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this mod is like three patches out dated, don't use it until it's updated
As I said, I'm not sure if this mod is the culprit but it's the only mod I'm using remotely similar to the Wood Elf missions and how they appear.
And the Ogre camps work too, so whoever was complaining those didnt work must have a mod conflict elsewhere.
ulthuan as well is an area of concern, picking up these and sea treasure just made it easier than it already is, maybe they can be locked out from spawning in ulthuan.
I love it make the game feel unique in a way hehe
Thanks Vandy.
@Deviant : whats the balance issue?
2) The idea is good
3) The balance is disgusting
1) Rite of Awakening does not trigger the Slaan Mage-Priest magic lore choice dialogue, making it impossible to recruit Slaan Mage-Priests. It works once this mod is removed.
2) If I remove the mod, the game will crash when I save.
3) (known) land encounters do not always trigger.
#1 together with #2 means that my current Lizardmen save is bricked since I cannot recruit Slaan Mage-Priests even if I remove the mod.
It's hard to see the land encounters in the campaign map, a big flashlight on it could help the blind people like me lol
I would love to see Varied Sea Encounters picked up! That and this mod were the perfect companion mods for one of my favorite details about this game.
I tried to drag two armies into one encounter by having them close to one another and triggering an encounter. It resulted in skipping the battle and going straight to the reward!
The reward was a 10 turn build cost reduction buff and tax increase. The buff is applying but I can't see it listed anywhere(I expect it should show up in the top panel?)
I've got a save game of it if you want it.