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I admit that a lot of problems have never been fixed.
Due to the fact that I lost all data because of a computer reset a few years ago, it probably never will be fixed and brought up to date.
Also it was one of my first maps, so do not look for it being up to the high standards I set for my newer maps. Please check out my newer maps.
Still, for many people this map was and is a great bit of fun, that is why I will keep it online.
Thank you all for the feedback. Should I ever get around to it, I will recreate this map with new specs and I will think of the issues "British Man" had while playing.
1. YOU FORGOT TO SCALE THE ♥♥♥♥♥♥♥ MANPOWER RATE IN ACCORDANCE WITH THE POPCAP. What happened was that once I breached 100 popcap, I was reduced to doing nothing and twiddling my thumbs while waiting for your non existent MP rate to fill up.
2. What is with your obession about putting all sorts of useless, unneccessary walls on your bridges? All it did was obscure my line of sight on my units, and it even blocked me from issuing attack commands! It's stupid, puts an unneccesary drain on CPU resources, and screws around with the commands.
3. Almost every passageway is too narrow. Especially on the left island, there's an uphill passageway that was so narrow tanks couldn't pass each other.
4. Why the bloody hell is the whole map a maze? This isn't the ♥♥♥♥♥♥♥ garden, so why is there a maze?!
All I can say is that I regret playing this map.
Strange that they wouldn't use the artillery, maybe since their AI updates a month ago.
Also the map is not unwinable, it might have come to a bug in a single game, but in all my tests I have never noticed that you can't win.
Thx for all the feedback guys, I'll try to keep the map updated an am working on some new ones.
Do you mean the AI just puts up the units on the cliff and does not move them again?
Feedback is highly appreciated!