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Verse.Log:Warning(String, Boolean)
Verse.ModContentHolder`1:ReloadAll()
StartupImpact.Patch.ModContentPackReloadContentDelegate:Prefix(ModContentPack)
Verse.ModContentPack:Verse.ModContentPack.ReloadContentInt_Patch1(ModContentPack)
BetterLoading.<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Anyone else had this pop up? This error did come up after another mod errored, Faction Blender, but I dont really know if that would have an effect on this one
@GrobmotoriGER - Finally updated, I think I got all the pink X's.
@Tox - Surprisingly, yes. I didn't realize Dub Mint Menu's even had its own research.
@DisKorruptd - Misc bees, Rotmeth, and Geyser Cooking have been added. I think a wheat compatibility is beyond the scope.
It should be safe to use VGP and this mod, I should probably fix that in the description.
DocWorld adds a new Culinary tab that does basically exactly what you do. Whatever is loaded last takes over, but then there's two menus, one with nothing in it and the other with all the items (tested in an otherwise vanilla save).
While it doesn't create an error, it may possibly confuse people that use both, and it's menu bloat while the intention of this mod is clearly to reduce menu bloat. Unsure if/how you plan on adding compatibility.
Let me know if you need us to make any changes to support this.