Crusader Kings II

Crusader Kings II

Destroy Holdings
11 comentarios
John™  [autor] 28 AGO a las 21:54 
@Jorde Yeah, it was never really meant for regular play, like you said. When I made this it was because I always kept having to use commands to do this and I found that making a mod was much easier in the long run
Jorde 28 AGO a las 3:38 
This mod isn't good for regular play, but it's useful to load up with temporarily when your demesne is full of muslim-built temples and you want to replace it with cities
zorro 19 NOV 2022 a las 16:53 
yep they have to fix that thing about being able to destroy things to the enemy
Jon Jonson 8 NOV 2022 a las 6:25 
Lol, you can remove your enemies holdings.
Closet Deadpooler 23 FEB 2022 a las 10:31 
@Valsalan I mean, not everyone wants to pay $15(or subscribe) for one game mechanic, so this works great.
MacedonianF34 2 ABR 2021 a las 8:57 
Thank you a lot, I literally could not play this game with the ai building temples all the time. :steamhappy::steamthumbsup::Crowned:
Aeterny 3 OCT 2020 a las 23:54 
@Valsalan That mod is outdated by three years, are you trying to give him a hard time for fun or something?
Valsalan 3 OCT 2020 a las 23:26 
Well then your out of luck. Hence why your mod is useful.

Another mod which does something related to this is Dr. Gonzo's Destruction and Depopulation. Which makes it so that every time a holding is sieged down, there is a chance some of its buildings are destroyed and, if it has few buildings, the entire holding can be destroyed. This is good if you want a game where war-torn regions will grow weaker and weaker as wars are fought. I would reccomend it, unless you are playing with mods that make building up impossibly expensive to do normally.
John™  [autor] 3 OCT 2020 a las 23:17 
@Valsalan, and If it is?
Valsalan 3 OCT 2020 a las 23:00 
You know you can destroy any holding you control which is not of your government style, since Horse Lords, right?
Aeterny 3 OCT 2020 a las 22:54 
This should've been made sooner! Here's a star and a like!