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imma put this here if thats ok.
1. Right click on your model in Animation Set Editor and click "Rig"
2. Select "Load Rig Script"
3. Navigate in this menu to "game\workshop\scripts\sfm\animset\"
4. To create the in-game cloaking effect, select "setup_cloaking_eta_pyside.py"
5. Once you select that script, you will be prompted with a select color option, as well as a box saying "Cloak". This determines what color the cloak is, and if you doing this for a TF2 spy, I strongly recommend Team Spirit corresponding to the spy's true colors (badpun.exe)
6. For the box below the color selection saying "Cloak", You should use "One Bar Cloak". This means that instead of having to set each part of your model's textures to an individual cloak bar, you simply slide a bar around to cloak it.
7. Hit done and now your model has a new slider called "Cloak". You can work it with the timeline or graph editor like any other slider or model bone, to make a model cloak or uncloak over time.
Since i'm not familiar with scripts and Doc simply didnt give any kind of advice.
Any idea why this happened?