg 2023 年 1 月 19 日 下午 3:52 
No it doesn't work with ragdolls.
Thecreation1987 2022 年 12 月 3 日 下午 9:31 
dose it work on ragdolls?
cerebral hypoxia 2022 年 12 月 3 日 上午 8:29 
Such bullshit remove my 3 hours of build
Sanders 2022 年 9 月 7 日 下午 3:42 
ya need to make an option so we can do X Y Z manual changing before we clip it. thank you. as this would be helpful as right now as it sites ya cant clip much easy without trial /error
my dearest melpert 2022 年 4 月 12 日 下午 7:17 
i fucking LOVE metal gear rising
Weighted Sensory Kitty 2022 年 1 月 5 日 下午 2:12 
It's source that limits it, and if you're on a linux server its limited to 2
Niterux 2021 年 11 月 16 日 下午 11:21 
Probably source spaghetti code that is out of the addon's author's control
ramayo 2021 年 11 月 16 日 下午 11:17 
Is there a reason clips are limited to just 6?
Niterux 2021 年 9 月 20 日 下午 3:14 
true...
Ragmayor The Fifth 2021 年 9 月 20 日 下午 1:58 
IT even works underwater
Ragmayor The Fifth 2021 年 9 月 20 日 下午 1:56 
Man this is fun
Darmagon 2021 年 8 月 6 日 上午 2:21 
I wonder if its possible to make a damage addon that takes chunks out of unbreakable props now.
Niterux 2021 年 7 月 2 日 上午 5:44 
your computer might be too old
Sanders 2021 年 7 月 2 日 上午 12:37 
@Kieran Vax'ilian like when using another tool that does this only visually causes half the map to go poof
Niterux 2021 年 4 月 3 日 上午 5:34 
Why don't servers use this this is so useful
Kieran Vax'ilian 2021 年 2 月 10 日 下午 7:46 
@SANDERS
like, in a bad way, like they're unplayable, or like, in ways where you can just, fuck with the map in ways that you really shouldn't be able to? former? latter? something else?
Sanders 2021 年 2 月 10 日 下午 5:03 
this legit breaks fucking maps
Kieran Vax'ilian 2021 年 2 月 1 日 下午 2:38 
woah-waait-whaaa... okay uhm... this confuses the heck out of me XD! let me try to understand this:

this changes the physical and visual "collisions" of a model/object? or? I'm confused XD!
Tumble Trash᠌ ⁧⁧ Official 2020 年 12 月 17 日 下午 10:44 
I get this when I spawn in a dupe
[Proper Clipping] lua/autorun/proper_clipping.lua:161: attempt to index local 'constraint' (a nil value)
1. unknown - lua/autorun/proper_clipping.lua:161

Timer Failed! [Simple][@lua/autorun/proper_clipping.lua (line 156)]


None of my constraints are there when I spawn in my build
Tumble Trash᠌ ⁧⁧ Official 2020 年 12 月 16 日 上午 7:42 
whats the difference between this and vis clip?
[Sk$Bh]Trick or treat KID! 2020 年 12 月 15 日 上午 6:50 
I see no difference from the original visual clip in functionality
interrupt basket 2020 年 12 月 2 日 下午 5:12 
pun?
Shogun 2020 年 11 月 29 日 下午 8:19 
lol clarissa thot
Oy vey! 2020 年 11 月 29 日 上午 9:41 
@Ghost can you shut the fuck up about this Clarissa thot NOBODY CARES ABOUT THIS REALLY SHIT COPY PASTA
ุGary 55 2020 年 11 月 29 日 上午 4:37 
Guess I'll die
shadowscion 2020 年 11 月 16 日 上午 5:39 
@BigBoi No, clips decrease performance.
cobalT 2020 年 10 月 29 日 下午 4:12 
this is a chinese scam
JutterBox 2020 年 10 月 25 日 上午 9:07 
@Logal you just dumb thsi is why you can't use.
somefoolouthere 2020 年 10 月 21 日 下午 7:39 
Do the visual clips increase graphics performance? With mat_wireframe 1 I can see that the polygons are cut off just like if you changed the value in r_farz but do the visual clips actually provide any performance boost for a prop's rendering?
orangeKRUSH 2020 年 10 月 21 日 上午 11:38 
oh sorry
i didn't see it
Sevii  [作者] 2020 年 10 月 20 日 下午 11:00 
@Lil'Leto Updated the description to include default values and their range.
@Logan @spooky KRUSHΞR Instructions are all there in the toolinfo and change depending on the toolmode and stage, don't know how I would make it easier to use.
Lil'Leto 2020 年 10 月 20 日 下午 4:57 
Mind if I ask what the default Convars are? Thanks.
Myth0s 2020 年 10 月 20 日 下午 2:14 
not very user friendly, I can't figure out how to use it
orangeKRUSH 2020 年 10 月 20 日 上午 11:12 
this is really confusing to use