XCOM 2
[WOTC] Consequences of Capture
33 条留言
Dęąth Viper 2022 年 10 月 19 日 上午 10:52 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
atletikus 2022 年 1 月 7 日 下午 1:19 
A double-cross rescue where the rescued soldier in reality is a faceless that will attack his team on next mission when confronting next hard enemy would be cooler.
Haywire 2021 年 9 月 3 日 下午 11:20 
Is there a way to keep soldier bonds from being broken after a capture?
TheProtofire 2021 年 7 月 30 日 下午 7:36 
Would it be possible to add permanent stat penalties to captured soldiers? To simulate them being unable to train and maybe injuries from being tortured while in captivity?
kazuya0010 2021 年 7 月 30 日 下午 12:48 
🤣🤣🤣@Garfunkle somewhere in the world, 4 Advent Troopers are having the time of their lives swinging around town like Spiderman
Pobretao 2020 年 12 月 4 日 下午 8:40 
Maybe positive consequences will be nice, like get intel (the soldier gets some info) and promotion (the soldier survived, after all)
Hotl3looded  [作者] 2020 年 11 月 27 日 上午 7:02 
@Garfunkle somewhere in the world, 4 Advent Troopers are having the time of their lives swinging around town like Spiderman
PipeBombastic 2020 年 11 月 26 日 下午 11:23 
using this mod, I lost 3 spider suits and my "frozone spider spider suit"
4rrakis 2020 年 10 月 13 日 上午 4:45 
The objective would make it possible to recover the gear. "Possible" does not have to mean "easy". I think it would be a good idea.
EvilPolygons 2020 年 10 月 12 日 下午 6:48 
@Hotl3looded
The optional gear recovery objective sounds pretty cool imo!
Zoinho1 2020 年 10 月 12 日 下午 5:44 
Instead of gear deletion why not place on a random place a chest with the soldier gear?
Pokemastuh 2020 年 10 月 12 日 上午 5:53 
Cool beans! I'll have to keep an eye on your workshop then =D
Hotl3looded  [作者] 2020 年 10 月 12 日 上午 5:01 
@Pokemastuh some people have talked about that feature in the Discord Channel. I am currently working on other mods but I might add an optional objective to recover the gear in the future.
Hotl3looded  [作者] 2020 年 10 月 12 日 上午 4:58 
@Pokemastuh in vanilla game the gear is recovered with the soldier. It makes little sense as the soldier has no gear during the mission (it is spawned as a regular civilian). And also for RP reasons, why would ADVENT leave the soldier with his weapon arsenal during interrogation?

With this mod, the gear will be gone forever unless you decide to disable that feature through the config files
Pokemastuh 2020 年 10 月 12 日 上午 4:58 
I see. That definitely brings a heavy penalty. I look forward to it. Guess Advent figured throwing our stuff in the trash was a better idea =D.

That aside and I know this ain't really the place for it I always thought it'd be cool if there was pretty much a secondary objective on these missions to get the gear back from a secure storage crate or something nearby. A "grab it if you can" sorta deal while putting the rest of the team at risk.
Pokemastuh 2020 年 10 月 12 日 上午 2:23 
When you say gear is lost I would like some clarification. Does that mean even if you rescue the soldier the gear is gone forever? Or is the gear recovered with the soldier?
tastiger841 2020 年 10 月 10 日 上午 4:56 
Is it possible to make the alien's weapons malfunction from time to time, this is from the fandom site:

"However, it is noted that alien plasma weaponry is highly unstable, with a very fine line between 'functioning' and 'overloading', and complexity in trying to operate certain weapons."

It would be fun to watch their weapons misfire (or even explode if it's moddable).
Invisible 2020 年 10 月 9 日 上午 9:46 
I have three questions about captured team-mates:
- Is there a mod which shows the team-members "missing in action" in the team rooster?
- would it be possible to set and display a counter, how often a team member was captured?
- would it be possible to set the clothing or perhaps a tattoo of a captured team-member?
Cyberdisc 2020 年 10 月 9 日 上午 5:56 
I dig this, great work!
UMebius ™ 2020 年 10 月 9 日 上午 5:13 
Thank you for the answer and sorry for not reading description carefully.
Hotl3looded  [作者] 2020 年 10 月 9 日 上午 4:48 
@UMebius ™ I actually tested the mod with the two recommended mods... without them it would have been a nightmare to test as those missions are REALLY rare in base game.
Oblivious Naga 2020 年 10 月 9 日 上午 2:19 
I always thought losing gear was vanilla. I usually wrote that off as a loss. Definately adding this mod
neIVIesis 2020 年 10 月 8 日 下午 8:30 
@UMebius ™
yes, surrender mod is recommended. Keep in mind however, surrendering is n longer a free Summer vacation. With this mod the solider will be traumatized and loose gear if not configured.
UMebius ™ 2020 年 10 月 8 日 下午 7:56 
Great idea, is this compatible with the Surrender mod ?
Conefed 2020 年 10 月 8 日 下午 7:38 
Could you make a road to redemption style companion mod to this where they start out penalized but gain a grudge ability, perhaps a hatred ability vs a random unit type
Lux Manifestus 2020 年 10 月 8 日 下午 4:51 
Nice idea
Scarno 2020 年 10 月 8 日 下午 2:42 
Cool idea!
yes_commander 2020 年 10 月 8 日 上午 11:51 
For people using Augmentations (or even MEC trooper mods) it might be cool to see consequences like 'needs a leg replaced' or 'must be made into a MEC' because ayys. >.>
WaldoTheRanger 2020 年 10 月 8 日 上午 11:02 
very cool.
any chance it would work with lwotc?
4rrakis 2020 年 10 月 8 日 上午 10:56 
Too bad, would be a nice addition. Anyway, I will certainly try it out!
Hotl3looded  [作者] 2020 年 10 月 8 日 上午 10:44 
@4rrakis I actually tried to do that but I didn't manage to make it work..
4rrakis 2020 年 10 月 8 日 上午 10:41 
Sounds good, thanks! But if you want REAL consequences add a 5% chance for the soldier become a double agent and turn on you on their next mission...;)
neIVIesis 2020 年 10 月 8 日 上午 10:11 
Thanks for making the mod! I can' wait to make torture and interrogation a setback instead of Summer vacation.