全面战争:战锤2

全面战争:战锤2

Land Encounters: Anyndel Reupload [Beta]
141 条留言
Dilemma 4 月 7 日 下午 2:59 
Thx for heads up. Seems kinda cool shame.
Dragon32 2022 年 7 月 15 日 上午 11:22 
Vandy [author] 9 Jan @ 11:03pm
this mod is like three patches out dated, don't use it until it's updated
󠀡 󠀡 2022 年 7 月 15 日 上午 9:40 
still can use?
ravingdragoon 2022 年 5 月 26 日 上午 7:38 
@vandy any chance of an update to this mod? No worries if not, it just sounds really cool.
Undead Hallow Jack 2022 年 4 月 28 日 下午 3:30 
Is this the most updated version or no-one else made updated one?
Batariel 2022 年 1 月 23 日 下午 4:02 
Man this was one of my most fav mods....
srrrg 2022 年 1 月 10 日 上午 7:49 
oh! so sorry...my bad I totally missed that out. thanks for replying :)
Groove Wizard  [作者] 2022 年 1 月 9 日 下午 3:03 
this mod is like three patches out dated, don't use it until it's updated
srrrg 2022 年 1 月 9 日 上午 9:57 
idk of it's really working or not. I used to see way more "battle spots" but now I started a game after like 6 months of not playing and I can't find any...or maybe, but i am not sure if these are the vanilla ones. how can i be sure??? thanks
Oemchen 2022 年 1 月 7 日 上午 8:09 
Any updates yet?
Vantal 2021 年 8 月 15 日 下午 1:38 
Overall this mod is great but I think it may be causing a problem with Wood Elves doing their forestry battles. I go to where the battle is, it'll give me the option of the enemy then it'll just assume I won. Quite annoying as I'd like to fight these battles.

As I said, I'm not sure if this mod is the culprit but it's the only mod I'm using remotely similar to the Wood Elf missions and how they appear.
Anax 2021 年 8 月 9 日 下午 12:08 
can you make it compatible with this mod ? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2340770951 somehow when i run both mods yours doesnt work
PsychoticSoul 2021 年 8 月 7 日 下午 10:02 
This mod is still functional for me as Greybeard prospectors.

And the Ogre camps work too, so whoever was complaining those didnt work must have a mod conflict elsewhere.
Commodus 2021 年 8 月 4 日 上午 8:20 
Works for me, they seem to spawn alot however and this could be a balance issue, 4 appeared near one of my armies near nuln and some of the encounters are just free gold essentially.

ulthuan as well is an area of concern, picking up these and sea treasure just made it easier than it already is, maybe they can be locked out from spawning in ulthuan.
Undead Hallow Jack 2021 年 8 月 3 日 下午 2:33 
instead of updates can you bake us a platter of CrabCakes
Vantal 2021 年 7 月 30 日 下午 1:30 
This mod still works fine, please check before asking the creators for updates, I can only imagine how annoying it can be.
Krakenous 2021 年 7 月 29 日 上午 7:56 
Can confirm still works. Playing as beastmen, encounters are still present and working fine and Ogre Camps are also working perfectly fine too so not sure what mod @Hallvard is using but this doesn't break Ogre Mercs Camps at all. All good :steamthumbsup:
Groove Wizard  [作者] 2021 年 7 月 22 日 上午 3:42 
you don't have to keep asking for an update
Anax 2021 年 7 月 22 日 上午 12:59 
update please
Ryriame 2021 年 7 月 19 日 上午 6:58 
Vandy, will you upgrade this mode? :3

I love it make the game feel unique in a way hehe
ross77 2021 年 7 月 18 日 上午 11:48 
Идея отличная!! Автору уважение! Надо технически доработать.
Groove Wizard  [作者] 2021 年 7 月 16 日 下午 1:04 
So not working, don't use this mod for now there's likely a script break
Hallvard 2021 年 7 月 16 日 下午 12:52 
Working, but seems to conflict with ogre camps, making them not recruitable.
Big Baby Skesus 2021 年 7 月 16 日 上午 7:21 
Working?
Tunch Khan 2021 年 5 月 27 日 下午 12:34 
It works for me and i have 300+ active mods including SFO. It does still grant me reward even if I retreat tho.
=[NK]= Col. Jack O'Neil 2021 年 5 月 26 日 下午 7:04 
This doesn't work with SFO. Nothing happens when you go onto the circl on the land. Sea battles still work fine though.
Arker 2021 年 4 月 29 日 下午 11:10 
when i use this mod it'll be crush after loading the campaign, don't know why
Hans 2021 年 4 月 15 日 上午 6:03 
Yeah got most of the time the same problem
Raziel 2021 年 4 月 15 日 上午 4:55 
I don't know if its because of my mod list, but whenever I start a land encounter, the enemy just runs away and I get money for "winning" the battle lol.. Anyone else experience this?
bruktrukruk 2021 年 4 月 3 日 上午 4:55 
Works for me, the odd encounter doesn't fire a battle but it's running alongside many other mods!
Thanks Vandy.
@Deviant : whats the balance issue?
Tunch Khan 2021 年 4 月 1 日 下午 1:07 
Please update, thank you.
Drender 2021 年 3 月 31 日 上午 11:46 
Update?
Deviant 2021 年 3 月 23 日 下午 7:49 
1) The mod works
2) The idea is good
3) The balance is disgusting
Iraq_Lobster 2021 年 3 月 14 日 上午 1:57 
upd please:steamsad:
Plimbo 2021 年 3 月 10 日 下午 5:45 
I'm having 3 issues with this mod.
1) Rite of Awakening does not trigger the Slaan Mage-Priest magic lore choice dialogue, making it impossible to recruit Slaan Mage-Priests. It works once this mod is removed.
2) If I remove the mod, the game will crash when I save.
3) (known) land encounters do not always trigger.

#1 together with #2 means that my current Lizardmen save is bricked since I cannot recruit Slaan Mage-Priests even if I remove the mod.
DeathBringer 2021 年 3 月 6 日 上午 2:47 
For some reason the mod has stop working
I_Hate_People 2021 年 2 月 18 日 下午 2:02 
doesn't seem to be working :(
Gleen Cross 2021 年 2 月 15 日 下午 2:13 
Can you adapt the "blue light" effect present on the vanilla sea encounters? Or maybe use the quest effects, similar to this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2390612636

It's hard to see the land encounters in the campaign map, a big flashlight on it could help the blind people like me lol
Wambat 2021 年 2 月 13 日 下午 10:40 
Land encounters are not working for me.
Vollhov 2021 年 2 月 13 日 上午 9:22 
It is possible to make so that the Army did not retreat in treasures after the fight because they do not receive awards because of it :(
Pepe Silvia 2021 年 2 月 12 日 上午 10:47 
Has anyone had problems with this mod when playing vampire counts? The encounters trigger but there are no quest rewards. Probs one of my mods but I've been using the same mod list for months now without encountering this problem. Any feedback is appreciated.
linkfire12 2021 年 2 月 12 日 上午 7:14 
In my Drycha campaign the encounters fail to trigger upon travelling to the location.
Hans 2021 年 2 月 10 日 上午 6:11 
Got it, works finde for me with sfo. Just adjuster to more land encounter and everything works finde
Holynevil 2021 年 2 月 9 日 下午 8:23 
same doesnt work, maybe bcz i play SFO? or wood elves?
Johnny 5 2021 年 2 月 9 日 下午 6:39 
The encounters don't trigger for me
Hans 2021 年 2 月 9 日 上午 3:55 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Rustic Clover 2021 年 2 月 4 日 上午 6:08 
@Vigilance
I would love to see Varied Sea Encounters picked up! That and this mod were the perfect companion mods for one of my favorite details about this game.
MayMay 2021 年 1 月 30 日 下午 1:50 
Hi Vandy I was just wondering if you'd be willing to pick up the Varied Sea Encounters mod as well? I'd assume it is pretty similar to this but I don't know. Going against VCoast at sea constantly is quite boring. Regardless thank you very much for reuploading Land Encounters!
Dom 2021 年 1 月 27 日 下午 8:11 
Just wanted to give some feedback. Don't know if its valuable since you stated you were going to refactor the mod anyway. Let me know where- and if you want feedback at this stage:

I tried to drag two armies into one encounter by having them close to one another and triggering an encounter. It resulted in skipping the battle and going straight to the reward!

The reward was a 10 turn build cost reduction buff and tax increase. The buff is applying but I can't see it listed anywhere(I expect it should show up in the top panel?)
I've got a save game of it if you want it.
Groove Wizard  [作者] 2021 年 1 月 27 日 上午 2:24 
Nop, it wouldn't be affected by that script at all