安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											




Optimization: Leathers - C# Edition
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2591816333
- Vanilla Factions Expanded - Vikings adds a couple fancy enemies, could all probably produce "stellar hide" like the Thrumbo and Galatross … on the other hand, such rare and special materials are maybe worth leaving distinct? idk.
- Martens - Nature's Most Adorable Assassins (why? why does it add so many!??)
Also, as already mentioned on the other Workshop page, but integration with Chitin Matters would be fantastic. <3
Is it possible for this to get Biomes! Islands support?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2038001322
I optimized the patches in your mod a little bit, and am happy to provide my changes to you.
Additionally, I want to point out you were being a bit naughty with some of your leathers - you were overwriting the ThingDef for several leathers, when a simple PatchOperationReplace on the label and description would achieve your goals. I've included that in my edit.
https://i.imgur.com/izOvW6v.png
Perhaps its related to RimStarve but I dont know why it would break the main menu.
Categorize on temperature (light/medium/heavy)
Categorize on heat protection
Categorize on quality/beauty