武装突袭3

武装突袭3

[23PzD] Kuban-Bridgehead, 1943
34 条留言
nenry 2023 年 1 月 24 日 下午 7:04 
bruh, most evelent map inb vetnam yippppeeeeee
76561198192726397 2022 年 5 月 4 日 上午 8:01 
fantastic little map, but ai dont use the bridge at all. neither infantry nor vehicle will cross it and will instead drive into the water. could you possibly fix this?
Basher 2022 年 2 月 22 日 上午 2:15 
Nice terrain. Good job!
Lex90 2021 年 5 月 8 日 上午 1:34 
Very nice. Thanks:steamthumbsup:
Shinden 2021 年 3 月 13 日 上午 11:42 
Very good map, it's so high quality that it feels like it was made by Bohemia.
Ahta 2021 年 1 月 21 日 上午 9:22 
То чувство, когда через 70 лет в смоделированных местах живут родственники... Браво!:2018bestaward:
ben.harrison2020 2020 年 12 月 29 日 上午 7:20 
Outstanding story telling and cinematography in the trailer! Beautiful shot composition.
DigitalKibbles 2020 年 12 月 5 日 下午 5:20 
Awesome map! Thank you!
kIRBY19D 2020 年 12 月 1 日 下午 4:23 
Dude amazing map! you rock.
Capt S. Miller [11th MEU(SOC)] 2020 年 11 月 4 日 下午 6:45 
Amazing map by the way, great amount of thought and energy went into this!
[-] RafaDombras 2020 年 10 月 15 日 下午 1:52 
Finally, Red Army vs. Wehrmacht! Everything changed, from US Army to Red Army! Game is nice and fully working, but did not test with others in MP mode. For solo play in MP is working awesome.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2257771052
[-] RafaDombras 2020 年 10 月 14 日 上午 6:14 
Territory Fight: Kuban-Bridgehead https://youtu.be/zIwbE6_DwpY
It's the first mission in the man, later will be a river crossing.
Soon I'll change USA to Red Army, not that easy because it changes faction side.
Then I'll publish the mission.
By now, Territory Fight post on Bohemian Forum
https://forums.bohemia.net/forums/topic/230566-mpspcoop-ifa3-aio-1-12territory-fight-mission-boston-v18-release/
[-] RafaDombras 2020 年 10 月 13 日 上午 7:03 
Awesome map dude! Amazing job, I'll use it in my next mission, eastern front!
Here is what I'm doing: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2253891745
Neeves  [作者] 2020 年 10 月 12 日 上午 6:11 
We are currently using Beketov (not a map made by myself) with some major overhauls in the editor for our Mius Campaign. This is because it represents the highground of Saur Mogila, the position and size of Beketov (Which represents Stepanovka) and is overall the best option for us to use.
Flak_Reg_49 2020 年 10 月 12 日 上午 12:29 
"1943 Mius Front Campaign" ? which map is the 1943 Mius Front Campaign using ?
Kersch 2020 年 10 月 12 日 上午 12:22 
This is a fantastic map with good attention to detail. Easily one of my favorites.
Nobutora 2020 年 10 月 11 日 下午 3:46 
okay, thanks :)
Neeves  [作者] 2020 年 10 月 11 日 下午 2:03 
"However, the recent FF update has fixed some of these things meaning we are looking to switch to using Forgotten Fronts after our current 1943 Mius Front Campaign."

The uniforms, helmets and equipment in the screenshots are from Faces of War, not IFA3.

Flak_Reg_49 2020 年 10 月 10 日 下午 11:31 
This is a wonderful map but its a stand alone mod. It would be better to integrate the map in IFA3_AIO_Lite.
Crack Jack 2020 年 10 月 10 日 下午 2:52 
ah ok thanks mate
Neeves  [作者] 2020 年 10 月 10 日 下午 2:04 
The rowboats in the screenshot are a private mod made by guys over at the Guards Armoured Division, a British ArmA unit. At the moment it's private but might become public at some point.
Crack Jack 2020 年 10 月 10 日 下午 12:52 
question where did you get the rowboats in the screenshot
ace1 2020 年 10 月 10 日 上午 9:15 
This is the most beautiful map I have ever seen in the whole history of OFP and Armed Assault series. Wow! Incredible work!
Neeves  [作者] 2020 年 10 月 10 日 上午 7:59 
Thanks for looking into this - Fixing as soon as I get on my PC.
Flak_Reg_49 2020 年 10 月 10 日 上午 2:36 
Ok now i know the reason.

Rename "@[23PzD] Kuban-Brückenkopf, 1943" to "@[23PzD] Kuban-Brueckenkopf, 1943". Arma 3 has problems with the "ü".
Flak_Reg_49 2020 年 10 月 10 日 上午 2:30 
If i want to make a dedicated server with the arma3server_x64.exe, it doesnt´t work. In the Arma 3 Console comes the warning: no entry bin config.bin cfgWorlds.23pzd_kuban
Whiskey 2020 年 10 月 9 日 上午 10:52 
time for... antistasi
ErwinProkopios 2020 年 10 月 8 日 下午 8:24 
5gkvd member person here Loved playing against you guys on kuban a ton of fun!
jasperloop 2020 年 10 月 8 日 上午 2:33 
Love this! Thank you.
Crack Jack 2020 年 10 月 7 日 下午 8:35 
YEHHHHAW that some fine as heck terrain
Burlz™ 2020 年 10 月 7 日 下午 4:51 
my boyfriend and I had a lovely walk through the utterly breath taking scenery, thanks!
Mallekip 2020 年 10 月 7 日 下午 2:12 
Wow. A terrain that based on real-life data that is pretty AND playable.

The real world data means that there is natural curve to the terrain: no strangely flat woods with identical trees. No house is EXACTLY level with another in a town. You have to plan your approach when you're driving with the tank.
Players may be reminded of the Contact terrain, but the colors here are different. It's also a lot sparser (perhaps slightly too sparse with buildings around the river, but the detail in forests compensates, and I'm sure that goes against historical accuracy). A fun terrain with tanks.

Although it is based on a particular place, players could just as well roleplay the Donbas the Rhine region (any swamp really) with this.

Props also to making the topographical (contour) map look like it was drawn on paper.

So yes, I like it. If the author is willing to PM me I'll donate a Norwegian beer as a thank you :). This kind of effort should be rewarded.
[СА] Graf_Maximus 2020 年 10 月 7 日 下午 2:08 
Congrats with release!
Crawdy(PJ) 2020 年 10 月 7 日 下午 1:41 
Can we stop and get some Vietnam?

Mom: We have Vietnam at home

Vietnam at home: