安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Personally I use it with my own DSL Redux and it works fine (and yes you can use the redux with RPGO)
The civilian disguise sounds very interesting, I think I better wait for Covert Infiltration out of beta.
Thanks always!
I'm not quite sure what/how/why your comment lines up with this particular mod, as it seems to have nothing to do with this mod..... however...
It seems like the item you are after is a 'civilian disguise' style item, which already exists in some of the major overhaul mods like ABB and Covert Infiltration. An item that reduces detection range to such length is almost as busted as Reaper Shadow Concealment without all the extra stuff that supports such an item in a campaign.
So they don't have any protection, yet have almost no detection and increased dodge and mobility.
PS: why part of my brain thinks Rusty Dinos? Gonna dust off my Transformer Grimlock
All this mod does is change the status display and add inventory images.
It does not change any of the mechanics of the base Augmentations mod.
But if the status looks like the new version, and the armoury has the check mark alert icon for Augmentation, and the Augmentation fitment menu has a part required in red...... then you need to make sure you have built the correct part and have researched the correct techs (unless you are using Mk0 augments also, which can always be fitted) ... and you should be able to fit the part into the right slot. :)
Rest assured you'll see it when it's out. :)
Thank you again for your hard work
Is it possible to give us a link to the new icon for the fulton for now, because I can't tell the difference between a nurse and a balloonist. It is dangerous as nurses have sharp needles you know
The iris colours always matched the arrow... honest :) :)
Hopefully the new colours are to your liking @tastiger841.
Thankfully changing the colours isn't too difficult.
Sorry to be a pain, is it possible you could also match the eye colours with the arrows so the red eyes will just be the basic option?
Do you think you can do the same for Gene Mods? Its listed as known issue not to have proper soldier status. Or is E already working on it?
Oddly enough, nelVlesis and I already have a new image for the fulton harness and a few other mods, where we have failed to contact (or interest) the mod-author... I'll see about wrapping it up for a public release ;)
May I suggest change the red to blue, because it corresponds with the power armor, also in xcom red tends to associate with negatives such as on fire and certain titles for sitrep.
Is it possible you could make a new icon for RealityMachina's Fulton Rewards, which uses the medkit icon?
I don't play with Beta Strike, I have enough mods to make things interesting, difficult and balanced without buffing health values. I don't know enough about how Beta Strike works to know what it does for the auto-heal.
Is there a way for end users to add a hook that removes the auto half heal from Beta Strike? This would force players to augment soldiers more often.