安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3400037215
Another way of balancing it might be to have it require maintenance otherwise it collapses and you lose everything in it. You could have it slowly take damage overtime so it need repairing to keep up, could even make it require "refueling" to simulate needing new supports built in
lovely mod series anyway thank you
Thanks for the quick fix <3
I've unsubbed from the mod, manually deleted the folder and redownloaded everything, but it's still there.
https://gist.github.com/HugsLibRecordKeeper/d221596f0c20f968df2a53c7579f59ec
Cheers.
It keeps showing up as Barracks instead of Nursery
Since these pits are just primitive technology they are not going to function as well as say a "RimFridge" that uses electricity. They are still susceptible to the ambient temperature around them. So...they will keep things in the "refrigerated" zone as long as the temperature outside is normal. However, if a heatwave comes, or perhaps, if you live in the desert and temps get too high, the temperature in the pits might begin to rise as well.
Do you think this might be happening in your scenario? If not, maybe you could try to get an error log for me and I can look to see if a conflict with another mod is happening.
Though honestly I'm running with 100+ mods, so that is probably what is causing the odd bug lol, feel free to ignore this