Crusader Kings II
Destroy Holdings
11 σχόλια
John™  [Δημιουργός] 28 Αυγ, 21:54 
@Jorde Yeah, it was never really meant for regular play, like you said. When I made this it was because I always kept having to use commands to do this and I found that making a mod was much easier in the long run
Jorde 28 Αυγ, 3:38 
This mod isn't good for regular play, but it's useful to load up with temporarily when your demesne is full of muslim-built temples and you want to replace it with cities
zorro 19 Νοε 2022, 16:53 
yep they have to fix that thing about being able to destroy things to the enemy
Jon Jonson 8 Νοε 2022, 6:25 
Lol, you can remove your enemies holdings.
Closet Deadpooler 23 Φεβ 2022, 10:31 
@Valsalan I mean, not everyone wants to pay $15(or subscribe) for one game mechanic, so this works great.
MacedonianF34 2 Απρ 2021, 8:57 
Thank you a lot, I literally could not play this game with the ai building temples all the time. :steamhappy::steamthumbsup::Crowned:
Aeterny 3 Οκτ 2020, 23:54 
@Valsalan That mod is outdated by three years, are you trying to give him a hard time for fun or something?
Valsalan 3 Οκτ 2020, 23:26 
Well then your out of luck. Hence why your mod is useful.

Another mod which does something related to this is Dr. Gonzo's Destruction and Depopulation. Which makes it so that every time a holding is sieged down, there is a chance some of its buildings are destroyed and, if it has few buildings, the entire holding can be destroyed. This is good if you want a game where war-torn regions will grow weaker and weaker as wars are fought. I would reccomend it, unless you are playing with mods that make building up impossibly expensive to do normally.
John™  [Δημιουργός] 3 Οκτ 2020, 23:17 
@Valsalan, and If it is?
Valsalan 3 Οκτ 2020, 23:00 
You know you can destroy any holding you control which is not of your government style, since Horse Lords, right?
Aeterny 3 Οκτ 2020, 22:54 
This should've been made sooner! Here's a star and a like!